Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GrayWolf47
Kukulkan
Level 128
God Stats
12W - 4L
1,970 SR
Queue Stats
228W - 196L
1,466 Elo+
Party 1
Yemoja
Yemoja
OnlyTrashBlames
Yemoja
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,533 Elo+
Solo
Neith
Neith
PseudoDragon
Neith
Level 86
God Stats
8W - 8L
1,448 SR
Queue Stats
263W - 232L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
cseredhide
Sun Wukong
Level 127
God Stats
15W - 7L
1,836 SR
Queue Stats
217W - 189L
1,464 Elo+
Party 1
Team Averages
Level 94
1,651 SR
1,490 Elo+

VS

Team Averages
Level 86
1,576 SR
1,478 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AntoSerr
Sobek
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,462 Elo+
Party 3
Nemesis
Nemesis
DxSocomSwag
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,462 Elo+
Party 3
Neith
Neith
IV-Shpitfire
Neith
Level 83
God Stats
3W - 2L
1,761 SR
Queue Stats
173W - 154L
1,498 Elo+
Party 2
Hera
Hera
Tutumpak
Hera
Level 138
God Stats
39W - 33L
1,621 SR
Queue Stats
584W - 561L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 1 / 6
8,436
649
7,068
9,768
3,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
GrayWolf47
Kukulkan
11
1 / 6 / 5
6,880
529
5,823
8,422
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
1 / 3 / 8
6,598
508
4,356
14,709
9,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
9 / 2 / 2
8,083
622
9,301
10,142
4,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
cseredhide
Sun Wukong
12
1 / 0 / 5
7,223
556
3,807
11,099
5,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
10 / 3 / 1
7,816
601
12,802
9,294
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
AntoSerr
Sobek
7
0 / 4 / 4
5,340
411
4,250
11,308
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
DxSocomSwag
Nemesis
11
1 / 3 / 2
6,419
494
5,141
10,615
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 5
6,595
507
5,187
9,579
3,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
9
0 / 2 / 0
5,916
455
3,982
3,952
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
17
Kills
12
12
Deaths
17
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
6
8
L
Ix Chel
 
Ix Chel
10
3
1
3.5
L
Sobek
AntoSerr
Sobek
0
4
4
0.5
L
Nemesis
DxSocomSwag
Nemesis
1
3
2
0.67
W
Kukulkan
GrayWolf47
Kukulkan
1
6
5
0.58
L
1
5
5
0.7
W
1
3
8
1.67
W
9
2
2
5
L
Hera
0
2
0
0
W
Sun Wukong
cseredhide
Sun Wukong
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,355
Damage
31,362
54,140
Taken
44,748
25,759
Mitigated
21,718
15,656
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,068
2,360
0
5,247
9,768
3,836
0
2,005
7,763
0
68,358
L
Ix Chel
 
Ix Chel
12,802
2,074
100
461
9,294
3,527
0
2,978
6,171
44,362
0
L
Sobek
AntoSerr
Sobek
4,250
1,055
0
1,699
11,308
9,948
0
5,046
6,195
14,580
0
L
Nemesis
DxSocomSwag
Nemesis
5,141
2,208
0
1,543
10,615
3,921
0
956
9,659
0
47,946
W
Kukulkan
GrayWolf47
Kukulkan
5,823
1,251
0
235
8,422
2,928
324
6,815
1,607
46,952
0
L
5,187
2,714
0
2,627
9,579
3,339
0
1,012
8,543
0
37,425
W
4,356
1,332
1,931
2,062
14,709
9,045
0
7,065
7,644
18,897
0
W
9,301
4,199
0
3,293
10,142
4,260
0
2,240
7,902
0
45,851
L
Hera
3,982
676
0
850
3,952
983
0
0
3,952
40,435
0
W
Sun Wukong
cseredhide
Sun Wukong
3,807
510
0
2,888
11,099
5,690
775
4,353
6,746
0
48,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,220
Gold Earned
32,086
364
Minions Killed
296
0
Camps Cleared
0
1,206,127
Distance Traveled
1,182,350
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,436
649
103
8
0
293,504
1
L
Ix Chel
7,816
601
74
6
0
240,621
3
L
Sobek
5,340
411
19
1
0
257,829
0
L
Nemesis
6,419
494
77
6
0
284,688
0
W
Kukulkan
6,880
529
88
7
0
216,284
7
L
Neith
6,595
507
54
4
0
236,753
4
W
Yemoja
6,598
508
29
2
0
230,718
5
W
Neith
8,083
622
71
5
0
227,766
8
L
Hera
5,916
455
72
6
0
162,459
0
W
Sun Wukong
7,223
556
73
6
0
237,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role