Player Matchup

Hercules
Hercules
ElipsisHero
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 237L
1,203 Elo+
Party 1
Thoth
Thoth
JINX-_-Nugget
Thoth
Level 65
God Stats
5W - 8L
1,433 SR
Queue Stats
64W - 89L
1,274 Elo+
Party 1
Hachiman
Hachiman
jermdoug
Hachiman
Level 26
God Stats
0W - 2L
1,299 SR
Queue Stats
93W - 140L
1,175 Elo+
Party 1
Team Averages
Level 40
1,411 SR
1,217 Elo+

VS

Team Averages
Level 44
1,331 SR
1,193 Elo+
Izanami
Izanami
Luissolis2020
Izanami
Level 16
God Stats
1W - 5L
993 SR
Queue Stats
2W - 5L
1,175 Elo+
Party 2
Ymir
Ymir
Shug0ki4Life
Ymir
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 42L
1,022 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mastema3338
Morgan Le Fay
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
34W - 40L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElipsisHero
Hercules
14
0 / 3 / 2
10,755
633
4,684
21,323
12,070
Breastplate

Breastplate

+20
Physical Protection

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 3 / 0
11,209
659
17,820
9,837
3,411
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
jermdoug
Hachiman
12
0 / 6 / 1
10,570
622
9,594
18,380
5,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
1 / 1 / 9
11,862
698
9,571
10,990
3,249
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 1 / 8
12,180
716
11,170
19,304
21,076
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
mastema3338
Morgan Le Fay
16
9 / 0 / 3
13,607
800
21,351
11,941
4,929
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
12
12
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
ElipsisHero
Hercules
0
3
2
0.33
L
2
3
0
0.67
W
Izanami
1
1
9
5.5
W
2
1
8
6
L
Hachiman
jermdoug
Hachiman
0
6
1
0.08
W
Morgan Le Fay
mastema3338
Morgan Le Fay
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,098
Damage
42,092
49,540
Taken
42,235
21,181
Mitigated
29,254
9,132
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ElipsisHero
Hercules
4,684
1,329
432
4,899
21,323
12,070
0
13,321
8,002
0
24,484
L
17,820
0
0
0
9,837
3,411
323
8,465
1,372
72,104
0
W
Izanami
9,571
6,473
0
1,687
10,990
3,249
1,452
7,188
3,802
0
52,603
W
11,170
1,812
0
5,000
19,304
21,076
462
5,374
13,930
33,544
0
L
Hachiman
jermdoug
Hachiman
9,594
7,821
0
3,801
18,380
5,700
624
11,336
7,044
0
32,336
W
Morgan Le Fay
mastema3338
Morgan Le Fay
21,351
2,860
0
1,086
11,941
4,929
956
5,939
6,002
68,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,534
Gold Earned
37,649
164
Minions Killed
169
0
Camps Cleared
0
870,983
Distance Traveled
861,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,755
633
35
2
0
313,039
0
L
Thoth
11,209
659
79
5
0
308,452
0
W
Izanami
11,862
698
72
4
0
269,480
0
W
Ymir
12,180
716
36
2
0
311,874
0
L
Hachiman
10,570
622
50
3
0
249,492
0
W
Morgan Le Fay
13,607
800
61
4
0
280,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role