Player Matchup

Sylvanus
Sylvanus
Hartattack1
Sylvanus
Level 63
God Stats
1W - 1L
1,208 SR
Queue Stats
37W - 27L
1,468 Elo+
Solo
Hachiman
Hachiman
ICESKULL
Hachiman
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,261 Elo+
Party 2
Achilles
Achilles
KSMDLUCIFER
Achilles
Level 119
God Stats
10W - 4L
1,804 SR
Queue Stats
26W - 20L
1,540 Elo+
Party 1
Sol
Sol
Shorty666
Sol
Level 137
God Stats
3W - 1L
1,728 SR
Queue Stats
79W - 80L
1,449 Elo+
Party 2
Poseidon
Poseidon
VladimirGrimoire
Poseidon
Level 147
God Stats
5W - 2L
1,708 SR
Queue Stats
35W - 33L
1,555 Elo+
Party 1
Team Averages
Level 119
1,590 SR
1,455 Elo+

VS

Team Averages
Level 99
1,500 SR
1,546 Elo+
Anubis
Anubis
Derpyisaiah12
Anubis
Level 101
God Stats
5W - 3L
1,666 SR
Queue Stats
128W - 111L
1,496 Elo+
Solo
Sylvanus
Sylvanus
GoneHeadUnc
Sylvanus
Level 101
God Stats
11W - 12L
1,506 SR
Queue Stats
107W - 89L
1,506 Elo+
Solo
Fenrir
Fenrir
ImpactedArrow23
Fenrir
Level 63
God Stats
1W - 7L
1,326 SR
Queue Stats
64W - 70L
1,658 Elo+
Solo
Neith
Neith
Prince-Malice
Neith
Level 145
God Stats
4W - 5L
1,501 SR
Queue Stats
199W - 204L
1,577 Elo+
Solo
Tyr
Tyr
hihi04
Tyr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 190L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hartattack1
Sylvanus
16
1 / 3 / 5
10,525
458
6,991
23,281
27,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
ICESKULL
Hachiman
16
1 / 7 / 5
10,191
443
10,555
18,891
8,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
KSMDLUCIFER
Achilles
17
4 / 2 / 4
11,288
491
9,661
18,374
32,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 4 / 3
11,234
488
12,796
15,912
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 3 / 5
13,102
570
15,040
18,642
7,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 5
11,469
499
23,870
20,166
13,429
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
GoneHeadUnc
Sylvanus
16
2 / 2 / 7
10,334
449
9,981
18,762
22,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
5 / 5 / 2
11,175
486
7,276
18,645
9,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

18
8 / 3 / 3
11,135
484
20,495
16,108
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tyr
hihi04
Tyr
5
0 / 1 / 0
6,490
282
161
2,311
1,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
15
Kills
19
19
Deaths
17
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
L
Sylvanus
GoneHeadUnc
Sylvanus
2
2
7
2.75
W
Sylvanus
Hartattack1
Sylvanus
1
3
5
1.17
W
Hachiman
ICESKULL
Hachiman
1
7
5
0.5
L
5
5
2
1.2
W
Achilles
KSMDLUCIFER
Achilles
4
2
4
3
L
8
3
3
3.17
W
2
4
3
0.88
W
7
3
5
3.17
L
Tyr
hihi04
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,043
Damage
61,783
95,100
Taken
75,992
81,120
Mitigated
54,830
22,201
Healing
26,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,870
939
0
8,143
20,166
13,429
0
12,529
7,244
116,975
0
L
Sylvanus
GoneHeadUnc
Sylvanus
9,981
2,889
3,712
7,788
18,762
22,004
237
7,388
11,220
37,725
0
W
Sylvanus
Hartattack1
Sylvanus
6,991
2,353
5,352
6,755
23,281
27,702
99
9,071
14,210
40,934
0
W
Hachiman
ICESKULL
Hachiman
10,555
5,645
314
1,180
18,891
8,231
3,024
5,209
13,682
0
75,712
L
7,276
523
0
1,950
18,645
9,729
0
8,723
9,650
0
66,686
W
Achilles
KSMDLUCIFER
Achilles
9,661
1,477
0
2,613
18,374
32,107
693
5,943
12,431
0
57,247
L
20,495
5,785
0
3,486
16,108
8,400
894
6,187
9,865
0
98,882
W
12,796
1,878
0
4,388
15,912
6,029
2,379
6,892
9,020
88,753
0
W
15,040
2,482
0
1,599
18,642
7,051
832
6,736
11,906
141,642
0
L
Tyr
hihi04
Tyr
161
0
0
1,094
2,311
1,268
0
0
2,101
0
5,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,340
Gold Earned
50,603
579
Minions Killed
497
0
Camps Cleared
0
1,978,289
Distance Traveled
1,708,509
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,469
499
185
8
0
390,916
0
L
Sylvanus
10,334
449
63
3
0
396,458
6
W
Sylvanus
10,525
458
59
3
0
335,899
4
W
Hachiman
10,191
443
105
5
0
397,927
0
L
Fenrir
11,175
486
93
4
0
439,006
0
W
Achilles
11,288
491
69
3
0
330,476
1
L
Neith
11,135
484
145
6
0
419,469
7
W
Sol
11,234
488
154
7
0
413,081
1
W
Poseidon
13,102
570
192
8
0
500,906
0
L
Tyr
6,490
282
11
0
0
62,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role