Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JGR616
Jormungandr
Level 156
God Stats
8W - 1L
1,909 SR
Queue Stats
277W - 294L
1,491 Elo+
Solo
Agni
Agni
KrogerBrand
Agni
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 82L
1,557 Elo+
Solo
Terra
Terra
SenseiKensei
Terra
Level 184
God Stats
4W - 10L
1,366 SR
Queue Stats
662W - 676L
1,583 Elo+
Solo
Charybdis
Charybdis
UnsecuredOven
Charybdis
Level 145
God Stats
23W - 25L
1,419 SR
Queue Stats
1,474W - 1,473L
1,505 Elo+
Solo
Team Averages
Level 148
1,539 SR
1,527 Elo+

VS

Team Averages
Level 158
1,455 SR
1,543 Elo+
Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Buffaloman6to9
Nemesis
Level 204
God Stats
5W - 2L
1,328 SR
Queue Stats
424W - 410L
1,547 Elo+
Solo
Horus
Horus
Eρις
Horus
Level 173
God Stats
1W - 1L
1,733 SR
Queue Stats
77W - 68L
1,574 Elo+
Solo
Raijin
Raijin
SubRowe
Raijin
Level 129
God Stats
2W - 3L
1,255 SR
Queue Stats
73W - 65L
1,570 Elo+
Solo
Xbalanque
Xbalanque
hunger4money
Xbalanque
Level 154
God Stats
3W - 4L
1,458 SR
Queue Stats
442W - 444L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 3 / 13
10,368
741
13,282
12,618
7,584
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
JGR616
Jormungandr
17
3 / 3 / 13
10,299
736
12,399
15,705
19,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
7 / 3 / 10
11,451
818
16,867
11,542
5,791
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 10
10,454
747
7,739
18,220
19,306
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
UnsecuredOven
Charybdis
18
4 / 3 / 14
11,101
793
21,637
11,962
5,924
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 4 / 12
9,789
699
8,905
21,203
26,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 3 / 9
8,582
613
12,407
16,651
21,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Horus
Eρις
Horus
15
6 / 5 / 8
10,064
719
10,725
18,448
26,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
SubRowe
Raijin
15
3 / 4 / 5
9,102
650
16,743
10,853
5,647
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
hunger4money
Xbalanque
16
3 / 4 / 6
9,746
696
12,388
12,619
6,893
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
54
20
Kills
14
14
Deaths
20
60
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
13
3.5
L
Ganesha
 
Ganesha
0
4
12
1.5
L
2
3
9
2.17
L
Horus
Eρις
Horus
6
5
8
2
W
Jormungandr
JGR616
Jormungandr
3
3
13
3.17
W
7
3
10
4
W
2
2
10
3.5
L
Raijin
SubRowe
Raijin
3
4
5
1.38
W
Charybdis
UnsecuredOven
Charybdis
4
3
14
3.67
L
Xbalanque
hunger4money
Xbalanque
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,924
Damage
61,168
70,047
Taken
79,774
58,365
Mitigated
87,871
30,909
Healing
29,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,282
3,831
614
3,625
12,618
7,584
3,623
4,624
7,080
26,389
0
L
Ganesha
 
Ganesha
8,905
361
5,397
5,180
21,203
26,543
0
12,203
9,000
19,879
0
L
12,407
1,952
0
4,789
16,651
21,939
0
9,622
7,029
0
15,444
L
Horus
Eρις
Horus
10,725
3,448
2,996
4,720
18,448
26,849
0
11,708
6,740
0
16,717
W
Jormungandr
JGR616
Jormungandr
12,399
1,724
1,355
2,334
15,705
19,760
380
6,222
9,353
31,831
0
W
16,867
1,238
1,849
1,373
11,542
5,791
1,030
3,997
7,545
37,362
0
W
7,739
469
9,950
7,649
18,220
19,306
353
6,470
11,201
11,366
0
L
Raijin
SubRowe
Raijin
16,743
1,091
2,365
557
10,853
5,647
76
7,600
3,253
32,801
0
W
Charybdis
UnsecuredOven
Charybdis
21,637
10,935
630
1,530
11,962
5,924
2,742
4,335
7,461
0
41,684
L
Xbalanque
hunger4money
Xbalanque
12,388
6,466
1,912
1,429
12,619
6,893
66
9,154
3,465
0
29,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,673
Gold Earned
47,283
167
Minions Killed
104
0
Camps Cleared
0
1,234,141
Distance Traveled
1,150,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,368
741
38
3
0
248,726
0
L
Ganesha
9,789
699
0
0
0
237,422
0
L
Nemesis
8,582
613
18
1
0
274,562
0
L
Horus
10,064
719
4
0
0
235,708
0
W
Jormungandr
10,299
736
23
2
0
250,914
0
W
Agni
11,451
818
47
3
0
260,267
0
W
Terra
10,454
747
6
0
0
269,267
0
L
Raijin
9,102
650
40
3
0
191,595
0
W
Charybdis
11,101
793
53
4
0
204,967
0
L
Xbalanque
9,746
696
42
3
0
211,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role