Player Matchup

Set
Set
DMN DANIIL
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
DMN ElNikita
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 2
Surtr
Surtr
I PEDEIROS I
Surtr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
VdovinArseniy
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
eBatelb0slov
Nu Wa
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 2
Team Averages
Level 25
1,500 SR
1,500 Elo+

VS

Team Averages
Level 141
1,535 SR
1,495 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AmModz
Achilles
Level 144
God Stats
8W - 5L
1,555 SR
Queue Stats
101W - 80L
1,452 Elo+
Party 1
Awilix
Awilix
Ambriz28
Awilix
Level 155
God Stats
9W - 5L
1,602 SR
Queue Stats
279W - 276L
1,531 Elo+
Solo
Anubis
Anubis
SqueezedWeiner1
Anubis
Level 157
God Stats
2W - 2L
1,481 SR
Queue Stats
82W - 72L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
TheRapyMelons
Danzaburou
Level 123
God Stats
439W - 381L
1,539 SR
Queue Stats
579W - 557L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,820
482
2,638
8,585
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
7
0 / 4 / 0
4,117
412
990
5,222
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 4 / 0
5,768
577
6,313
10,781
9,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
7
0 / 2 / 0
4,631
463
1,396
5,693
2,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 6 / 0
4,504
450
4,984
7,023
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 8
6,433
643
3,846
4,073
3,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
AmModz
Achilles
9
3 / 3 / 1
5,606
561
6,349
9,312
6,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Ambriz28
Awilix
12
6 / 0 / 5
7,284
728
5,381
5,850
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 0 / 1
7,223
722
7,449
7,327
3,437
Danzaburou
TheRapyMelons
Danzaburou
11
3 / 0 / 1
6,575
658
3,079
4,058
1,563
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
19
19
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
8
5
W
Achilles
AmModz
Achilles
3
3
1
1.17
W
Awilix
Ambriz28
Awilix
6
0
5
8.5
L
0
3
2
0.33
L
Apollo
0
4
0
0
L
3
4
0
0.75
W
6
0
1
6.5
W
Danzaburou
TheRapyMelons
Danzaburou
3
0
1
3.5
L
Cthulhu
0
2
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,321
Damage
26,104
37,304
Taken
30,620
17,296
Mitigated
17,362
5,116
Healing
11,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,846
545
0
1,875
4,073
3,746
0
1,591
2,482
15,254
0
W
Achilles
AmModz
Achilles
6,349
2,102
0
3,118
9,312
6,657
0
771
8,541
0
32,361
W
Awilix
Ambriz28
Awilix
5,381
2,198
0
722
5,850
1,959
0
559
5,291
0
53,941
L
2,638
1,143
0
789
8,585
2,621
0
3,230
5,355
0
23,361
L
Apollo
990
770
0
521
5,222
1,308
0
1,138
4,084
0
16,666
L
6,313
2,201
0
2,379
10,781
9,077
195
1,464
9,317
1,989
35,637
W
7,449
581
0
5,202
7,327
3,437
226
2,575
4,752
62,394
0
W
Danzaburou
TheRapyMelons
Danzaburou
3,079
1,890
0
484
4,058
1,563
373
1,732
2,326
0
51,677
L
Cthulhu
1,396
85
61
1,366
5,693
2,854
0
1,568
4,125
12,361
0
L
4,984
1,794
0
0
7,023
1,436
52
3,895
3,128
20,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,840
Gold Earned
33,121
155
Minions Killed
348
0
Camps Cleared
0
950,448
Distance Traveled
1,013,611
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,433
643
17
2
0
194,766
3
W
Achilles
5,606
561
55
6
0
198,370
0
W
Awilix
7,284
728
89
9
0
247,250
0
L
Set
4,820
482
48
5
0
207,147
0
L
Apollo
4,117
412
30
3
0
192,406
0
L
Surtr
5,768
577
42
4
0
184,949
0
W
Anubis
7,223
722
94
9
0
198,051
0
W
Danzaburou
6,575
658
93
9
0
175,174
0
L
Cthulhu
4,631
463
10
1
0
194,214
0
L
Nu Wa
4,504
450
25
3
0
171,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role