Player Matchup

Da Ji
Da Ji
Gold II
Chichonsal-FC
Da Ji
Gold II
Level 77
God Stats
0W - 1L
1,503 SR
Queue Stats
79W - 92L
1,775 MMR
Solo
Hercules
Hercules
Gold V
FRSH GMNG
Hercules
Gold V
Level 179
God Stats
1W - 1L
1,691 SR
Queue Stats
18W - 19L
1,580 MMR
Solo
Chang'e
Chang'e
Platinum V
WildManWoods007
Chang'e
Platinum V
Level 139
God Stats
4W - 9L
1,481 SR
Queue Stats
498W - 487L
1,701 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,558 SR
1,685 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,507 SR
1,645 MMR
Baron Samedi
Baron Samedi
Gold V
Sprite in a can
Baron Samedi
Gold V
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 106L
1,538 MMR
Party 1
Artemis
Artemis
Platinum IV
WateryThroat
Artemis
Platinum IV
Level 65
God Stats
111W - 130L
1,521 SR
Queue Stats
525W - 594L
1,789 MMR
Solo
Ix Chel
Ix Chel
Gold III
WayAJ
Ix Chel
Gold III
Level 124
God Stats
11W - 14L
1,499 SR
Queue Stats
317W - 357L
1,608 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 9 / 3
11,338
810
6,754
13,597
5,217
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
FRSH GMNG
Hercules
14
2 / 4 / 7
10,480
749
4,909
18,063
23,286
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 7 / 6
11,649
832
14,411
16,647
5,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
AphroditeThothAh Muzen CabNe ZhaVamana

VS

Bans
HachimanAresCabrakanAchillesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sprite in a can
Baron Samedi
14
2 / 5 / 16
11,344
810
5,957
13,108
12,076
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
WateryThroat
Artemis
16
11 / 3 / 9
13,134
938
18,695
12,055
5,250
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
WayAJ
Ix Chel
15
6 / 4 / 12
12,242
874
14,662
10,636
3,974
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
12
Kills
19
20
Deaths
12
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
6
9
3
0.83
L
Hercules
FRSH GMNG
Hercules
2
4
7
1.38
W
Baron Samedi
Sprite in a can
Baron Samedi
2
5
16
2
W
Artemis
WateryThroat
Artemis
11
3
9
5.17
W
Ix Chel
WayAJ
Ix Chel
6
4
12
3
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,074
Damage
39,314
48,307
Taken
35,799
34,453
Mitigated
21,300
7,592
Healing
9,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,754
1,422
0
852
13,597
5,217
0
6,309
7,288
0
15,424
L
Hercules
FRSH GMNG
Hercules
4,909
417
0
2,542
18,063
23,286
0
7,579
10,484
0
20,248
W
Baron Samedi
Sprite in a can
Baron Samedi
5,957
604
1,128
2,772
13,108
12,076
206
5,400
7,708
30,691
0
W
Artemis
WateryThroat
Artemis
18,695
11,597
0
3,533
12,055
5,250
3,026
4,986
7,069
0
64,202
W
Ix Chel
WayAJ
Ix Chel
14,662
2,456
595
1,454
10,636
3,974
523
4,231
6,404
47,680
0
L
14,411
443
962
3,236
16,647
5,950
201
7,256
9,391
61,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,467
Gold Earned
36,720
116
Minions Killed
176
0
Camps Cleared
0
637,117
Distance Traveled
783,054
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,338
810
19
1
0
150,326
0
L
Hercules
10,480
749
29
2
0
265,520
3
W
Baron Samedi
11,344
810
50
4
0
258,029
4
W
Artemis
13,134
938
76
5
0
243,384
0
W
Ix Chel
12,242
874
50
4
0
281,641
0
L
Chang'e
11,649
832
68
5
0
221,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role