Player Matchup

Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond II
 
Sol
Diamond II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Masters
Mr19henry
Amaterasu
Masters
Level 159
God Stats
1W - 1L
1,891 SR
Queue Stats
167W - 143L
2,627 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 158
1,578 SR
1,725 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 153
1,632 SR
2,199 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Diamond I
 
Hel
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
MMRMONSTER
Athena
Masters
Level 174
God Stats
5W - 1L
1,695 SR
Queue Stats
14W - 15L
2,518 MMR
Solo
Ishtar
Ishtar
Masters
MegaDiffer
Ishtar
Masters
Level 66
God Stats
8W - 2L
1,781 SR
Queue Stats
114W - 48L
2,905 MMR
Party 2
Hun Batz
Hun Batz
Masters
Raautar
Hun Batz
Masters
Level 173
God Stats
6W - 2L
1,682 SR
Queue Stats
240W - 183L
2,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
3 / 2 / 1
6,856
623
6,681
8,321
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
 
Hachiman
11
0 / 4 / 0
6,368
579
3,751
9,040
3,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
11
0 / 4 / 1
6,133
558
3,956
8,450
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
9
1 / 2 / 1
5,950
541
5,407
8,962
7,119
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Amaterasu
Mr19henry
Amaterasu
10
0 / 3 / 0
5,844
531
4,812
11,229
6,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
ThorAo KuangVamana

VS

Bans
MartichorasSusanoHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 3
7,035
640
5,392
5,186
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
 
Hel
12
2 / 1 / 4
7,009
637
7,515
9,075
4,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
MMRMONSTER
Athena
10
1 / 0 / 6
6,519
593
3,650
11,001
8,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
MegaDiffer
Ishtar
13
2 / 1 / 3
7,605
691
7,303
7,126
3,159
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Raautar
Hun Batz
13
7 / 1 / 1
7,153
650
9,002
8,343
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
15
15
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
3
2
1
1.75
L
Hachiman
 
Hachiman
0
4
0
0
L
Sol
 
Sol
0
4
1
0.13
L
Baron Samedi
 
Baron Samedi
1
2
1
0.75
W
Janus
 
Janus
3
1
3
4.5
W
Hel
 
Hel
2
1
4
4
W
Athena
MMRMONSTER
Athena
1
0
6
4
W
Ishtar
MegaDiffer
Ishtar
2
1
3
3.5
L
Amaterasu
Mr19henry
Amaterasu
0
3
0
0
W
Hun Batz
Raautar
Hun Batz
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,607
Damage
32,862
46,002
Taken
40,731
22,781
Mitigated
21,964
16,875
Healing
17,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
6,681
1,567
0
3,590
8,321
3,276
0
2,041
6,220
0
46,609
L
Hachiman
 
Hachiman
3,751
1,923
0
3,305
9,040
3,087
1,260
2,382
6,532
0
54,680
L
Sol
 
Sol
3,956
2,207
0
1,927
8,450
2,483
0
2,079
6,305
45,656
0
L
Baron Samedi
 
Baron Samedi
5,407
1,072
963
3,231
8,962
7,119
78
3,470
5,428
18,202
0
W
Janus
 
Janus
5,392
405
0
961
5,186
1,812
0
1,111
4,075
61,050
0
W
Hel
 
Hel
7,515
586
516
5,116
9,075
4,996
486
1,401
7,674
50,864
0
W
Athena
MMRMONSTER
Athena
3,650
1,134
1,522
2,639
11,001
8,246
40
3,564
7,437
20,478
0
W
Ishtar
MegaDiffer
Ishtar
7,303
3,939
0
3,680
7,126
3,159
0
2,703
4,423
0
65,184
L
Amaterasu
Mr19henry
Amaterasu
4,812
1,786
0
3,859
11,229
6,816
0
5,886
4,960
0
41,764
W
Hun Batz
Raautar
Hun Batz
9,002
3,425
0
2,672
8,343
3,751
265
584
7,759
0
51,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,151
Gold Earned
35,321
369
Minions Killed
440
0
Camps Cleared
0
1,126,013
Distance Traveled
1,216,508
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,856
623
85
8
0
270,589
0
L
Hachiman
6,368
579
106
10
0
191,612
0
L
Sol
6,133
558
98
9
0
220,861
2
L
Baron Samedi
5,950
541
11
1
0
214,642
2
W
Janus
7,035
640
114
10
0
260,953
3
W
Hel
7,009
637
95
9
0
223,624
4
W
Athena
6,519
593
32
3
0
261,318
2
W
Ishtar
7,605
691
127
12
0
209,529
2
L
Amaterasu
5,844
531
69
6
0
228,309
4
W
Hun Batz
7,153
650
72
7
0
261,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role