Player Matchup

Chang'e
Chang'e
Da Paddy Mac
Chang'e
Level 129
God Stats
16W - 11L
1,647 SR
Queue Stats
121W - 142L
1,482 Elo+
Party 2
Izanami
Izanami
Kinoue
Izanami
Level 116
God Stats
3W - 6L
1,755 SR
Queue Stats
81W - 67L
1,480 Elo+
Solo
Ne Zha
Ne Zha
ShaqAtThe2
Ne Zha
Level 114
God Stats
60W - 46L
1,648 SR
Queue Stats
487W - 479L
1,523 Elo+
Party 2
Ao Kuang
Ao Kuang
Zeus DPDC9586
Ao Kuang
Level 148
God Stats
14W - 11L
1,644 SR
Queue Stats
406W - 398L
1,482 Elo+
Solo
Ymir
Ymir
jacokid
Ymir
Level 87
God Stats
1W - 1L
1,717 SR
Queue Stats
4W - 13L
1,354 Elo+
Party 2
Team Averages
Level 119
1,682 SR
1,464 Elo+

VS

Team Averages
Level 112
1,453 SR
1,363 Elo+
Surtr
Surtr
JavaBwaaah
Surtr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Party 1
Medusa
Medusa
Kasvaca
Medusa
Level 140
God Stats
4W - 3L
1,629 SR
Queue Stats
162W - 145L
1,517 Elo+
Solo
Thanatos
Thanatos
Nuembra
Thanatos
Level 63
God Stats
1W - 1L
1,261 SR
Queue Stats
9W - 10L
1,415 Elo+
Party 3
Cthulhu
Cthulhu
YungSaskachewan
Cthulhu
Level 146
God Stats
1W - 2L
1,374 SR
Queue Stats
8W - 6L
1,490 Elo+
Party 3
Ra
Ra
weirdo144-
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Da Paddy Mac
Chang'e
19
1 / 3 / 2
11,906
541
12,923
17,537
8,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
Kinoue
Izanami
14
0 / 4 / 3
8,667
394
5,313
13,795
4,801
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
ShaqAtThe2
Ne Zha
15
3 / 9 / 1
10,277
467
14,362
21,594
10,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Zeus DPDC9586
Ao Kuang
20
7 / 4 / 1
13,553
616
20,525
24,901
16,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
jacokid
Ymir
13
0 / 5 / 3
8,917
405
4,771
21,629
25,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
0 / 6 / 4
8,708
396
8,488
22,459
19,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Medusa
Kasvaca
Medusa
17
3 / 0 / 9
10,449
475
12,808
13,893
6,139
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Nuembra
Thanatos
20
14 / 3 / 9
12,731
579
19,964
22,936
9,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
4 / 0 / 12
11,532
524
15,103
14,630
12,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 11
10,674
485
13,486
14,004
5,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
11
Kills
25
25
Deaths
12
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Da Paddy Mac
Chang'e
1
3
2
0.67
W
Surtr
0
6
4
0.33
W
Medusa
Kasvaca
Medusa
3
0
9
7.5
L
Izanami
Kinoue
Izanami
0
4
3
0.38
W
Thanatos
Nuembra
Thanatos
14
3
9
6.17
L
Ne Zha
ShaqAtThe2
Ne Zha
3
9
1
0.39
W
4
0
12
10
L
Ao Kuang
Zeus DPDC9586
Ao Kuang
7
4
1
1.88
L
Ymir
jacokid
Ymir
0
5
3
0.3
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,894
Damage
69,849
99,456
Taken
87,922
65,181
Mitigated
54,438
27,343
Healing
36,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Da Paddy Mac
Chang'e
12,923
275
1,411
7,524
17,537
8,127
77
6,420
11,014
119,840
0
W
Surtr
8,488
3,557
0
4,280
22,459
19,925
314
15,158
7,301
1,214
49,393
W
Medusa
Kasvaca
Medusa
12,808
7,035
0
5,339
13,893
6,139
3,634
3,721
10,172
0
80,938
L
Izanami
Kinoue
Izanami
5,313
3,234
0
648
13,795
4,801
822
3,016
10,779
0
55,420
W
Thanatos
Nuembra
Thanatos
19,964
6,905
0
16,607
22,936
9,720
901
7,457
15,479
0
103,786
L
Ne Zha
ShaqAtThe2
Ne Zha
14,362
4,575
0
1,626
21,594
10,957
202
3,424
18,170
0
88,276
W
15,103
504
459
500
14,630
12,977
292
5,998
8,632
98,380
0
L
Ao Kuang
Zeus DPDC9586
Ao Kuang
20,525
4,188
0
15,132
24,901
16,008
232
5,401
19,500
132,206
0
L
Ymir
jacokid
Ymir
4,771
216
0
1,002
21,629
25,288
0
10,453
11,004
37,706
0
W
13,486
1,152
3,620
6,181
14,004
5,677
786
5,885
8,119
67,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,320
Gold Earned
54,094
659
Minions Killed
528
0
Camps Cleared
0
2,026,514
Distance Traveled
2,037,645
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,906
541
222
10
0
446,205
5
W
Surtr
8,708
396
51
2
0
323,813
1
W
Medusa
10,449
475
126
6
0
412,396
0
L
Izanami
8,667
394
81
4
0
379,398
13
W
Thanatos
12,731
579
128
6
0
459,612
2
L
Ne Zha
10,277
467
100
5
0
400,358
3
W
Cthulhu
11,532
524
136
6
0
424,039
2
L
Ao Kuang
13,553
616
208
9
0
396,291
0
L
Ymir
8,917
405
48
2
0
404,262
0
W
Ra
10,674
485
87
4
0
417,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role