Player Matchup

Ix Chel
Ix Chel
Cutter254
Ix Chel
Level 159
God Stats
32W - 35L
1,473 SR
Queue Stats
746W - 725L
1,510 Elo+
Solo
Bacchus
Bacchus
Lallsie
Bacchus
Level 121
God Stats
7W - 11L
1,551 SR
Queue Stats
152W - 147L
1,573 Elo+
Solo
Loki
Loki
LokiioneTrick
Loki
Level 143
God Stats
136W - 112L
1,611 SR
Queue Stats
137W - 113L
1,623 Elo+
Party 3
Sun Wukong
Sun Wukong
TOTOGORDO
Sun Wukong
Level 86
God Stats
1W - 1L
1,471 SR
Queue Stats
280W - 278L
1,560 Elo+
Solo
Apollo
Apollo
WereatE
Apollo
Level 40
God Stats
1W - 3L
1,703 SR
Queue Stats
11W - 9L
1,804 Elo+
Party 3
Team Averages
Level 110
1,562 SR
1,614 Elo+

VS

Team Averages
Level 127
1,510 SR
1,575 Elo+
Thoth
Thoth
AquaHinatah
Thoth
Level 89
God Stats
3W - 1L
1,279 SR
Queue Stats
89W - 80L
1,512 Elo+
Party 1
Rama
Rama
Klonopins
Rama
Level 147
God Stats
36W - 25L
1,704 SR
Queue Stats
349W - 335L
1,573 Elo+
Solo
Discordia
Discordia
Magerios
Discordia
Level 89
God Stats
130W - 93L
1,605 SR
Queue Stats
265W - 231L
1,547 Elo+
Party 1
Sylvanus
Sylvanus
Zianyde
Sylvanus
Level 153
God Stats
2W - 1L
1,293 SR
Queue Stats
101W - 78L
1,623 Elo+
Party 2
Surtr
Surtr
crawlingcomic19
Surtr
Level 159
God Stats
29W - 14L
1,671 SR
Queue Stats
99W - 78L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cutter254
Ix Chel
12
1 / 3 / 4
6,532
1,306
6,235
6,012
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Lallsie
Bacchus
10
1 / 0 / 5
6,110
1,222
3,928
7,538
7,127
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 2
6,247
1,249
3,685
3,097
1,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
TOTOGORDO
Sun Wukong
10
0 / 0 / 3
5,470
1,094
1,093
1,401
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
WereatE
Apollo
11
2 / 2 / 2
6,715
1,343
4,795
7,324
2,886
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

364

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
5,887
1,177
5,092
5,087
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
1 / 2 / 2
6,312
1,262
3,305
5,222
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
Magerios
Discordia
11
2 / 0 / 3
6,574
1,315
8,071
2,554
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Zianyde
Sylvanus
11
0 / 0 / 4
6,410
1,282
2,202
5,602
4,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 2
6,206
1,241
4,461
4,287
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
6
Kills
5
5
Deaths
6
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
L
Ix Chel
Cutter254
Ix Chel
1
3
4
1
W
Rama
1
2
2
1
L
Bacchus
Lallsie
Bacchus
1
0
5
3.5
L
2
0
2
3
W
Discordia
Magerios
Discordia
2
0
3
3.5
L
Sun Wukong
TOTOGORDO
Sun Wukong
0
0
3
1.5
L
Apollo
WereatE
Apollo
2
2
2
1.5
W
Sylvanus
Zianyde
Sylvanus
0
0
4
2
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,736
Damage
23,131
25,372
Taken
22,752
14,269
Mitigated
12,210
3,119
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,092
196
0
83
5,087
1,526
0
2,104
2,983
13,835
0
L
Ix Chel
Cutter254
Ix Chel
6,235
250
168
212
6,012
2,414
0
3,416
2,480
19,750
0
W
Rama
3,305
2,662
0
674
5,222
2,074
0
2,241
2,981
0
15,634
L
Bacchus
Lallsie
Bacchus
3,928
429
0
1,412
7,538
7,127
0
3,764
3,627
6,935
0
L
3,685
668
0
0
3,097
1,184
0
1,871
1,161
0
11,100
W
Discordia
Magerios
Discordia
8,071
198
0
120
2,554
993
0
681
1,873
17,415
0
L
Sun Wukong
TOTOGORDO
Sun Wukong
1,093
97
0
2
1,401
658
0
1,164
145
0
1,541
L
Apollo
WereatE
Apollo
4,795
3,372
0
1,325
7,324
2,886
0
5,107
1,959
0
23,434
W
Sylvanus
Zianyde
Sylvanus
2,202
516
2,649
1,877
5,602
4,466
0
2,890
2,712
9,694
0
W
4,461
1,061
0
238
4,287
3,151
0
2,247
2,040
1,091
8,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,074
Gold Earned
31,389
106
Minions Killed
106
5
Camps Cleared
7
446,384
Distance Traveled
517,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,887
1,177
34
7
6
99,596
0
L
Ix Chel
6,532
1,306
33
7
2
111,142
0
W
Rama
6,312
1,262
33
7
1
90,849
0
L
Bacchus
6,110
1,222
3
1
1
115,036
0
L
Loki
6,247
1,249
12
2
0
86,237
0
W
Discordia
6,574
1,315
19
4
0
124,575
0
L
Sun Wukong
5,470
1,094
2
0
2
27,487
0
L
Apollo
6,715
1,343
56
11
0
106,482
0
W
Sylvanus
6,410
1,282
13
3
0
94,007
0
W
Surtr
6,206
1,241
7
1
0
108,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role