Player Matchup

Loki
Loki
Aimlesspizzle
Loki
Level 140
God Stats
27W - 17L
1,567 SR
Queue Stats
257W - 265L
1,466 Elo+
Solo
Ymir
Ymir
BattleKeK_14
Ymir
Level 89
God Stats
9W - 10L
1,580 SR
Queue Stats
396W - 406L
1,451 Elo+
Party 1
Ah Puch
Ah Puch
LegendaryJit869
Ah Puch
Level 67
God Stats
38W - 28L
1,371 SR
Queue Stats
392W - 431L
1,464 Elo+
Solo
Izanami
Izanami
darkycw
Izanami
Level 46
God Stats
9W - 9L
1,441 SR
Queue Stats
362W - 365L
1,454 Elo+
Party 1
Chaac
Chaac
schick241Nacken
Chaac
Level 102
God Stats
19W - 15L
1,576 SR
Queue Stats
478W - 461L
1,445 Elo+
Party 1
Team Averages
Level 89
1,507 SR
1,456 Elo+

VS

Team Averages
Level 80
1,529 SR
1,380 Elo+
Cliodhna
Cliodhna
AirRat23
Cliodhna
Level 62
God Stats
8W - 9L
1,421 SR
Queue Stats
16W - 18L
1,390 Elo+
Solo
Anubis
Anubis
Elite_Milo24
Anubis
Level 104
God Stats
6W - 4L
1,644 SR
Queue Stats
228W - 201L
1,418 Elo+
Party 2
Surtr
Surtr
MentxllyUnstable
Surtr
Level 49
God Stats
9W - 15L
1,396 SR
Queue Stats
125W - 142L
1,329 Elo+
Party 2
Heimdallr
Heimdallr
Ttv_hatred
Heimdallr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,330 Elo+
Solo
Ganesha
Ganesha
ochnoc
Ganesha
Level 98
God Stats
2W - 2L
1,684 SR
Queue Stats
160W - 143L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 8
11,116
618
11,663
14,683
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 0 / 10
9,512
528
4,116
8,888
8,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 0 / 7
9,358
520
6,222
6,896
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
darkycw
Izanami
16
4 / 0 / 6
10,020
557
8,518
6,653
2,814
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 0 / 5
11,386
633
11,250
12,172
12,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AirRat23
Cliodhna
11
0 / 6 / 1
7,655
425
2,314
15,293
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
15
2 / 4 / 0
9,204
511
9,204
10,954
6,325
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 0
8,242
458
1,539
9,505
6,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Ttv_hatred
Heimdallr
9
0 / 3 / 0
7,143
397
5,171
9,306
3,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ochnoc
Ganesha
12
0 / 3 / 2
8,279
460
6,442
16,647
15,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
19
Kills
2
3
Deaths
19
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
3
8
3.67
L
Cliodhna
AirRat23
Cliodhna
0
6
1
0.08
W
2
0
10
7
L
Anubis
2
4
0
0.5
W
1
0
7
4.5
L
0
3
0
0
L
Heimdallr
Ttv_hatred
Heimdallr
0
3
0
0
W
Izanami
darkycw
Izanami
4
0
6
7
L
Ganesha
ochnoc
Ganesha
0
3
2
0.33
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,769
Damage
24,670
49,292
Taken
61,705
32,819
Mitigated
38,438
10,541
Healing
12,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,663
4,157
0
335
14,683
5,608
944
5,195
9,488
0
105,267
L
Cliodhna
AirRat23
Cliodhna
2,314
610
0
731
15,293
6,467
0
1,708
13,503
0
44,272
W
4,116
951
0
2,385
8,888
8,973
324
3,908
4,980
29,612
0
L
Anubis
9,204
149
0
3,464
10,954
6,325
0
2,394
8,354
81,143
0
W
6,222
340
0
1,547
6,896
2,565
2,385
2,325
4,571
61,451
0
L
1,539
638
0
1,315
9,505
6,130
0
108
9,357
505
50,149
L
Heimdallr
Ttv_hatred
Heimdallr
5,171
1,994
0
3,151
9,306
3,744
248
1,758
7,488
0
41,585
W
Izanami
darkycw
Izanami
8,518
7,532
0
1,423
6,653
2,814
4,124
1,407
5,246
0
94,957
L
Ganesha
ochnoc
Ganesha
6,442
158
180
3,697
16,647
15,772
0
3,711
12,665
35,600
0
W
11,250
2,029
0
4,851
12,172
12,859
683
2,856
9,316
0
88,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,392
Gold Earned
40,523
623
Minions Killed
446
0
Camps Cleared
0
1,821,904
Distance Traveled
1,579,387
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,116
618
140
8
0
422,413
0
L
Cliodhna
7,655
425
80
4
0
358,330
0
W
Ymir
9,512
528
38
2
0
346,239
2
L
Anubis
9,204
511
182
10
0
283,580
4
W
Ah Puch
9,358
520
126
7
0
360,929
2
L
Surtr
8,242
458
95
5
0
345,215
1
L
Heimdallr
7,143
397
74
4
0
236,912
0
W
Izanami
10,020
557
157
9
0
318,667
0
L
Ganesha
8,279
460
15
1
0
355,350
4
W
Chaac
11,386
633
162
9
0
373,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role