Player Matchup

Ix Chel
Ix Chel
Fench
Ix Chel
Level 83
God Stats
6W - 3L
1,847 SR
Queue Stats
17W - 17L
1,494 Elo+
Party 1
Hercules
Hercules
LuluBawds
Hercules
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,576 Elo+
Party 1
Horus
Horus
Tróma
Horus
Level 139
God Stats
26W - 19L
1,535 SR
Queue Stats
73W - 62L
1,406 Elo+
Party 1
Team Averages
Level 124
1,627 SR
1,492 Elo+

VS

Team Averages
Level 156
1,500 SR
1,561 Elo+
Artemis
Artemis
ArrowDoctor
Artemis
Level 145
God Stats
7W - 3L
1,663 SR
Queue Stats
261W - 290L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
Lizbeth86
Kuzenbo
Level 166
God Stats
1W - 1L
1,250 SR
Queue Stats
22W - 18L
1,663 Elo+
Solo
Vulcan
Vulcan
Lobotokox
Vulcan
Level 158
God Stats
64W - 55L
1,586 SR
Queue Stats
94W - 86L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Fench
Ix Chel
13
2 / 3 / 6
10,113
722
7,585
12,270
5,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
LuluBawds
Hercules
12
5 / 5 / 4
10,213
730
9,971
19,950
17,847
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Tróma
Horus
12
2 / 5 / 7
10,329
738
5,161
19,576
17,143
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ArrowDoctor
Artemis
13
3 / 6 / 5
10,277
734
11,193
9,676
3,687
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
Lizbeth86
Kuzenbo
13
0 / 2 / 10
10,012
715
7,555
13,336
21,153
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Lobotokox
Vulcan
16
10 / 1 / 3
12,464
890
24,888
7,513
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
9
Kills
13
13
Deaths
9
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
ArrowDoctor
Artemis
3
6
5
0.92
L
Ix Chel
Fench
Ix Chel
2
3
6
1.67
W
Kuzenbo
Lizbeth86
Kuzenbo
0
2
10
2.5
W
Vulcan
Lobotokox
Vulcan
10
1
3
11.5
L
Hercules
LuluBawds
Hercules
5
5
4
1.4
L
Horus
Tróma
Horus
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,717
Damage
43,636
51,796
Taken
30,525
40,685
Mitigated
28,492
13,919
Healing
60
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ArrowDoctor
Artemis
11,193
2,643
0
60
9,676
3,687
1,008
1,898
7,778
0
36,270
L
Ix Chel
Fench
Ix Chel
7,585
1,123
3,331
4,886
12,270
5,695
0
8,875
3,395
52,567
0
W
Kuzenbo
Lizbeth86
Kuzenbo
7,555
2,925
0
0
13,336
21,153
202
4,779
8,557
17,771
0
W
Vulcan
Lobotokox
Vulcan
24,888
11,238
0
0
7,513
3,652
1,102
1,036
6,477
74,976
0
L
Hercules
LuluBawds
Hercules
9,971
2,988
0
1,590
19,950
17,847
8
14,460
5,490
0
25,465
L
Horus
Tróma
Horus
5,161
2,252
1,680
2,432
19,576
17,143
0
9,482
10,094
0
24,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,655
Gold Earned
32,753
133
Minions Killed
148
0
Camps Cleared
0
762,342
Distance Traveled
779,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,277
734
46
3
0
235,130
0
L
Ix Chel
10,113
722
77
6
0
242,455
0
W
Kuzenbo
10,012
715
14
1
0
251,432
0
W
Vulcan
12,464
890
88
6
0
292,762
0
L
Hercules
10,213
730
25
2
0
241,204
0
L
Horus
10,329
738
31
2
0
278,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role