Player Matchup

Neith
Neith
ChainArcher201
Neith
Level 105
God Stats
8W - 7L
1,549 SR
Queue Stats
228W - 261L
1,379 Elo+
Party 1
Loki
Loki
Stranger1234443
Loki
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 252L
1,439 Elo+
Party 1
Chaac
Chaac
Wolffish333
Chaac
Level 64
God Stats
55W - 33L
1,464 SR
Queue Stats
148W - 150L
1,389 Elo+
Party 1
Zeus
Zeus
firebud
Zeus
Level 278
God Stats
9W - 5L
1,353 SR
Queue Stats
812W - 726L
1,608 Elo+
Solo
Yemoja
Yemoja
rimuru7236
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 107L
1,357 Elo+
Party 1
Team Averages
Level 121
1,473 SR
1,434 Elo+

VS

Team Averages
Level 133
1,562 SR
1,602 Elo+
Geb
Geb
 
Geb
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CaPNCLuTcHxx
Artemis
Level 112
God Stats
5W - 2L
1,500 SR
Queue Stats
437W - 443L
1,505 Elo+
Solo
Arachne
Arachne
Dalkom
Arachne
Level 183
God Stats
4W - 4L
1,500 SR
Queue Stats
222W - 107L
1,673 Elo+
Party 2
Baron Samedi
Baron Samedi
DerekHesh
Baron Samedi
Level 148
God Stats
15W - 4L
1,812 SR
Queue Stats
256W - 195L
1,679 Elo+
Party 2
Neith
Neith
Percury
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 28L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,346
483
3,380
6,395
1,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,035
559
1,477
6,255
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
4,722
525
3,615
10,130
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
firebud
Zeus
10
2 / 3 / 0
5,601
622
6,399
6,122
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
rimuru7236
Yemoja
7
0 / 5 / 0
4,476
497
1,247
8,882
5,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
4 / 1 / 2
6,110
679
3,336
8,586
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
CaPNCLuTcHxx
Artemis
10
5 / 0 / 2
6,023
669
7,013
6,683
2,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Dalkom
Arachne
11
3 / 0 / 2
6,624
736
8,067
7,916
4,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
DerekHesh
Baron Samedi
10
3 / 0 / 4
5,996
666
3,377
5,506
3,472
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Percury
Neith
11
4 / 1 / 3
6,597
733
4,699
6,048
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
19
19
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
1
2
5
W
Artemis
CaPNCLuTcHxx
Artemis
5
0
2
6
L
0
4
0
0
W
Arachne
Dalkom
Arachne
3
0
2
4
W
Baron Samedi
DerekHesh
Baron Samedi
3
0
4
5
W
Neith
Percury
Neith
4
1
3
5.5
L
0
3
1
0.17
L
0
4
0
0
L
Zeus
firebud
Zeus
2
3
0
0.67
L
Yemoja
rimuru7236
Yemoja
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,118
Damage
26,492
37,784
Taken
34,739
18,274
Mitigated
15,898
4,426
Healing
17,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,336
707
0
4,709
8,586
3,471
0
1,362
7,154
36,440
0
W
Artemis
CaPNCLuTcHxx
Artemis
7,013
3,678
0
3,882
6,683
2,541
0
870
5,813
0
33,636
L
3,380
895
0
869
6,395
1,865
0
1,071
5,324
0
19,074
W
Arachne
Dalkom
Arachne
8,067
6,341
0
3,933
7,916
4,121
16
0
7,916
0
48,090
W
Baron Samedi
DerekHesh
Baron Samedi
3,377
672
468
2,243
5,506
3,472
0
1,403
4,013
20,668
0
W
Neith
Percury
Neith
4,699
2,077
0
2,269
6,048
2,293
0
3,611
2,197
0
50,321
L
1,477
0
0
390
6,255
1,971
0
814
5,441
0
33,251
L
3,615
601
0
1,191
10,130
7,095
0
831
9,299
0
30,723
L
Zeus
firebud
Zeus
6,399
1,009
0
1,000
6,122
2,165
0
2,048
4,074
39,694
0
L
Yemoja
rimuru7236
Yemoja
1,247
615
592
384
8,882
5,178
0
1,949
6,933
10,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,180
Gold Earned
31,350
241
Minions Killed
326
0
Camps Cleared
0
838,934
Distance Traveled
889,853
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,110
679
68
8
0
208,928
0
W
Artemis
6,023
669
51
6
0
167,926
0
L
Neith
4,346
483
29
3
0
138,017
0
W
Arachne
6,624
736
85
9
0
198,554
0
W
Baron Samedi
5,996
666
23
3
0
159,920
2
W
Neith
6,597
733
99
11
0
154,525
0
L
Loki
5,035
559
75
8
0
206,600
0
L
Chaac
4,722
525
48
5
0
179,875
0
L
Zeus
5,601
622
76
8
0
167,610
2
L
Yemoja
4,476
497
13
1
0
146,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role