Player Matchup

Janus
Janus
DaBroski508
Janus
Level 108
God Stats
8W - 10L
1,399 SR
Queue Stats
302W - 292L
1,564 Elo+
Solo
Bakasura
Bakasura
Weedska
Bakasura
Level 83
God Stats
0W - 3L
1,172 SR
Queue Stats
122W - 107L
1,444 Elo+
Solo
Geb
Geb
Zammhouraii
Geb
Level 48
God Stats
3W - 6L
1,370 SR
Queue Stats
64W - 67L
1,491 Elo+
Solo
Bellona
Bellona
asapbuddy
Bellona
Level 28
God Stats
0W - 2L
1,299 SR
Queue Stats
1W - 5L
1,222 Elo+
Party 1
Neith
Neith
vDusty BMB
Neith
Level 66
God Stats
2W - 1L
1,575 SR
Queue Stats
6W - 7L
1,469 Elo+
Party 1
Team Averages
Level 67
1,363 SR
1,438 Elo+

VS

Team Averages
Level 106
1,464 SR
1,447 Elo+
Hachiman
Hachiman
Bows
Hachiman
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,535 Elo+
Solo
Ao Kuang
Ao Kuang
Mehitok
Ao Kuang
Level 88
God Stats
2W - 2L
1,508 SR
Queue Stats
6W - 10L
1,301 Elo+
Solo
Nike
Nike
Miffedelm7417
Nike
Level 68
God Stats
7W - 4L
1,490 SR
Queue Stats
41W - 37L
1,517 Elo+
Solo
Bacchus
Bacchus
Tin10Men
Bacchus
Level 113
God Stats
10W - 20L
1,281 SR
Queue Stats
707W - 735L
1,377 Elo+
Solo
Merlin
Merlin
changv
Merlin
Level 103
God Stats
9W - 7L
1,538 SR
Queue Stats
299W - 285L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,115
556
3,020
5,251
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Weedska
Bakasura
8
1 / 2 / 1
5,102
464
4,267
8,348
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 2 / 2
5,190
472
2,587
6,666
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
asapbuddy
Bellona
8
0 / 4 / 0
5,043
458
2,632
8,448
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Neith
8
1 / 1 / 0
4,816
438
2,147
2,930
831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bows
Hachiman
12
1 / 0 / 0
6,446
586
3,277
5,634
2,269
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Mehitok
Ao Kuang
12
5 / 0 / 0
7,000
636
5,400
7,579
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 0 / 3
6,237
567
4,798
6,331
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Tin10Men
Bacchus
5
0 / 2 / 2
4,485
408
1,069
7,167
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
changv
Merlin
11
0 / 1 / 3
6,150
559
5,003
4,270
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
10
10
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bows
Hachiman
1
0
0
1
L
1
1
1
1.5
W
Ao Kuang
Mehitok
Ao Kuang
5
0
0
5
W
4
0
3
5.5
W
Bacchus
Tin10Men
Bacchus
0
2
2
0.5
L
Bakasura
Weedska
Bakasura
1
2
1
0.75
L
0
2
2
0.5
L
Bellona
asapbuddy
Bellona
0
4
0
0
W
Merlin
changv
Merlin
0
1
3
1.5
L
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,653
Damage
19,547
31,643
Taken
30,981
14,985
Mitigated
13,284
7,163
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bows
Hachiman
3,277
2,277
0
3,267
5,634
2,269
0
599
5,035
0
55,170
L
3,020
0
0
1,442
5,251
1,710
0
2,234
3,017
56,269
0
W
Ao Kuang
Mehitok
Ao Kuang
5,400
1,767
0
4,282
7,579
2,666
0
0
7,249
43,800
0
W
4,798
562
0
1,538
6,331
2,788
0
1,442
4,828
0
35,132
W
Bacchus
Tin10Men
Bacchus
1,069
58
0
890
7,167
4,116
0
1,728
5,039
7,570
0
L
Bakasura
Weedska
Bakasura
4,267
2,726
0
2,056
8,348
2,701
0
2,472
5,876
0
25,855
L
2,587
419
0
1,523
6,666
4,457
0
2,012
4,654
13,414
0
L
Bellona
asapbuddy
Bellona
2,632
1,128
0
1,020
8,448
5,286
0
4,483
3,965
0
24,392
W
Merlin
changv
Merlin
5,003
298
0
1,146
4,270
1,445
72
1,838
2,377
50,002
0
L
Neith
2,147
742
0
1,122
2,930
831
0
271
2,659
0
22,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,266
Gold Earned
30,318
262
Minions Killed
353
0
Camps Cleared
0
1,060,982
Distance Traveled
1,043,939
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,446
586
103
9
0
191,669
2
L
Janus
6,115
556
106
10
0
236,240
1
W
Ao Kuang
7,000
636
83
8
0
212,833
1
W
Nike
6,237
567
55
5
0
207,407
0
W
Bacchus
4,485
408
8
1
0
211,423
0
L
Bakasura
5,102
464
60
5
0
236,422
0
L
Geb
5,190
472
19
2
0
218,366
3
L
Bellona
5,043
458
39
4
0
219,430
0
W
Merlin
6,150
559
104
9
0
220,607
1
L
Neith
4,816
438
38
3
0
150,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role