Player Matchup

Janus
Janus
DomiKun00
Janus
Level 182
God Stats
4W - 7L
1,591 SR
Queue Stats
1,142W - 1,141L
1,506 Elo+
Party 2
Surtr
Surtr
FantasticK1d
Surtr
Level 108
God Stats
12W - 11L
1,598 SR
Queue Stats
140W - 134L
1,456 Elo+
Party 2
Achilles
Achilles
Sobolan777
Achilles
Level 29
God Stats
9W - 18L
1,407 SR
Queue Stats
12W - 24L
1,367 Elo+
Party 2
Team Averages
Level 106
1,532 SR
1,443 Elo+

VS

Team Averages
Level 139
1,517 SR
1,478 Elo+
Artemis
Artemis
AxeWood
Artemis
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 74L
1,476 Elo+
Party 1
Khepri
Khepri
TiitouanIsBack
Khepri
Level 134
God Stats
11W - 16L
1,464 SR
Queue Stats
53W - 57L
1,475 Elo+
Party 1
Thoth
Thoth
WaterDLaw
Thoth
Level 155
God Stats
12W - 7L
1,588 SR
Queue Stats
82W - 76L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DomiKun00
Janus
13
1 / 8 / 0
10,970
731
10,052
16,931
5,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 1
9,407
627
12,063
19,445
17,801
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Sobolan777
Achilles
12
0 / 7 / 1
9,482
632
6,764
17,279
18,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AxeWood
Artemis
16
11 / 0 / 7
13,239
883
25,403
13,683
5,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 0 / 12
11,641
776
5,665
13,666
16,847
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
WaterDLaw
Thoth
15
6 / 1 / 10
12,409
827
14,758
10,692
4,352
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
20
20
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
AxeWood
Artemis
11
0
7
14.5
L
Janus
DomiKun00
Janus
1
8
0
0.13
L
0
5
1
0.1
L
Achilles
Sobolan777
Achilles
0
7
1
0.07
W
3
0
12
9
W
Thoth
WaterDLaw
Thoth
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,879
Damage
45,826
53,655
Taken
38,041
41,952
Mitigated
27,080
8,392
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AxeWood
Artemis
25,403
15,799
0
4,704
13,683
5,881
2,115
3,582
10,101
0
70,029
L
Janus
DomiKun00
Janus
10,052
1,347
0
4,429
16,931
5,344
0
7,882
9,049
56,027
0
L
12,063
3,512
0
3,071
19,445
17,801
0
6,226
13,219
782
28,634
L
Achilles
Sobolan777
Achilles
6,764
2,363
0
892
17,279
18,807
0
6,661
10,618
1,295
17,584
W
5,665
491
0
1,554
13,666
16,847
385
4,641
9,025
26,802
0
W
Thoth
WaterDLaw
Thoth
14,758
1,306
0
3,230
10,692
4,352
422
3,268
7,424
63,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,859
Gold Earned
37,289
106
Minions Killed
190
0
Camps Cleared
0
743,816
Distance Traveled
846,119
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,239
883
83
6
0
275,740
5
L
Janus
10,970
731
79
5
0
249,268
7
L
Surtr
9,407
627
19
1
0
265,592
1
L
Achilles
9,482
632
8
1
0
228,956
1
W
Khepri
11,641
776
19
1
0
294,453
2
W
Thoth
12,409
827
88
6
0
275,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role