Player Matchup

Janus
Janus
Awua
Janus
Level 133
God Stats
14W - 17L
1,423 SR
Queue Stats
194W - 195L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
OrionSanguis
Sun Wukong
Level 123
God Stats
9W - 7L
1,603 SR
Queue Stats
243W - 247L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
SnogPipe
Danzaburou
Level 123
God Stats
3W - 0L
1,881 SR
Queue Stats
32W - 33L
1,509 Elo+
Party 1
Team Averages
Level 126
1,636 SR
1,502 Elo+

VS

Team Averages
Level 52
1,350 SR
1,506 Elo+
Agni
Agni
 
Agni
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Funncrusher
Charybdis
Level 27
God Stats
1W - 4L
1,238 SR
Queue Stats
35W - 30L
1,488 Elo+
Party 2
Ravana
Ravana
Vepher
Ravana
Level 65
God Stats
1W - 2L
1,312 SR
Queue Stats
43W - 31L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Awua
Janus
13
7 / 1 / 5
10,044
913
13,482
4,751
1,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
OrionSanguis
Sun Wukong
12
2 / 1 / 11
8,926
811
5,809
10,569
8,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
SnogPipe
Danzaburou
13
4 / 1 / 8
9,636
876
9,028
8,153
3,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 4 / 3
8,224
748
8,906
9,810
3,276
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Funncrusher
Charybdis
10
2 / 6 / 0
8,451
768
3,052
10,625
3,382
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Vepher
Ravana
11
1 / 3 / 2
8,324
757
7,391
11,011
11,458
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
3
3
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
3
0.38
W
Janus
Awua
Janus
7
1
5
9.5
L
Charybdis
Funncrusher
Charybdis
2
6
0
0.33
W
Sun Wukong
OrionSanguis
Sun Wukong
2
1
11
7.5
W
Danzaburou
SnogPipe
Danzaburou
4
1
8
8
L
Ravana
Vepher
Ravana
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,319
Damage
19,349
23,473
Taken
31,446
13,853
Mitigated
18,116
3,469
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
8,906
499
0
1,000
9,810
3,276
0
3,087
6,723
41,877
0
W
Janus
Awua
Janus
13,482
391
0
125
4,751
1,730
507
1,546
3,205
54,329
0
L
Charybdis
Funncrusher
Charybdis
3,052
1,865
0
703
10,625
3,382
359
5,944
4,681
0
18,960
W
Sun Wukong
OrionSanguis
Sun Wukong
5,809
899
0
1,578
10,569
8,458
210
4,302
6,267
0
18,176
W
Danzaburou
SnogPipe
Danzaburou
9,028
4,648
0
1,766
8,153
3,665
1,388
4,148
4,005
0
32,445
L
Ravana
Vepher
Ravana
7,391
1,333
0
1,253
11,011
11,458
92
4,597
6,414
1,762
19,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,606
Gold Earned
24,999
138
Minions Killed
128
0
Camps Cleared
0
654,872
Distance Traveled
570,701
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,224
748
67
6
0
192,534
0
W
Janus
10,044
913
82
7
0
210,437
0
L
Charybdis
8,451
768
37
3
0
169,485
0
W
Sun Wukong
8,926
811
14
1
0
245,827
0
W
Danzaburou
9,636
876
42
4
0
198,608
0
L
Ravana
8,324
757
24
2
0
208,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role