Player Matchup

Cthulhu
Cthulhu
HP Activist
Cthulhu
Level 132
God Stats
9W - 8L
1,752 SR
Queue Stats
104W - 91L
1,606 Elo+
Party 1
Tyr
Tyr
Keshpie5556
Tyr
Level 69
God Stats
3W - 8L
1,213 SR
Queue Stats
30W - 32L
1,528 Elo+
Party 1
Hachiman
Hachiman
TwistyMcFlop
Hachiman
Level 156
God Stats
2W - 2L
1,814 SR
Queue Stats
62W - 46L
1,715 Elo+
Party 1
Team Averages
Level 119
1,593 SR
1,616 Elo+

VS

Team Averages
Level 132
1,685 SR
1,604 Elo+
Neith
Neith
Efforts
Neith
Level 109
God Stats
0W - 2L
1,448 SR
Queue Stats
27W - 25L
1,626 Elo+
Solo
Ix Chel
Ix Chel
Thousandoaks
Ix Chel
Level 154
God Stats
183W - 126L
1,685 SR
Queue Stats
320W - 209L
1,646 Elo+
Solo
Nemesis
Nemesis
Ѕtars
Nemesis
Level 134
God Stats
1W - 1L
1,921 SR
Queue Stats
58W - 61L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HP Activist
Cthulhu
11
0 / 0 / 7
8,263
751
5,724
6,960
6,942
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 4
8,937
812
4,245
10,035
8,626
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
TwistyMcFlop
Hachiman
13
4 / 1 / 3
9,345
850
12,180
4,974
1,581
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Efforts
Neith
9
0 / 4 / 1
7,411
674
4,837
7,749
3,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Thousandoaks
Ix Chel
11
1 / 1 / 1
8,297
754
6,484
6,097
2,439
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Ѕtars
Nemesis
11
1 / 2 / 1
7,923
720
5,442
11,571
7,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
Efforts
Neith
0
4
1
0.13
W
Cthulhu
HP Activist
Cthulhu
0
0
7
3.5
W
3
1
4
5
L
Ix Chel
Thousandoaks
Ix Chel
1
1
1
1.5
W
Hachiman
TwistyMcFlop
Hachiman
4
1
3
5.5
L
Nemesis
Ѕtars
Nemesis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,149
Damage
16,763
21,969
Taken
25,417
17,149
Mitigated
12,542
5,694
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Efforts
Neith
4,837
1,291
0
503
7,749
3,004
470
2,280
5,469
0
25,191
W
Cthulhu
HP Activist
Cthulhu
5,724
153
68
1,622
6,960
6,942
0
1,296
5,664
25,832
248
W
4,245
247
0
2,905
10,035
8,626
0
4,276
5,759
0
24,427
L
Ix Chel
Thousandoaks
Ix Chel
6,484
1,093
1,223
2,210
6,097
2,439
0
873
5,224
43,831
0
W
Hachiman
TwistyMcFlop
Hachiman
12,180
5,610
0
1,099
4,974
1,581
1,620
1,417
3,557
0
54,716
L
Nemesis
Ѕtars
Nemesis
5,442
2,010
0
3,486
11,571
7,099
414
2,533
9,038
0
16,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,545
Gold Earned
23,631
132
Minions Killed
133
0
Camps Cleared
0
632,372
Distance Traveled
653,874
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,411
674
34
3
0
200,427
0
W
Cthulhu
8,263
751
31
3
0
206,434
0
W
Tyr
8,937
812
26
2
0
217,250
0
L
Ix Chel
8,297
754
71
6
0
208,880
7
W
Hachiman
9,345
850
75
7
0
208,688
3
L
Nemesis
7,923
720
28
3
0
244,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role