Player Matchup

Kuzenbo
Kuzenbo
AbbadonTroll
Kuzenbo
Level 148
God Stats
6W - 2L
1,530 SR
Queue Stats
404W - 416L
1,463 Elo+
Party 2
Xing Tian
Xing Tian
AgainWthNobs
Xing Tian
Level 149
God Stats
6W - 4L
1,415 SR
Queue Stats
644W - 652L
1,496 Elo+
Party 2
Ishtar
Ishtar
DaEagleJesus
Ishtar
Level 85
God Stats
3W - 1L
1,635 SR
Queue Stats
132W - 130L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
SpeedierCat
Baron Samedi
Level 85
God Stats
2W - 0L
1,532 SR
Queue Stats
67W - 59L
1,526 Elo+
Party 1
Amaterasu
Amaterasu
傻了吧爷爷会飞
Amaterasu
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
317W - 299L
1,550 Elo+
Solo
Team Averages
Level 125
1,522 SR
1,511 Elo+

VS

Team Averages
Level 105
1,473 SR
1,479 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Meeresgrund
Nike
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 217L
1,461 Elo+
Solo
Izanami
Izanami
Mitsch87
Izanami
Level 106
God Stats
2W - 2L
1,614 SR
Queue Stats
64W - 65L
1,472 Elo+
Solo
Bakasura
Bakasura
SkIpErxHD
Bakasura
Level 107
God Stats
1W - 3L
1,249 SR
Queue Stats
372W - 366L
1,400 Elo+
Solo
Pele
Pele
Zombiesphynx495
Pele
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
589W - 393L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AbbadonTroll
Kuzenbo
18
3 / 2 / 17
9,849
821
10,933
17,103
25,934
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
AgainWthNobs
Xing Tian
17
4 / 3 / 20
10,902
909
9,643
19,187
25,862
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
17
10 / 5 / 9
11,096
925
19,606
12,736
6,449
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SpeedierCat
Baron Samedi
16
6 / 3 / 12
10,342
862
15,026
13,766
7,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 2 / 18
10,629
886
10,938
16,578
13,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 7 / 10
8,485
707
12,871
16,172
7,691
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 5 / 9
9,274
773
12,682
15,576
17,434
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Mitsch87
Izanami
16
5 / 5 / 7
9,008
751
13,118
11,699
5,711
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
SkIpErxHD
Bakasura
14
2 / 7 / 3
8,103
675
4,733
12,870
8,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 8
8,506
709
10,776
18,406
13,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
51
29
Kills
14
15
Deaths
30
76
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
7
10
0.86
W
Kuzenbo
AbbadonTroll
Kuzenbo
3
2
17
5.75
W
Xing Tian
AgainWthNobs
Xing Tian
4
3
20
4.67
W
Ishtar
10
5
9
2.9
L
3
5
9
1.5
L
Izanami
Mitsch87
Izanami
5
5
7
1.7
L
Bakasura
SkIpErxHD
Bakasura
2
7
3
0.5
W
Baron Samedi
SpeedierCat
Baron Samedi
6
3
12
4
L
3
6
8
1.17
W
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,146
Damage
54,180
79,370
Taken
74,723
79,505
Mitigated
52,955
27,501
Healing
18,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
12,871
1,600
1,574
3,940
16,172
7,691
0
9,826
6,144
24,061
0
W
Kuzenbo
AbbadonTroll
Kuzenbo
10,933
2,867
1,335
2,066
17,103
25,934
1,402
4,685
12,335
21,557
146
W
Xing Tian
AgainWthNobs
Xing Tian
9,643
383
3,084
2,777
19,187
25,862
504
4,617
14,570
20,247
0
W
Ishtar
19,606
13,047
1,407
2,797
12,736
6,449
2,419
2,277
10,210
0
36,521
L
12,682
527
640
3,078
15,576
17,434
0
7,060
8,334
5,711
21,132
L
Izanami
Mitsch87
Izanami
13,118
5,931
701
2,114
11,699
5,711
42
3,689
7,919
0
23,852
L
Bakasura
SkIpErxHD
Bakasura
4,733
3,294
505
1,497
12,870
8,733
0
7,024
5,613
0
6,013
W
Baron Samedi
SpeedierCat
Baron Samedi
15,026
1,247
2,821
3,351
13,766
7,966
2,108
2,978
10,232
30,667
0
L
10,776
1,008
598
3,998
18,406
13,386
22
7,857
10,099
0
26,627
W
10,938
2,754
818
7,045
16,578
13,294
1,553
2,457
13,953
0
24,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,818
Gold Earned
43,376
140
Minions Killed
125
0
Camps Cleared
0
1,132,628
Distance Traveled
1,017,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,485
707
29
2
0
199,559
0
W
Kuzenbo
9,849
821
19
2
0
224,275
0
W
Xing Tian
10,902
909
23
2
0
243,703
0
W
Ishtar
11,096
925
22
2
0
206,461
0
L
Nike
9,274
773
30
3
0
203,652
0
L
Izanami
9,008
751
26
2
0
175,578
0
L
Bakasura
8,103
675
14
1
0
207,632
0
W
Baron Samedi
10,342
862
44
4
0
216,232
0
L
Pele
8,506
709
26
2
0
230,585
0
W
Amaterasu
10,629
886
32
3
0
241,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role