Player Matchup

Ymir
Ymir
BasedEmiya
Ymir
Level 17
God Stats
1W - 1L
1,669 SR
Queue Stats
8W - 8L
1,427 Elo+
Party 2
Lancelot
Lancelot
KingOberonV
Lancelot
Level 12
God Stats
0W - 2L
1,345 SR
Queue Stats
3W - 4L
1,411 Elo+
Party 2
Scylla
Scylla
fonti115
Scylla
Level 45
God Stats
0W - 3L
1,429 SR
Queue Stats
8W - 8L
1,427 Elo+
Party 2
Team Averages
Level 25
1,481 SR
1,422 Elo+

VS

Team Averages
Level 41
1,576 SR
1,491 Elo+
Janus
Janus
ElRamso
Janus
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 96L
1,413 Elo+
Party 1
Guan Yu
Guan Yu
alejomix
Guan Yu
Level 33
God Stats
14W - 10L
1,543 SR
Queue Stats
61W - 56L
1,422 Elo+
Party 1
Skadi
Skadi
ОсновательТыкв
Skadi
Level 44
God Stats
8W - 4L
1,685 SR
Queue Stats
110W - 103L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
10,109
722
5,202
15,417
16,160
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
KingOberonV
Lancelot
13
2 / 8 / 0
10,362
740
6,632
14,688
6,279
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
fonti115
Scylla
12
1 / 6 / 2
9,692
692
10,640
10,354
4,540
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ElRamso
Janus
15
9 / 1 / 9
12,354
882
15,875
6,497
2,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
alejomix
Guan Yu
13
1 / 1 / 14
10,525
752
5,050
16,452
16,221
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 2 / 9
12,746
910
15,131
7,742
2,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
19
19
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Janus
ElRamso
Janus
9
1
9
13.5
L
Lancelot
KingOberonV
Lancelot
2
8
0
0.25
W
Guan Yu
alejomix
Guan Yu
1
1
14
8
L
Scylla
fonti115
Scylla
1
6
2
0.33
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,474
Damage
36,056
40,459
Taken
30,691
26,979
Mitigated
21,391
855
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,202
1,344
0
250
15,417
16,160
0
7,137
8,280
14,156
0
W
Janus
ElRamso
Janus
15,875
480
0
701
6,497
2,208
460
3,032
3,465
51,326
0
L
Lancelot
KingOberonV
Lancelot
6,632
1,617
0
567
14,688
6,279
0
4,542
10,146
0
35,056
W
Guan Yu
alejomix
Guan Yu
5,050
722
1,024
4,181
16,452
16,221
114
10,496
5,956
0
22,570
L
Scylla
fonti115
Scylla
10,640
1,264
0
38
10,354
4,540
0
4,457
5,897
40,766
0
W
15,131
7,024
0
2,083
7,742
2,962
1,854
2,864
4,878
0
62,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
35,625
127
Minions Killed
161
0
Camps Cleared
0
769,594
Distance Traveled
780,559
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,109
722
14
1
0
235,430
2
W
Janus
12,354
882
74
5
0
244,765
0
L
Lancelot
10,362
740
55
4
0
296,718
0
W
Guan Yu
10,525
752
18
1
0
288,672
1
L
Scylla
9,692
692
58
4
0
237,446
2
W
Skadi
12,746
910
69
5
0
247,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role