Player Matchup

Bellona
Bellona
BLenTy_
Bellona
Level 88
God Stats
2W - 4L
1,507 SR
Queue Stats
79W - 75L
1,510 Elo+
Party 1
Fenrir
Fenrir
Chronicastro
Fenrir
Level 148
God Stats
4W - 4L
1,389 SR
Queue Stats
464W - 443L
1,512 Elo+
Solo
He Bo
He Bo
Lightpaine
He Bo
Level 145
God Stats
3W - 5L
1,314 SR
Queue Stats
212W - 203L
1,526 Elo+
Party 1
Amaterasu
Amaterasu
Matatabi517
Amaterasu
Level 103
God Stats
6W - 4L
1,603 SR
Queue Stats
130W - 121L
1,527 Elo+
Party 1
Yu Huang
Yu Huang
Vasallo_Mike
Yu Huang
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,624 Elo+
Solo
Team Averages
Level 119
1,463 SR
1,540 Elo+

VS

Team Averages
Level 120
1,466 SR
1,476 Elo+
Bacchus
Bacchus
CoolBobby
Bacchus
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 98L
1,471 Elo+
Solo
Skadi
Skadi
CreativeCords
Skadi
Level 188
God Stats
20W - 26L
1,451 SR
Queue Stats
917W - 940L
1,528 Elo+
Solo
Fenrir
Fenrir
HaoHaki
Fenrir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 83L
1,241 Elo+
Solo
Nike
Nike
HornyPervert
Nike
Level 124
God Stats
4W - 5L
1,459 SR
Queue Stats
251W - 239L
1,602 Elo+
Solo
Cernunnos
Cernunnos
jonahss
Cernunnos
Level 94
God Stats
6W - 8L
1,420 SR
Queue Stats
465W - 465L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BLenTy_
Bellona
12
0 / 5 / 7
7,157
651
6,087
12,904
16,209
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
3 / 5 / 2
7,895
718
6,369
10,647
6,347
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
14
0 / 5 / 5
7,661
696
7,063
10,284
3,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Matatabi517
Amaterasu
13
3 / 5 / 3
7,948
723
8,102
13,065
16,965
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Vasallo_Mike
Yu Huang
18
4 / 6 / 4
9,773
888
11,669
9,661
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoolBobby
Bacchus
17
6 / 3 / 15
10,644
968
5,859
12,619
19,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 14
9,667
879
11,284
12,198
9,033
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
HaoHaki
Fenrir
14
6 / 3 / 10
8,767
797
6,296
10,722
13,414
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 16
9,684
880
13,944
11,320
13,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
jonahss
Cernunnos
17
4 / 2 / 12
9,569
870
12,017
9,250
4,841
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
10
Kills
26
26
Deaths
10
21
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Bellona
BLenTy_
Bellona
0
5
7
0.7
L
Fenrir
3
5
2
0.8
W
Bacchus
CoolBobby
Bacchus
6
3
15
4.5
W
5
1
14
12
W
Fenrir
HaoHaki
Fenrir
6
3
10
3.67
W
5
1
16
13
L
He Bo
0
5
5
0.5
L
Amaterasu
Matatabi517
Amaterasu
3
5
3
0.9
L
Yu Huang
Vasallo_Mike
Yu Huang
4
6
4
1
W
Cernunnos
jonahss
Cernunnos
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,290
Damage
49,400
56,561
Taken
56,109
47,861
Mitigated
60,109
10,351
Healing
21,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BLenTy_
Bellona
6,087
1,053
624
1,656
12,904
16,209
0
1,805
10,723
0
12,743
L
Fenrir
6,369
818
500
1,595
10,647
6,347
0
861
9,643
0
9,114
W
Bacchus
CoolBobby
Bacchus
5,859
922
678
1,591
12,619
19,493
632
3,451
8,822
11,389
243
W
11,284
2,281
3,826
1,784
12,198
9,033
2,159
5,534
6,343
0
28,485
W
Fenrir
HaoHaki
Fenrir
6,296
943
0
1,943
10,722
13,414
302
1,958
8,442
0
8,932
W
13,944
566
4,624
3,112
11,320
13,328
648
3,658
7,308
0
22,797
L
He Bo
7,063
294
525
2,712
10,284
3,798
0
1,224
8,876
17,427
0
L
Amaterasu
Matatabi517
Amaterasu
8,102
2,345
572
2,153
13,065
16,965
0
1,561
11,297
211
10,569
L
Yu Huang
Vasallo_Mike
Yu Huang
11,669
1,124
0
14
9,661
4,542
0
165
9,229
31,313
0
W
Cernunnos
jonahss
Cernunnos
12,017
5,652
2,280
1,894
9,250
4,841
790
4,332
4,599
0
26,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,434
Gold Earned
48,331
94
Minions Killed
116
0
Camps Cleared
0
966,817
Distance Traveled
1,079,999
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,157
651
7
1
0
173,581
0
L
Fenrir
7,895
718
11
1
0
204,930
0
W
Bacchus
10,644
968
12
1
0
233,137
0
W
Skadi
9,667
879
46
4
0
212,516
0
W
Fenrir
8,767
797
3
0
0
193,519
1
W
Nike
9,684
880
22
2
0
244,896
0
L
He Bo
7,661
696
23
2
0
200,654
1
L
Amaterasu
7,948
723
8
1
0
205,854
0
L
Yu Huang
9,773
888
45
4
0
181,798
0
W
Cernunnos
9,569
870
33
3
0
195,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role