Player Matchup

Ymir
Ymir
Ledtr
Ymir
Level 8
God Stats
5W - 4L
1,454 SR
Queue Stats
8W - 12L
1,316 Elo+
Party 2
Zhong Kui
Zhong Kui
NinjasLowkey
Zhong Kui
Level 24
God Stats
1W - 1L
1,257 SR
Queue Stats
47W - 66L
1,423 Elo+
Party 2
Agni
Agni
SmashedCatBox
Agni
Level 59
God Stats
8W - 8L
1,559 SR
Queue Stats
245W - 255L
1,379 Elo+
Solo
Medusa
Medusa
abc Ravager81
Medusa
Level 36
God Stats
3W - 6L
1,500 SR
Queue Stats
98W - 128L
1,414 Elo+
Party 2
Fenrir
Fenrir
scwurt
Fenrir
Level 69
God Stats
4W - 2L
1,726 SR
Queue Stats
126W - 136L
1,452 Elo+
Party 2
Team Averages
Level 39
1,499 SR
1,397 Elo+

VS

Team Averages
Level 39
1,459 SR
1,470 Elo+
Da Ji
Da Ji
HolaSoyElMister
Da Ji
Level 80
God Stats
3W - 5L
1,520 SR
Queue Stats
179W - 188L
1,459 Elo+
Solo
Cernunnos
Cernunnos
UZI_2007
Cernunnos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 1
Ymir
Ymir
danilojrs
Ymir
Level 18
God Stats
0W - 6L
1,276 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 1
Anubis
Anubis
ezerojo2001
Anubis
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 15L
1,391 Elo+
Party 1
Bellona
Bellona
giselaortega145
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ledtr
Ymir
10
1 / 0 / 6
6,747
562
2,582
9,094
7,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
NinjasLowkey
Zhong Kui
12
1 / 2 / 4
7,285
607
3,945
5,861
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 2
7,352
613
7,793
6,548
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 1 / 5
6,584
549
7,166
6,218
2,113
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
scwurt
Fenrir
14
12 / 0 / 2
8,626
719
11,506
8,660
3,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 0
8,159
680
5,313
11,890
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
UZI_2007
Cernunnos
9
0 / 5 / 1
5,428
452
5,030
8,725
2,734
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
7
0 / 4 / 0
4,641
387
3,195
9,841
8,484
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
11
2 / 5 / 0
6,281
523
4,717
8,875
3,855
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 1
5,659
472
2,223
12,639
8,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
22
Kills
6
6
Deaths
23
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Ymir
Ledtr
Ymir
1
0
6
4
W
Zhong Kui
NinjasLowkey
Zhong Kui
1
2
4
1.5
W
4
3
2
1.67
L
Cernunnos
UZI_2007
Cernunnos
0
5
1
0.1
W
4
1
5
6.5
L
Ymir
0
4
0
0
L
Anubis
2
5
0
0.4
L
0
6
1
0.08
W
Fenrir
scwurt
Fenrir
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
20,478
36,381
Taken
51,970
19,074
Mitigated
28,492
7,415
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,313
1,259
0
5,462
11,890
4,844
252
2,295
9,595
0
62,595
W
Ymir
Ledtr
Ymir
2,582
499
0
1,083
9,094
7,095
52
2,231
6,863
22,093
0
W
Zhong Kui
NinjasLowkey
Zhong Kui
3,945
473
0
1,143
5,861
3,661
98
2,999
2,862
43,990
0
W
7,793
1,055
0
0
6,548
2,262
560
0
6,548
44,445
0
L
Cernunnos
UZI_2007
Cernunnos
5,030
2,281
0
1,014
8,725
2,734
173
612
8,113
0
30,407
W
7,166
4,107
0
2,172
6,218
2,113
472
1,919
4,299
0
36,466
L
Ymir
3,195
820
0
0
9,841
8,484
123
1,754
8,087
14,009
0
L
Anubis
4,717
163
0
2,349
8,875
3,855
25
3,473
5,402
40,899
0
L
2,223
668
0
749
12,639
8,575
500
6,186
6,453
0
22,739
W
Fenrir
scwurt
Fenrir
11,506
4,048
0
3,017
8,660
3,943
792
763
7,897
0
68,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,594
Gold Earned
30,168
333
Minions Killed
273
0
Camps Cleared
0
1,212,673
Distance Traveled
1,170,916
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,159
680
122
10
0
237,925
0
W
Ymir
6,747
562
20
2
0
248,829
0
W
Zhong Kui
7,285
607
100
8
0
204,716
0
W
Agni
7,352
613
66
6
0
230,560
0
L
Cernunnos
5,428
452
50
4
0
232,946
0
W
Medusa
6,584
549
58
5
0
238,358
0
L
Ymir
4,641
387
13
1
0
224,714
0
L
Anubis
6,281
523
64
5
0
219,126
3
L
Bellona
5,659
472
24
2
0
256,205
0
W
Fenrir
8,626
719
89
7
0
290,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role