Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Harokhoty
Chronos
Level 128
God Stats
7W - 4L
1,642 SR
Queue Stats
310W - 289L
1,549 Elo+
Solo
Yemoja
Yemoja
kkodinattor
Yemoja
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,442 Elo+
Solo
Team Averages
Level 110
1,547 SR
1,497 Elo+

VS

Team Averages
Level 82
1,596 SR
1,382 Elo+
Lancelot
Lancelot
Envexing
Lancelot
Level 64
God Stats
2W - 1L
1,817 SR
Queue Stats
5W - 5L
1,362 Elo+
Solo
He Bo
He Bo
franloza4
He Bo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,247 Elo+
Solo
Sun Wukong
Sun Wukong
xX_Suarez96
Sun Wukong
Level 148
God Stats
3W - 5L
1,471 SR
Queue Stats
310W - 312L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
4
0 / 1 / 1
7,350
565
2,435
3,505
1,061
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Harokhoty
Chronos
15
3 / 1 / 2
10,276
790
12,244
8,120
3,604
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
14
2 / 1 / 3
9,895
761
6,657
9,575
7,418
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Envexing
Lancelot
12
0 / 2 / 2
8,488
653
3,810
8,009
3,053
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
franloza4
He Bo
11
1 / 2 / 1
8,768
674
4,758
6,661
2,333
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
xX_Suarez96
Sun Wukong
12
2 / 1 / 1
9,481
729
8,099
12,220
10,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
3
3
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
1
0.5
L
Lancelot
Envexing
Lancelot
0
2
2
0.5
W
Chronos
Harokhoty
Chronos
3
1
2
4
L
He Bo
franloza4
He Bo
1
2
1
0.75
W
Yemoja
2
1
3
3.5
L
Sun Wukong
xX_Suarez96
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,336
Damage
16,667
21,200
Taken
26,890
12,083
Mitigated
16,287
3,236
Healing
5,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,435
749
0
176
3,505
1,061
0
894
2,611
0
5,063
L
Lancelot
Envexing
Lancelot
3,810
667
0
395
8,009
3,053
0
5,124
2,885
0
21,204
W
Chronos
Harokhoty
Chronos
12,244
2,360
0
1,687
8,120
3,604
0
1,019
7,095
67,188
0
L
He Bo
franloza4
He Bo
4,758
428
0
0
6,661
2,333
57
5,336
1,325
30,165
0
W
Yemoja
6,657
1,010
1,193
180
9,575
7,418
0
3,106
6,458
32,825
0
L
Sun Wukong
xX_Suarez96
Sun Wukong
8,099
1,671
0
4,763
12,220
10,901
0
8,871
3,349
0
33,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,521
Gold Earned
26,737
154
Minions Killed
117
0
Camps Cleared
0
570,534
Distance Traveled
675,112
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,350
565
2
0
0
99,448
0
L
Lancelot
8,488
653
34
3
0
261,873
0
W
Chronos
10,276
790
104
8
0
240,134
0
L
He Bo
8,768
674
41
3
0
216,501
0
W
Yemoja
9,895
761
48
4
0
230,952
3
L
Sun Wukong
9,481
729
42
3
0
196,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role