Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Kanapaavi
Sobek
Level 126
God Stats
4W - 1L
1,662 SR
Queue Stats
277W - 240L
1,472 Elo+
Solo
King Arthur
King Arthur
Kingkkrool
King Arthur
Level 200
God Stats
6W - 5L
1,622 SR
Queue Stats
205W - 226L
1,454 Elo+
Party 1
Kukulkan
Kukulkan
Radanomon
Kukulkan
Level 163
God Stats
0W - 4L
1,510 SR
Queue Stats
259W - 226L
1,570 Elo+
Solo
Neith
Neith
Seigneur_Nubis
Neith
Level 145
God Stats
1W - 2L
1,276 SR
Queue Stats
410W - 420L
1,545 Elo+
Party 1
Team Averages
Level 151
1,514 SR
1,508 Elo+

VS

Team Averages
Level 87
1,550 SR
1,503 Elo+
Agni
Agni
Darknightsz
Agni
Level 128
God Stats
12W - 9L
1,729 SR
Queue Stats
261W - 227L
1,524 Elo+
Solo
Aphrodite
Aphrodite
I AziiK I
Aphrodite
Level 129
God Stats
7W - 7L
1,536 SR
Queue Stats
282W - 290L
1,495 Elo+
Solo
Serqet
Serqet
Vincenzo1206
Serqet
Level 49
God Stats
5W - 4L
1,515 SR
Queue Stats
97W - 100L
1,422 Elo+
Solo
Hachiman
Hachiman
arrontothel
Hachiman
Level 40
God Stats
7W - 3L
1,500 SR
Queue Stats
128W - 124L
1,541 Elo+
Solo
Bellona
Bellona
pablo2pp
Bellona
Level 88
God Stats
5W - 6L
1,472 SR
Queue Stats
71W - 53L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 0 / 1
8,433
562
4,528
10,297
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Kanapaavi
Sobek
10
0 / 2 / 1
6,925
462
2,670
13,667
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Kingkkrool
King Arthur
14
0 / 3 / 1
8,479
565
12,438
14,875
11,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Radanomon
Kukulkan
15
2 / 3 / 0
8,840
589
4,733
10,113
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 4 / 0
6,898
460
5,744
9,415
3,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,233
549
14,926
7,694
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
I AziiK I
Aphrodite
13
0 / 0 / 4
7,636
509
3,115
6,123
4,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
14
1 / 1 / 1
7,594
506
2,038
8,875
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
arrontothel
Hachiman
15
6 / 0 / 0
8,947
596
10,311
9,190
3,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bellona
pablo2pp
Bellona
14
2 / 2 / 1
8,121
541
8,114
16,121
18,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
12
12
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
0
1
3.5
W
3
2
1
1.75
W
Aphrodite
I AziiK I
Aphrodite
0
0
4
2
L
Sobek
Kanapaavi
Sobek
0
2
1
0.25
L
King Arthur
Kingkkrool
King Arthur
0
3
1
0.17
L
Kukulkan
Radanomon
Kukulkan
2
3
0
0.67
L
0
4
0
0
W
Serqet
1
1
1
1.5
W
Hachiman
arrontothel
Hachiman
6
0
0
6
W
Bellona
pablo2pp
Bellona
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,113
Damage
38,504
58,367
Taken
48,003
35,161
Mitigated
33,998
12,192
Healing
18,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,528
1,655
0
1,090
10,297
4,381
0
1,729
8,498
0
69,466
W
14,926
1,096
0
1,224
7,694
3,170
0
2,986
4,708
81,538
0
W
Aphrodite
I AziiK I
Aphrodite
3,115
519
3,075
4,991
6,123
4,767
0
2,902
3,221
28,895
0
L
Sobek
Kanapaavi
Sobek
2,670
119
0
4,334
13,667
12,395
0
6,999
6,668
11,536
0
L
King Arthur
Kingkkrool
King Arthur
12,438
1,658
0
2,876
14,875
11,731
0
562
14,043
0
79,373
L
Kukulkan
Radanomon
Kukulkan
4,733
866
0
1,075
10,113
3,390
0
8,409
1,704
84,254
0
L
5,744
2,599
0
2,817
9,415
3,264
0
342
9,073
0
54,668
W
Serqet
2,038
684
0
1,613
8,875
3,503
0
480
8,395
0
60,665
W
Hachiman
arrontothel
Hachiman
10,311
5,635
0
4,814
9,190
3,633
1,194
1,035
8,155
0
73,503
W
Bellona
pablo2pp
Bellona
8,114
2,963
0
3,104
16,121
18,925
0
0
16,121
0
66,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,575
Gold Earned
40,531
489
Minions Killed
527
0
Camps Cleared
0
1,546,037
Distance Traveled
1,589,359
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,433
562
96
6
0
397,291
0
W
Agni
8,233
549
130
9
0
328,318
2
W
Aphrodite
7,636
509
50
3
0
317,755
4
L
Sobek
6,925
462
14
1
0
315,208
3
L
King Arthur
8,479
565
123
8
0
275,972
4
L
Kukulkan
8,840
589
158
11
0
299,828
4
L
Neith
6,898
460
98
7
0
257,738
6
W
Serqet
7,594
506
95
6
0
357,227
4
W
Hachiman
8,947
596
129
9
0
296,464
7
W
Bellona
8,121
541
123
8
0
289,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role