Player Matchup

Anubis
Anubis
Elite Osiris
Anubis
Level 110
God Stats
20W - 18L
1,575 SR
Queue Stats
306W - 257L
1,451 Elo+
Party 1
Shiva
Shiva
Glutton4I3utts
Shiva
Level 85
God Stats
7W - 3L
1,497 SR
Queue Stats
454W - 451L
1,473 Elo+
Solo
Ares
Ares
PFC_Payne3
Ares
Level 23
God Stats
11W - 16L
1,611 SR
Queue Stats
28W - 46L
1,335 Elo+
Party 1
Ra
Ra
SHEFFboyRDEE
Ra
Level 65
God Stats
4W - 2L
1,391 SR
Queue Stats
331W - 316L
1,483 Elo+
Party 1
Izanami
Izanami
wHySoSeRi0uS17x
Izanami
Level 65
God Stats
44W - 28L
1,531 SR
Queue Stats
421W - 394L
1,449 Elo+
Party 1
Team Averages
Level 70
1,521 SR
1,438 Elo+

VS

Team Averages
Level 138
1,514 SR
1,429 Elo+
Anubis
Anubis
AcidicCH3RRY
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,277 Elo+
Party 2
Tyr
Tyr
DrexLozion
Tyr
Level 138
God Stats
1W - 1L
1,295 SR
Queue Stats
269W - 257L
1,499 Elo+
Solo
Anhur
Anhur
EdwinVanDerSar99
Anhur
Level 123
God Stats
27W - 25L
1,701 SR
Queue Stats
281W - 279L
1,407 Elo+
Solo
Xing Tian
Xing Tian
LeeRogers
Xing Tian
Level 318
God Stats
0W - 3L
1,192 SR
Queue Stats
479W - 461L
1,521 Elo+
Solo
Mercury
Mercury
xoSalem-
Mercury
Level 109
God Stats
4W - 1L
1,884 SR
Queue Stats
195W - 226L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
12 / 0 / 3
10,120
675
15,289
12,022
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 4
8,520
568
6,911
8,625
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
6,484
432
3,132
10,099
8,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 1 / 4
8,902
593
6,646
6,351
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 3
7,618
508
6,090
7,913
3,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 7 / 0
7,252
483
4,014
11,411
4,352
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 4 / 1
7,604
507
6,767
16,409
15,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 2
6,708
447
3,303
8,161
2,743
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
LeeRogers
Xing Tian
11
1 / 1 / 2
7,176
478
5,335
10,153
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
xoSalem-
Mercury
12
3 / 6 / 0
7,346
490
7,783
13,497
4,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
21
Kills
5
5
Deaths
22
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
7
0
0.14
L
0
4
1
0.13
L
0
4
2
0.25
W
Anubis
12
0
3
13.5
W
2
1
4
4
L
Xing Tian
LeeRogers
Xing Tian
1
1
2
2
W
0
2
1
0.25
W
4
1
4
6
W
3
1
3
4.5
L
Mercury
xoSalem-
Mercury
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,068
Damage
27,202
45,010
Taken
59,631
25,261
Mitigated
35,481
12,804
Healing
13,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,014
691
0
3,422
11,411
4,352
336
5,479
5,932
42,222
0
L
6,767
664
0
5,069
16,409
15,979
0
6,758
9,566
2,909
56,396
L
3,303
1,889
0
1,210
8,161
2,743
44
3,307
4,854
0
51,771
W
Anubis
15,289
876
0
4,941
12,022
6,110
66
1,139
10,883
81,624
0
W
6,911
1,026
435
906
8,625
5,163
257
921
7,704
0
53,377
L
Xing Tian
LeeRogers
Xing Tian
5,335
158
0
2,697
10,153
7,898
0
3,270
6,883
17,017
0
W
3,132
29
0
1,161
10,099
8,771
0
1,938
8,161
23,813
0
W
6,646
1,698
864
1,742
6,351
2,033
436
3,174
3,177
60,603
0
W
6,090
4,457
0
2,755
7,913
3,184
0
3,710
4,203
0
53,735
L
Mercury
xoSalem-
Mercury
7,783
4,293
0
852
13,497
4,509
0
6,168
7,329
0
60,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,644
Gold Earned
36,086
435
Minions Killed
377
0
Camps Cleared
0
1,432,377
Distance Traveled
1,327,537
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,252
483
66
4
0
231,890
0
L
Tyr
7,604
507
104
7
0
269,515
6
L
Anhur
6,708
447
114
8
0
233,397
1
W
Anubis
10,120
675
113
8
0
308,826
0
W
Shiva
8,520
568
100
7
0
292,576
3
L
Xing Tian
7,176
478
14
1
0
291,978
4
W
Ares
6,484
432
31
2
0
277,421
0
W
Ra
8,902
593
97
6
0
304,520
0
W
Izanami
7,618
508
94
6
0
249,034
1
L
Mercury
7,346
490
79
5
0
300,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role