Player Matchup

Izanami
Izanami
EPILEPSY94
Izanami
Level 10
God Stats
1W - 9L
1,080 SR
Queue Stats
9W - 27L
1,021 Elo+
Party 1
Thanatos
Thanatos
FudgeSupreme---
Thanatos
Level 66
God Stats
27W - 35L
1,507 SR
Queue Stats
175W - 210L
1,401 Elo+
Party 1
Bellona
Bellona
Juggernaut05x
Bellona
Level 28
God Stats
5W - 7L
1,437 SR
Queue Stats
234W - 307L
1,329 Elo+
Party 1
Bacchus
Bacchus
Maztox
Bacchus
Level 56
God Stats
3W - 5L
1,555 SR
Queue Stats
342W - 396L
1,327 Elo+
Party 1
Zeus
Zeus
ODIN--X--
Zeus
Level 27
God Stats
28W - 38L
1,303 SR
Queue Stats
123W - 159L
1,272 Elo+
Party 1
Team Averages
Level 37
1,376 SR
1,270 Elo+

VS

Team Averages
Level 107
1,435 SR
1,499 Elo+
Thor
Thor
 
Thor
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
GMickey
Ishtar
Level 108
God Stats
8W - 10L
1,559 SR
Queue Stats
374W - 358L
1,500 Elo+
Solo
Terra
Terra
KUTARBA
Terra
Level 119
God Stats
4W - 4L
1,114 SR
Queue Stats
209W - 216L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EPILEPSY94
Izanami
10
0 / 1 / 0
5,942
495
2,318
5,150
1,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
11
4 / 5 / 0
6,832
569
3,587
12,658
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
11
1 / 4 / 1
6,143
512
5,777
12,384
11,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bacchus
Maztox
Bacchus
8
0 / 2 / 1
4,897
408
5,098
8,426
8,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
10
0 / 5 / 3
5,962
497
5,077
6,976
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
10 / 0 / 3
8,806
734
7,861
5,521
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
12
5 / 3 / 5
7,511
626
9,078
6,839
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
 
Surtr
12
1 / 1 / 5
7,147
596
7,586
10,448
7,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
GMickey
Ishtar
12
0 / 0 / 2
6,900
575
4,317
5,919
2,539
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
KUTARBA
Terra
10
1 / 1 / 5
6,414
535
2,458
9,464
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
17
17
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
0
3
11.5
W
Nu Wa
 
Nu Wa
5
3
5
2.5
W
Surtr
 
Surtr
1
1
5
3.5
L
Izanami
EPILEPSY94
Izanami
0
1
0
0
L
Thanatos
4
5
0
0.8
W
Ishtar
GMickey
Ishtar
0
0
2
1
L
Bellona
1
4
1
0.38
W
Terra
KUTARBA
Terra
1
1
5
3.5
L
Bacchus
Maztox
Bacchus
0
2
1
0.25
L
Zeus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,857
Damage
31,300
45,594
Taken
38,191
27,461
Mitigated
19,142
12,374
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,861
1,818
0
492
5,521
2,212
320
66
5,455
0
61,670
W
Nu Wa
 
Nu Wa
9,078
3,424
0
894
6,839
2,098
609
4,495
2,344
52,397
0
W
Surtr
 
Surtr
7,586
3,525
0
3,905
10,448
7,086
296
54
10,394
896
44,237
L
Izanami
EPILEPSY94
Izanami
2,318
1,853
0
1,540
5,150
1,755
0
696
4,454
0
41,816
L
Thanatos
3,587
371
0
6,085
12,658
3,907
0
3,158
9,456
0
42,756
W
Ishtar
GMickey
Ishtar
4,317
2,336
0
3,633
5,919
2,539
0
2,289
3,630
0
56,589
L
Bellona
5,777
1,647
0
2,846
12,384
11,293
0
1,556
10,063
0
41,617
W
Terra
KUTARBA
Terra
2,458
490
521
2,876
9,464
5,207
0
3,271
6,193
9,118
0
L
Bacchus
Maztox
Bacchus
5,098
612
71
1,832
8,426
8,496
0
2,904
5,478
22,336
0
L
Zeus
5,077
86
0
0
6,976
2,010
0
3,620
3,356
40,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,776
Gold Earned
36,778
322
Minions Killed
349
0
Camps Cleared
0
1,132,947
Distance Traveled
1,157,203
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,806
734
82
7
0
275,260
0
W
Nu Wa
7,511
626
80
7
0
210,381
0
W
Surtr
7,147
596
78
7
0
215,442
0
L
Izanami
5,942
495
85
7
0
233,585
0
L
Thanatos
6,832
569
74
6
0
226,292
0
W
Ishtar
6,900
575
99
8
0
211,538
2
L
Bellona
6,143
512
69
6
0
216,082
0
W
Terra
6,414
535
10
1
0
244,582
3
L
Bacchus
4,897
408
20
2
0
235,933
0
L
Zeus
5,962
497
74
6
0
221,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role