Player Matchup

Tyr
Tyr
Masters
 
Tyr
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Masters
 
Rama
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
CouilleDeSinge69
Fenrir
Masters
Level 49
God Stats
28W - 15L
1,821 SR
Queue Stats
102W - 84L
2,694 MMR
Solo
Merlin
Merlin
Masters
Cαpo
Merlin
Masters
Level 89
God Stats
3W - 2L
1,936 SR
Queue Stats
182W - 142L
2,651 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
Peкe
Morgan Le Fay
Masters
Level 171
God Stats
2W - 6L
1,420 SR
Queue Stats
92W - 74L
2,537 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 109
1,635 SR
2,176 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,558 SR
2,173 MMR
Eset
Eset
Masters
 
Eset
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Masters
 
Hel
Masters
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Masters
Kitington
Jormungandr
Masters
Level 184
God Stats
18W - 18L
1,623 SR
Queue Stats
425W - 396L
2,443 MMR
Solo
Ishtar
Ishtar
Diamond I
neshtoto
Ishtar
Diamond I
Level 159
God Stats
3W - 1L
1,468 SR
Queue Stats
225W - 202L
2,498 MMR
Solo
Arachne
Arachne
Masters
sTaylr
Arachne
Masters
Level 89
God Stats
27W - 21L
1,699 SR
Queue Stats
321W - 269L
2,926 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
1 / 0 / 1
4,070
814
1,220
4,046
1,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Rama
 
Rama
6
0 / 2 / 0
3,658
732
1,155
3,645
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
1 / 1 / 1
3,756
751
2,217
4,121
1,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Cαpo
Merlin
1
0 / 1 / 0
2,670
534
11
1,086
304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Peкe
Morgan Le Fay
7
0 / 0 / 0
3,796
759
1,116
2,783
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KaliMartichorasAo KuangSerqet

VS

Bans
NoxHachimanVamanaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
6
1 / 0 / 1
4,116
823
739
1,307
610
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hel
 
Hel
7
0 / 0 / 0
3,928
786
2,207
2,446
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Kitington
Jormungandr
6
1 / 3 / 0
3,681
736
1,942
5,480
4,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
neshtoto
Ishtar
7
1 / 0 / 2
4,111
822
1,699
2,563
762
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
sTaylr
Arachne
6
1 / 0 / 2
3,780
756
2,446
2,966
847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
4
4
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
0
1
1.5
L
Rama
 
Rama
0
2
0
0
W
Eset
 
Eset
1
0
1
1.5
W
Hel
 
Hel
0
0
0
0
L
1
1
1
1.5
L
Merlin
Cαpo
Merlin
0
1
0
0
W
Jormungandr
Kitington
Jormungandr
1
3
0
0.33
L
Morgan Le Fay
Peкe
Morgan Le Fay
0
0
0
0
W
Ishtar
neshtoto
Ishtar
1
0
2
2
W
Arachne
sTaylr
Arachne
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,719
Damage
9,033
15,681
Taken
14,762
5,255
Mitigated
7,233
5,247
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,220
495
0
2,172
4,046
1,846
0
1,743
2,303
0
22,866
L
Rama
 
Rama
1,155
843
0
1,096
3,645
1,074
0
475
3,170
0
18,886
W
Eset
 
Eset
739
66
125
669
1,307
610
0
137
1,170
14,805
0
W
Hel
 
Hel
2,207
180
496
1,661
2,446
742
0
906
1,540
30,474
0
L
2,217
916
0
973
4,121
1,220
0
954
3,167
0
15,682
L
Merlin
Cαpo
Merlin
11
0
0
256
1,086
304
0
58
1,028
2,588
0
W
Jormungandr
Kitington
Jormungandr
1,942
1,375
0
1,790
5,480
4,272
48
0
5,480
18,506
0
L
Morgan Le Fay
Peкe
Morgan Le Fay
1,116
43
0
750
2,783
811
0
1,658
1,125
21,354
0
W
Ishtar
neshtoto
Ishtar
1,699
1,255
0
1,004
2,563
762
0
0
2,563
0
20,357
W
Arachne
sTaylr
Arachne
2,446
1,968
0
1,187
2,966
847
0
84
2,882
0
16,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,950
Gold Earned
19,616
174
Minions Killed
184
0
Camps Cleared
0
475,798
Distance Traveled
538,403
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,070
814
45
9
0
126,208
0
L
Rama
3,658
732
43
9
0
95,158
0
W
Eset
4,116
823
14
3
0
114,589
1
W
Hel
3,928
786
65
13
0
111,516
0
L
Fenrir
3,756
751
32
6
0
127,406
0
L
Merlin
2,670
534
5
1
0
25,525
0
W
Jormungandr
3,681
736
26
5
0
91,008
0
L
Morgan Le Fay
3,796
759
49
10
0
101,501
0
W
Ishtar
4,111
822
46
9
0
96,074
0
W
Arachne
3,780
756
33
7
0
125,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role