Player Matchup

Medusa
Medusa
ImpendingCarnage
Medusa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,183 Elo+
Solo
Achilles
Achilles
Kickstart019
Achilles
Level 22
God Stats
1W - 1L
1,347 SR
Queue Stats
3W - 8L
1,184 Elo+
Party 2
Nu Wa
Nu Wa
cooljblue2
Nu Wa
Level 140
God Stats
1W - 0L
1,527 SR
Queue Stats
13W - 26L
1,321 Elo+
Party 2
Team Averages
Level 75
1,458 SR
1,230 Elo+

VS

Team Averages
Level 109
1,455 SR
1,434 Elo+
Xbalanque
Xbalanque
Bex12
Xbalanque
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 112L
1,387 Elo+
Party 1
Mulan
Mulan
Sheogarth
Mulan
Level 127
God Stats
21W - 20L
1,366 SR
Queue Stats
125W - 121L
1,554 Elo+
Solo
Tiamat
Tiamat
Xenoviguroth
Tiamat
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 108L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
10,754
717
13,116
13,265
6,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Kickstart019
Achilles
15
3 / 1 / 7
11,854
790
6,687
13,034
16,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
15
6 / 3 / 3
12,190
813
12,966
11,804
4,970
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bex12
Xbalanque
12
1 / 5 / 5
10,431
695
6,754
13,539
6,069
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Sheogarth
Mulan
13
2 / 3 / 5
10,714
714
12,125
17,194
20,412
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tiamat
15
4 / 3 / 3
11,505
767
11,331
9,988
8,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
10
Kills
7
7
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Bex12
Xbalanque
1
5
5
0.7
W
1
3
5
1.17
W
Achilles
Kickstart019
Achilles
3
1
7
6.5
L
Mulan
Sheogarth
Mulan
2
3
5
1.5
L
Tiamat
4
3
3
1.83
W
Nu Wa
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,769
Damage
30,210
38,103
Taken
40,721
27,392
Mitigated
34,753
7,866
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Bex12
Xbalanque
6,754
1,819
0
470
13,539
6,069
0
5,676
7,863
0
48,655
W
13,116
6,952
0
2,066
13,265
6,088
2,044
3,865
9,400
0
58,961
W
Achilles
Kickstart019
Achilles
6,687
1,667
0
1,691
13,034
16,334
203
5,157
7,877
0
18,719
L
Mulan
Sheogarth
Mulan
12,125
808
392
5,362
17,194
20,412
0
4,974
12,220
1,468
25,813
L
Tiamat
11,331
1,240
0
984
9,988
8,272
0
3,298
6,690
49,267
0
W
Nu Wa
12,966
3,298
0
4,109
11,804
4,970
484
3,850
7,954
51,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,798
Gold Earned
32,650
166
Minions Killed
166
0
Camps Cleared
0
803,415
Distance Traveled
806,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,431
695
63
4
0
236,034
0
W
Medusa
10,754
717
74
5
0
294,928
0
W
Achilles
11,854
790
19
1
0
256,742
0
L
Mulan
10,714
714
29
2
0
295,253
0
L
Tiamat
11,505
767
74
5
0
274,778
0
W
Nu Wa
12,190
813
73
5
0
251,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role