Player Matchup

Vamana
Vamana
BigMacCaddyShac
Vamana
Level 102
God Stats
7W - 3L
1,917 SR
Queue Stats
23W - 19L
1,514 Elo+
Party 1
Neith
Neith
C3zario
Neith
Level 97
God Stats
1W - 4L
1,571 SR
Queue Stats
21W - 21L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
GainEager99
Nu Wa
Level 115
God Stats
0W - 1L
1,788 SR
Queue Stats
24W - 27L
1,482 Elo+
Party 1
Bakasura
Bakasura
ShaftShanker22
Bakasura
Level 126
God Stats
14W - 12L
1,641 SR
Queue Stats
26W - 27L
1,529 Elo+
Party 1
Cerberus
Cerberus
chissssss123
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,526 Elo+
Party 1
Team Averages
Level 110
1,683 SR
1,517 Elo+

VS

Team Averages
Level 110
1,546 SR
1,492 Elo+
Kali
Kali
Chief Espi
Kali
Level 129
God Stats
34W - 28L
1,532 SR
Queue Stats
310W - 310L
1,530 Elo+
Party 2
Achilles
Achilles
Hennythang
Achilles
Level 144
God Stats
20W - 20L
1,397 SR
Queue Stats
204W - 191L
1,495 Elo+
Party 2
Hachiman
Hachiman
HentlHaven
Hachiman
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
183W - 169L
1,443 Elo+
Solo
Janus
Janus
Nagghz
Janus
Level 122
God Stats
5W - 3L
1,681 SR
Queue Stats
64W - 70L
1,451 Elo+
Party 2
Jormungandr
Jormungandr
NockSteady
Jormungandr
Level 89
God Stats
16W - 11L
1,621 SR
Queue Stats
181W - 158L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,726
483
4,749
12,455
11,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
C3zario
Neith
12
4 / 5 / 1
7,291
456
8,322
12,447
4,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

13
3 / 5 / 2
7,729
483
9,884
8,623
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
14
3 / 4 / 3
8,716
545
5,387
14,051
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
chissssss123
Cerberus
12
0 / 4 / 7
7,681
480
5,420
13,560
10,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
9,240
578
5,497
18,586
8,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Hennythang
Achilles
15
0 / 0 / 2
8,844
553
7,127
11,314
12,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
HentlHaven
Hachiman
14
4 / 2 / 2
8,540
534
10,100
11,096
3,976
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Nagghz
Janus
17
7 / 2 / 3
10,587
662
8,756
7,232
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
NockSteady
Jormungandr
14
4 / 2 / 8
8,829
552
9,613
10,653
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
10
Kills
19
19
Deaths
10
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Neith
C3zario
Neith
4
5
1
0.9
W
4
4
6
1.75
L
3
5
2
0.8
W
Achilles
Hennythang
Achilles
0
0
2
1
W
Hachiman
HentlHaven
Hachiman
4
2
2
2.5
W
Janus
Nagghz
Janus
7
2
3
4.25
W
Jormungandr
NockSteady
Jormungandr
4
2
8
4
L
Bakasura
3
4
3
1.13
L
Cerberus
chissssss123
Cerberus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,762
Damage
41,093
61,136
Taken
58,881
34,999
Mitigated
33,147
10,031
Healing
16,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,749
1,909
0
2,040
12,455
11,901
0
1,177
10,357
0
60,484
L
Neith
C3zario
Neith
8,322
3,726
444
2,021
12,447
4,640
0
3,818
8,561
0
50,286
W
5,497
2,468
0
4,222
18,586
8,580
347
4,574
13,792
0
65,300
L
9,884
2,790
0
260
8,623
2,375
183
4,612
3,766
57,977
0
W
Achilles
Hennythang
Achilles
7,127
2,689
0
2,806
11,314
12,799
0
646
10,186
0
67,245
W
Hachiman
HentlHaven
Hachiman
10,100
5,324
0
5,653
11,096
3,976
77
3,176
7,910
0
78,254
W
Janus
Nagghz
Janus
8,756
406
0
488
7,232
3,008
413
3,813
3,419
82,324
0
W
Jormungandr
NockSteady
Jormungandr
9,613
1,694
0
2,883
10,653
4,784
537
3,699
6,514
48,665
0
L
Bakasura
5,387
3,037
0
1,750
14,051
5,875
497
3,921
9,951
0
57,874
L
Cerberus
chissssss123
Cerberus
5,420
414
0
3,516
13,560
10,208
0
4,354
9,149
23,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,143
Gold Earned
46,040
408
Minions Killed
532
0
Camps Cleared
0
1,600,176
Distance Traveled
1,620,904
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,726
483
99
6
0
343,482
0
L
Neith
7,291
456
61
4
0
292,017
0
W
Kali
9,240
578
89
6
0
341,915
6
L
Nu Wa
7,729
483
77
5
0
299,479
0
W
Achilles
8,844
553
112
7
0
348,995
4
W
Hachiman
8,540
534
106
7
0
297,770
2
W
Janus
10,587
662
155
10
0
308,022
2
W
Jormungandr
8,829
552
70
4
0
324,202
4
L
Bakasura
8,716
545
119
7
0
351,978
0
L
Cerberus
7,681
480
52
3
0
313,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role