Player Matchup

Mercury
Mercury
 
Mercury
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Bino11
Merlin
Level 108
God Stats
2W - 1L
1,711 SR
Queue Stats
17W - 13L
1,570 Elo+
Party 3
Achilles
Achilles
DITCHDR327
Achilles
Level 114
God Stats
1W - 0L
1,264 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Killa Drock
Sylvanus
Level 109
God Stats
2W - 0L
1,702 SR
Queue Stats
4W - 5L
1,435 Elo+
Party 2
Izanami
Izanami
War03
Izanami
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 16L
1,524 Elo+
Party 3
Team Averages
Level 104
1,535 SR
1,506 Elo+

VS

Team Averages
Level 67
1,556 SR
1,493 Elo+
Mulan
Mulan
Fangkiller504
Mulan
Level 87
God Stats
0W - 1L
1,607 SR
Queue Stats
49W - 55L
1,465 Elo+
Solo
Cupid
Cupid
Pvt Mans
Cupid
Level 142
God Stats
0W - 1L
1,516 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TH3M1LKJUG
Baron Samedi
Level 42
God Stats
0W - 2L
1,722 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TinklyErmine306
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ddg151
Nu Wa
Level 59
God Stats
0W - 1L
1,435 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
8 / 1 / 10
9,240
924
6,601
8,170
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Bino11
Merlin
17
5 / 1 / 15
9,582
958
12,176
8,706
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
DITCHDR327
Achilles
14
4 / 1 / 9
8,130
813
5,971
11,043
12,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Killa Drock
Sylvanus
14
1 / 0 / 14
7,807
781
4,155
8,581
9,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Izanami
War03
Izanami
16
7 / 1 / 8
9,454
945
15,387
7,889
4,264
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 1
8,370
837
7,735
15,789
13,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Pvt Mans
Cupid
13
1 / 3 / 2
7,305
731
6,310
9,915
3,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
TH3M1LKJUG
Baron Samedi
13
1 / 4 / 2
7,301
730
10,860
9,359
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 2
6,635
664
3,186
11,597
9,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
ddg151
Nu Wa
12
0 / 4 / 3
6,849
685
7,789
6,861
2,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
25
Kills
4
4
Deaths
25
56
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
1
10
13
W
Merlin
Bino11
Merlin
5
1
15
12.5
W
Achilles
DITCHDR327
Achilles
4
1
9
8.5
L
2
8
1
0.31
W
Sylvanus
Killa Drock
Sylvanus
1
0
14
8
L
Cupid
Pvt Mans
Cupid
1
3
2
0.67
L
Baron Samedi
TH3M1LKJUG
Baron Samedi
1
4
2
0.5
L
0
6
2
0.17
W
Izanami
War03
Izanami
7
1
8
11
L
Nu Wa
ddg151
Nu Wa
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,290
Damage
35,880
44,389
Taken
53,521
33,833
Mitigated
33,391
8,953
Healing
8,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,601
2,839
0
513
8,170
3,505
395
3,424
4,476
0
26,039
W
Merlin
Bino11
Merlin
12,176
1,285
0
250
8,706
3,530
607
2,881
5,709
46,047
0
W
Achilles
DITCHDR327
Achilles
5,971
1,030
0
1,443
11,043
12,605
230
7,192
3,397
0
9,944
L
7,735
1,345
70
1,860
15,789
13,128
0
3,188
12,293
0
20,791
W
Sylvanus
Killa Drock
Sylvanus
4,155
309
2,791
2,239
8,581
9,929
271
4,925
3,264
9,968
0
L
Cupid
Pvt Mans
Cupid
6,310
3,111
381
2,193
9,915
3,530
325
4,356
5,559
0
21,881
L
Baron Samedi
TH3M1LKJUG
Baron Samedi
10,860
1,339
2,268
1,224
9,359
4,681
0
2,833
6,266
21,001
0
L
3,186
196
0
434
11,597
9,761
0
3,875
7,382
6,075
176
W
Izanami
War03
Izanami
15,387
11,319
0
1,717
7,889
4,264
4,073
2,519
5,117
0
40,286
L
Nu Wa
ddg151
Nu Wa
7,789
1,662
0
0
6,861
2,291
0
2,079
4,740
20,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,213
Gold Earned
36,460
212
Minions Killed
144
0
Camps Cleared
0
1,112,621
Distance Traveled
935,313
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,240
924
41
4
0
236,522
0
W
Merlin
9,582
958
74
7
0
228,442
0
W
Achilles
8,130
813
10
1
0
212,924
4
L
Mulan
8,370
837
33
3
0
169,017
0
W
Sylvanus
7,807
781
12
1
0
202,968
0
L
Cupid
7,305
731
52
5
0
188,463
0
L
Baron Samedi
7,301
730
35
4
0
199,840
0
L
Cthulhu
6,635
664
8
1
0
189,993
0
W
Izanami
9,454
945
75
8
0
231,765
0
L
Nu Wa
6,849
685
16
2
0
188,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role