Player Matchup

Chang'e
Chang'e
Da Don Boss Man
Chang'e
Level 56
God Stats
4W - 1L
1,280 SR
Queue Stats
59W - 60L
1,397 Elo+
Solo
Ullr
Ullr
DustyLobster
Ullr
Level 129
God Stats
1W - 6L
1,131 SR
Queue Stats
269W - 292L
1,435 Elo+
Solo
Anhur
Anhur
MrWorldPeace420
Anhur
Level 89
God Stats
1W - 2L
1,142 SR
Queue Stats
150W - 181L
1,340 Elo+
Solo
Ganesha
Ganesha
OneBanjo
Ganesha
Level 66
God Stats
2W - 2L
1,627 SR
Queue Stats
33W - 51L
1,378 Elo+
Party 1
Amaterasu
Amaterasu
OneBanjo30
Amaterasu
Level 63
God Stats
1W - 3L
1,488 SR
Queue Stats
54W - 93L
1,441 Elo+
Party 1
Team Averages
Level 81
1,334 SR
1,398 Elo+

VS

Team Averages
Level 90
1,426 SR
1,533 Elo+
Guan Yu
Guan Yu
Cytherum
Guan Yu
Level 156
God Stats
6W - 5L
1,471 SR
Queue Stats
599W - 607L
1,413 Elo+
Solo
Set
Set
ImJust-_-Batman
Set
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,745 Elo+
Party 2
Sobek
Sobek
NATIONWIDE HD
Sobek
Level 169
God Stats
6W - 5L
1,482 SR
Queue Stats
669W - 703L
1,357 Elo+
Solo
Hou Yi
Hou Yi
THE EMPEROR6246
Hou Yi
Level 56
God Stats
16W - 18L
1,177 SR
Queue Stats
1,096W - 1,254L
1,403 Elo+
Solo
Thor
Thor
XxBluntxX-path
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 19
9,235
924
17,473
14,877
5,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 1 / 16
10,515
1,052
15,830
9,566
5,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
9 / 2 / 17
10,494
1,049
14,331
12,489
5,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
OneBanjo
Ganesha
13
0 / 5 / 15
8,362
836
7,515
16,181
18,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amaterasu
OneBanjo30
Amaterasu
15
3 / 3 / 20
9,867
987
8,569
15,225
15,996
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cytherum
Guan Yu
13
0 / 5 / 10
7,310
731
7,247
15,715
14,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
4 / 7 / 3
7,868
787
6,778
12,575
7,349
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 5 / 2
8,496
850
9,602
17,154
18,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 8
7,295
730
8,563
12,591
5,331
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 9 / 4
9,716
972
9,368
15,672
7,071
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
41
29
Kills
14
14
Deaths
29
87
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Cytherum
Guan Yu
0
5
10
1
W
5
3
19
4.83
W
12
1
16
20
L
4
7
3
0.79
W
9
2
17
8.75
L
5
5
2
1.2
W
Ganesha
OneBanjo
Ganesha
0
5
15
1.5
W
Amaterasu
OneBanjo30
Amaterasu
3
3
20
4.33
L
0
3
8
1.33
L
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,718
Damage
41,558
68,338
Taken
73,707
51,648
Mitigated
52,125
31,704
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Cytherum
Guan Yu
7,247
718
3,057
3,589
15,715
14,320
121
5,553
10,162
0
13,824
W
17,473
3,066
13,275
6,438
14,877
5,557
1,240
1,906
12,971
34,863
0
W
15,830
11,105
1,192
2,269
9,566
5,307
4,385
1,087
8,479
0
30,755
L
6,778
4,354
518
1,130
12,575
7,349
1,471
4,464
8,111
0
12,481
W
14,331
9,228
842
2,509
12,489
5,789
1,288
2,594
9,895
0
24,548
L
9,602
645
908
3,479
17,154
18,054
140
4,952
12,202
16,007
0
W
Ganesha
OneBanjo
Ganesha
7,515
877
0
480
16,181
18,999
524
1,594
14,587
13,367
806
W
Amaterasu
OneBanjo30
Amaterasu
8,569
2,875
2,246
2,453
15,225
15,996
713
2,421
12,804
0
15,823
L
8,563
2,534
607
2,709
12,591
5,331
312
3,336
9,255
0
16,129
L
9,368
3,447
0
702
15,672
7,071
0
5,877
9,795
0
19,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,473
Gold Earned
40,685
103
Minions Killed
67
0
Camps Cleared
0
963,801
Distance Traveled
825,292
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,310
731
12
1
0
197,973
0
W
Chang'e
9,235
924
26
3
0
189,036
0
W
Ullr
10,515
1,052
23
2
0
193,896
0
L
Set
7,868
787
11
1
0
156,739
0
W
Anhur
10,494
1,049
34
3
0
189,465
0
L
Sobek
8,496
850
13
1
0
185,605
0
W
Ganesha
8,362
836
3
0
0
196,214
0
W
Amaterasu
9,867
987
17
2
0
195,190
0
L
Hou Yi
7,295
730
14
1
0
149,008
0
L
Thor
9,716
972
17
2
0
135,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role