Player Matchup

Horus
Horus
Antho00
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,288 Elo+
Party 2
Jing Wei
Jing Wei
Azakhiel
Jing Wei
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,288 Elo+
Party 2
Nu Wa
Nu Wa
BlackShadow021
Nu Wa
Level 68
God Stats
3W - 4L
1,244 SR
Queue Stats
14W - 22L
1,295 Elo+
Party 2
Team Averages
Level 57
1,415 SR
1,290 Elo+

VS

Team Averages
Level 94
1,738 SR
1,557 Elo+
Ra
Ra
CofiekCofiek
Ra
Level 68
God Stats
24W - 15L
1,684 SR
Queue Stats
569W - 563L
1,538 Elo+
Solo
Hachiman
Hachiman
RsTMoose
Hachiman
Level 85
God Stats
1W - 1L
1,691 SR
Queue Stats
34W - 29L
1,528 Elo+
Party 1
Serqet
Serqet
YTIceTea
Serqet
Level 128
God Stats
10W - 13L
1,837 SR
Queue Stats
31W - 27L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Antho00
Horus
11
2 / 3 / 2
9,328
718
4,766
14,726
16,160
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Azakhiel
Jing Wei
12
2 / 5 / 3
9,446
727
5,065
12,849
4,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 7 / 4
9,719
748
10,024
11,028
3,559
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 5
11,948
919
16,395
7,605
3,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
RsTMoose
Hachiman
13
4 / 4 / 10
10,953
843
10,127
9,505
3,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
YTIceTea
Serqet
13
2 / 1 / 10
10,698
823
6,148
7,409
4,079
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
14
15
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
Antho00
Horus
2
3
2
1
L
Jing Wei
Azakhiel
Jing Wei
2
5
3
0.7
L
1
7
4
0.43
W
8
0
5
10.5
W
Hachiman
RsTMoose
Hachiman
4
4
10
2.25
W
Serqet
YTIceTea
Serqet
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
32,670
38,603
Taken
24,519
24,393
Mitigated
10,785
5,553
Healing
8,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Antho00
Horus
4,766
1,425
576
3,768
14,726
16,160
0
5,931
8,244
0
11,289
L
Jing Wei
Azakhiel
Jing Wei
5,065
4,251
0
1,009
12,849
4,674
165
4,996
7,678
0
29,260
L
10,024
1,615
0
200
11,028
3,559
42
5,586
5,268
49,654
0
W
16,395
337
2,213
4,234
7,605
3,075
1,095
2,425
5,180
73,516
0
W
Hachiman
RsTMoose
Hachiman
10,127
7,092
0
1,615
9,505
3,631
976
5,404
4,101
0
36,080
W
Serqet
YTIceTea
Serqet
6,148
1,329
0
630
7,409
4,079
901
2,691
4,718
0
29,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,493
Gold Earned
33,599
116
Minions Killed
179
0
Camps Cleared
0
696,200
Distance Traveled
774,480
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,328
718
11
1
0
249,556
2
L
Jing Wei
9,446
727
47
4
0
228,953
0
L
Nu Wa
9,719
748
58
4
0
217,691
0
W
Ra
11,948
919
90
7
0
299,564
0
W
Hachiman
10,953
843
43
3
0
232,929
0
W
Serqet
10,698
823
46
4
0
241,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role