Player Matchup

Arachne
Arachne
Ginchik
Arachne
Level 68
God Stats
8W - 8L
1,491 SR
Queue Stats
146W - 147L
1,502 Elo+
Solo
Athena
Athena
M4rc11
Athena
Level 68
God Stats
10W - 7L
1,623 SR
Queue Stats
132W - 119L
1,443 Elo+
Party 2
Izanami
Izanami
Vollanalyse
Izanami
Level 143
God Stats
6W - 2L
1,496 SR
Queue Stats
134W - 119L
1,450 Elo+
Party 2
Baron Samedi
Baron Samedi
lechu3283
Baron Samedi
Level 36
God Stats
5W - 5L
1,486 SR
Queue Stats
24W - 29L
1,422 Elo+
Solo
Chaac
Chaac
ДонКарлеоне
Chaac
Level 45
God Stats
2W - 2L
1,460 SR
Queue Stats
46W - 63L
1,443 Elo+
Solo
Team Averages
Level 72
1,511 SR
1,452 Elo+

VS

Team Averages
Level 124
1,484 SR
1,481 Elo+
Serqet
Serqet
ACidorp
Serqet
Level 65
God Stats
0W - 2L
1,174 SR
Queue Stats
18W - 20L
1,490 Elo+
Solo
Artemis
Artemis
Raychill
Artemis
Level 128
God Stats
28W - 14L
1,579 SR
Queue Stats
263W - 254L
1,473 Elo+
Party 1
Zeus
Zeus
Stackabob
Zeus
Level 157
God Stats
17W - 17L
1,665 SR
Queue Stats
577W - 546L
1,473 Elo+
Solo
Hades
Hades
gardon-revisite
Hades
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 90L
1,519 Elo+
Party 1
Surtr
Surtr
ВасилиЙизСССР
Surtr
Level 129
God Stats
9W - 11L
1,502 SR
Queue Stats
248W - 247L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ginchik
Arachne
11
7 / 2 / 0
6,875
625
6,304
11,571
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
M4rc11
Athena
10
1 / 1 / 4
6,223
566
2,878
8,727
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Vollanalyse
Izanami
11
2 / 2 / 2
6,283
571
6,071
7,498
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
lechu3283
Baron Samedi
12
0 / 1 / 2
6,575
598
1,339
3,960
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 1
6,364
579
5,215
8,615
5,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ACidorp
Serqet
7
1 / 2 / 2
5,090
463
2,257
5,538
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Raychill
Artemis
9
4 / 2 / 0
5,568
506
9,194
7,095
2,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
10
1 / 1 / 1
6,290
572
2,089
4,427
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 3
5,428
493
3,006
8,173
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 0
6,166
561
7,266
13,225
8,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
7
7
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
ACidorp
Serqet
1
2
2
1
W
Arachne
Ginchik
Arachne
7
2
0
3.5
W
Athena
M4rc11
Athena
1
1
4
3
L
Artemis
Raychill
Artemis
4
2
0
2
L
Zeus
1
1
1
1.5
W
Izanami
Vollanalyse
Izanami
2
2
2
1.5
L
0
3
3
0.5
W
Baron Samedi
lechu3283
Baron Samedi
0
1
2
1
L
1
3
0
0.33
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,807
Damage
23,812
40,371
Taken
38,458
22,059
Mitigated
20,824
12,412
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ACidorp
Serqet
2,257
512
0
372
5,538
1,844
0
376
5,162
0
20,330
W
Arachne
Ginchik
Arachne
6,304
4,728
0
2,790
11,571
3,930
42
1,414
9,989
0
35,421
W
Athena
M4rc11
Athena
2,878
762
0
2,419
8,727
8,018
136
1,600
7,127
18,282
0
L
Artemis
Raychill
Artemis
9,194
5,051
0
2,303
7,095
2,376
0
1,230
5,865
0
37,247
L
Zeus
2,089
372
0
1,545
4,427
1,254
0
963
3,464
39,529
0
W
Izanami
Vollanalyse
Izanami
6,071
4,348
0
3,643
7,498
3,111
770
1,406
6,092
0
50,377
L
3,006
456
396
2,569
8,173
6,644
0
1,167
7,006
19,318
0
W
Baron Samedi
lechu3283
Baron Samedi
1,339
86
37
791
3,960
1,645
620
675
3,285
49,719
0
L
7,266
3,189
0
4,782
13,225
8,706
0
481
12,744
431
48,598
W
5,215
1,351
0
2,732
8,615
5,355
0
181
8,405
0
41,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
28,542
325
Minions Killed
298
0
Camps Cleared
0
1,096,367
Distance Traveled
1,001,000
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,090
463
42
4
0
183,674
0
W
Arachne
6,875
625
59
5
0
277,475
0
W
Athena
6,223
566
20
2
0
235,537
7
L
Artemis
5,568
506
58
5
0
199,678
0
L
Zeus
6,290
572
90
8
0
210,070
1
W
Izanami
6,283
571
84
8
0
180,957
0
L
Hades
5,428
493
19
2
0
183,553
0
W
Baron Samedi
6,575
598
91
8
0
204,989
0
L
Surtr
6,166
561
89
8
0
224,025
0
W
Chaac
6,364
579
71
6
0
197,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role