Player Matchup

Vamana
Vamana
 
Vamana
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
MeatyFlapz
Heimdallr
Level 83
God Stats
14W - 12L
1,438 SR
Queue Stats
465W - 479L
1,536 Elo+
Party 1
Hachiman
Hachiman
ShrimpLiver
Hachiman
Level 63
God Stats
24W - 12L
1,500 SR
Queue Stats
561W - 527L
1,491 Elo+
Solo
Thoth
Thoth
Zeltam52
Thoth
Level 81
God Stats
76W - 47L
1,815 SR
Queue Stats
133W - 95L
1,652 Elo+
Solo
Agni
Agni
lAbaddonl
Agni
Level 159
God Stats
32W - 31L
1,502 SR
Queue Stats
147W - 133L
1,486 Elo+
Solo
Team Averages
Level 93
1,551 SR
1,533 Elo+

VS

Team Averages
Level 113
1,575 SR
1,471 Elo+
Gilgamesh
Gilgamesh
HHSRavine1
Gilgamesh
Level 120
God Stats
2W - 5L
1,715 SR
Queue Stats
343W - 345L
1,484 Elo+
Solo
Artemis
Artemis
ParkedRanger
Artemis
Level 109
God Stats
5W - 4L
1,664 SR
Queue Stats
131W - 118L
1,536 Elo+
Solo
Terra
Terra
SilverLeafz
Terra
Level 32
God Stats
0W - 2L
1,294 SR
Queue Stats
2W - 6L
1,312 Elo+
Party 2
Mulan
Mulan
TiltedOldMan
Mulan
Level 143
God Stats
5W - 4L
1,678 SR
Queue Stats
101W - 109L
1,504 Elo+
Party 2
Janus
Janus
biggkat
Janus
Level 159
God Stats
4W - 8L
1,525 SR
Queue Stats
170W - 193L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 0 / 3
9,379
625
10,214
11,844
13,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
MeatyFlapz
Heimdallr
13
1 / 2 / 8
8,254
550
8,249
9,910
4,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hachiman
ShrimpLiver
Hachiman
15
4 / 1 / 12
9,452
630
10,044
11,659
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
Zeltam52
Thoth
16
9 / 1 / 4
10,208
681
13,845
8,134
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Agni
14
11 / 3 / 8
9,736
649
13,751
9,098
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HHSRavine1
Gilgamesh
11
0 / 3 / 0
7,133
476
7,112
15,218
11,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
ParkedRanger
Artemis
9
0 / 5 / 0
6,361
424
5,477
11,059
3,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 7 / 3
6,957
464
4,354
19,885
15,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
5 / 8 / 0
8,530
569
7,024
15,109
7,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
biggkat
Janus
15
1 / 5 / 1
8,642
576
5,100
9,820
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
28
Kills
7
7
Deaths
28
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
3
4.5
L
Gilgamesh
HHSRavine1
Gilgamesh
0
3
0
0
W
Heimdallr
MeatyFlapz
Heimdallr
1
2
8
2.5
L
Artemis
ParkedRanger
Artemis
0
5
0
0
W
Hachiman
ShrimpLiver
Hachiman
4
1
12
10
L
1
7
3
0.36
L
5
8
0
0.63
W
Thoth
Zeltam52
Thoth
9
1
4
11
L
Janus
biggkat
Janus
1
5
1
0.3
W
Agni
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,103
Damage
29,067
50,645
Taken
71,091
28,742
Mitigated
41,467
14,794
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,214
6,572
0
3,574
11,844
13,049
521
642
11,160
0
76,809
L
Gilgamesh
HHSRavine1
Gilgamesh
7,112
2,735
0
608
15,218
11,971
0
2,923
12,295
0
47,994
W
Heimdallr
MeatyFlapz
Heimdallr
8,249
5,155
0
4,361
9,910
4,683
720
1,807
8,061
0
52,808
L
Artemis
ParkedRanger
Artemis
5,477
2,262
0
1,552
11,059
3,893
0
3,961
7,098
0
35,339
W
Hachiman
ShrimpLiver
Hachiman
10,044
6,568
0
4,719
11,659
4,687
0
1,231
10,406
0
85,995
L
4,354
705
1,457
2,207
19,885
15,548
0
8,158
11,727
12,948
0
L
7,024
1,387
0
971
15,109
7,108
0
6,122
8,987
0
56,339
W
Thoth
Zeltam52
Thoth
13,845
809
0
500
8,134
3,256
1,622
2,375
5,581
77,695
0
L
Janus
biggkat
Janus
5,100
82
0
767
9,820
2,947
0
6,432
3,388
77,506
0
W
Agni
13,751
1,646
0
1,640
9,098
3,067
1,139
2,993
5,983
51,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,029
Gold Earned
37,623
485
Minions Killed
387
0
Camps Cleared
0
1,493,991
Distance Traveled
1,505,069
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,379
625
106
7
0
281,942
3
L
Gilgamesh
7,133
476
83
6
0
302,937
0
W
Heimdallr
8,254
550
74
5
0
271,483
4
L
Artemis
6,361
424
55
4
0
216,190
2
W
Hachiman
9,452
630
108
7
0
306,269
1
L
Terra
6,957
464
19
1
0
347,025
0
L
Mulan
8,530
569
105
7
0
318,732
0
W
Thoth
10,208
681
124
8
0
319,276
2
L
Janus
8,642
576
125
8
0
320,185
5
W
Agni
9,736
649
73
5
0
315,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role