Player Matchup

Atlas
Atlas
 
Atlas
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
A0EGAMER
Xbalanque
Level 158
God Stats
1W - 1L
1,595 SR
Queue Stats
92W - 76L
1,574 Elo+
Party 1
Nu Wa
Nu Wa
AllegedSkills
Nu Wa
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 109L
1,594 Elo+
Solo
Shiva
Shiva
Gaiju
Shiva
Level 124
God Stats
2W - 0L
1,659 SR
Queue Stats
82W - 65L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
I Kil Jaeden I
Zhong Kui
Level 128
God Stats
2W - 3L
1,212 SR
Queue Stats
158W - 157L
1,527 Elo+
Party 3
Team Averages
Level 133
1,493 SR
1,551 Elo+

VS

Team Averages
Level 110
1,611 SR
1,546 Elo+
Scylla
Scylla
FatesFortune
Scylla
Level 71
God Stats
1W - 1L
1,806 SR
Queue Stats
35W - 31L
1,579 Elo+
Party 2
Maui
Maui
Moonlyghts
Maui
Level 116
God Stats
4W - 8L
1,474 SR
Queue Stats
744W - 663L
1,583 Elo+
Solo
Baron Samedi
Baron Samedi
NyxRamen
Baron Samedi
Level 89
God Stats
3W - 2L
1,675 SR
Queue Stats
129W - 123L
1,556 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OSAMATOOKMYPS4
Ah Muzen Cab
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 98L
1,480 Elo+
Solo
Ravana
Ravana
Shadow12041
Ravana
Level 145
God Stats
3W - 6L
1,598 SR
Queue Stats
524W - 533L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
1 / 3 / 14
9,547
868
9,219
13,906
13,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
A0EGAMER
Xbalanque
18
6 / 1 / 11
10,521
956
17,659
8,251
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 3 / 13
10,096
918
12,797
11,778
4,370
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Gaiju
Shiva
17
6 / 2 / 15
10,322
938
14,318
15,120
18,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
I Kil Jaeden I
Zhong Kui
17
3 / 3 / 8
9,735
885
8,412
11,454
9,806
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
3 / 5 / 4
8,164
742
8,757
9,936
4,631
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 5 / 8
8,554
778
4,097
19,919
21,042
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
NyxRamen
Baron Samedi
15
3 / 4 / 5
8,456
769
12,647
11,094
6,333
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
OSAMATOOKMYPS4
Ah Muzen Cab
16
4 / 4 / 7
8,812
801
11,212
12,543
6,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
13
1 / 5 / 7
7,294
663
6,374
13,446
9,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
43
23
Kills
12
12
Deaths
23
61
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
3
14
2.67
W
Xbalanque
A0EGAMER
Xbalanque
6
1
11
11.5
W
7
3
13
4.5
L
Scylla
3
5
4
1
W
Shiva
Gaiju
Shiva
6
2
15
6.75
W
Zhong Kui
I Kil Jaeden I
Zhong Kui
3
3
8
2.33
L
1
5
8
1
L
Baron Samedi
NyxRamen
Baron Samedi
3
4
5
1.38
L
Ah Muzen Cab
OSAMATOOKMYPS4
Ah Muzen Cab
4
4
7
1.88
L
Ravana
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,405
Damage
43,087
60,509
Taken
66,938
49,001
Mitigated
48,761
26,142
Healing
18,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,219
2,069
2,186
2,918
13,906
13,106
89
7,188
6,718
21,607
0
W
Xbalanque
A0EGAMER
Xbalanque
17,659
8,129
951
1,100
8,251
3,514
4,623
2,511
5,740
0
42,963
W
12,797
3,627
2,343
3,389
11,778
4,370
1,346
4,789
6,989
26,425
0
L
Scylla
8,757
731
582
304
9,936
4,631
0
5,454
4,482
16,748
0
W
Shiva
Gaiju
Shiva
14,318
1,127
4,617
3,772
15,120
18,205
262
6,654
8,466
628
22,511
W
Zhong Kui
I Kil Jaeden I
Zhong Kui
8,412
253
1,251
3,615
11,454
9,806
1,694
4,359
7,095
18,209
0
L
4,097
1,184
3,321
4,219
19,919
21,042
0
6,601
13,318
12,245
0
L
Baron Samedi
NyxRamen
Baron Samedi
12,647
812
2,468
2,352
11,094
6,333
0
6,173
4,921
28,437
0
L
Ah Muzen Cab
OSAMATOOKMYPS4
Ah Muzen Cab
11,212
2,885
775
1,012
12,543
6,789
0
6,127
6,416
0
30,764
L
Ravana
6,374
1,048
487
2,652
13,446
9,966
0
6,475
6,971
0
16,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,221
Gold Earned
41,280
166
Minions Killed
128
0
Camps Cleared
0
1,160,751
Distance Traveled
968,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,547
868
18
2
0
240,162
0
W
Xbalanque
10,521
956
68
6
0
234,187
0
W
Nu Wa
10,096
918
37
3
0
230,785
0
L
Scylla
8,164
742
17
2
0
187,014
0
W
Shiva
10,322
938
11
1
0
256,427
0
W
Zhong Kui
9,735
885
32
3
0
199,190
0
L
Maui
8,554
778
23
2
0
201,314
0
L
Baron Samedi
8,456
769
38
3
0
204,984
0
L
Ah Muzen Cab
8,812
801
41
4
0
186,137
0
L
Ravana
7,294
663
9
1
0
189,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role