Player Matchup

Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ChefZombiePlays
Vamana
Level 139
God Stats
0W - 5L
1,082 SR
Queue Stats
418W - 431L
1,494 Elo+
Solo
Fafnir
Fafnir
ChewedSleeve
Fafnir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 133L
1,357 Elo+
Solo
Cliodhna
Cliodhna
Linguo65
Cliodhna
Level 62
God Stats
3W - 7L
1,524 SR
Queue Stats
135W - 131L
1,497 Elo+
Solo
Team Averages
Level 105
1,421 SR
1,470 Elo+

VS

Team Averages
Level 69
1,405 SR
1,427 Elo+
Tsukuyomi
Tsukuyomi
LunarPathz
Tsukuyomi
Level 159
God Stats
14W - 13L
1,406 SR
Queue Stats
512W - 531L
1,427 Elo+
Solo
Bacchus
Bacchus
Raven Ferms
Bacchus
Level 86
God Stats
4W - 2L
1,747 SR
Queue Stats
183W - 197L
1,422 Elo+
Solo
Eset
Eset
RelaxingJohnson
Eset
Level 27
God Stats
2W - 1L
1,465 SR
Queue Stats
62W - 68L
1,382 Elo+
Solo
Cabrakan
Cabrakan
SpiderGlaz
Cabrakan
Level 49
God Stats
1W - 0L
1,285 SR
Queue Stats
19W - 17L
1,485 Elo+
Solo
Apollo
Apollo
ToxicKingtut
Apollo
Level 26
God Stats
5W - 9L
1,124 SR
Queue Stats
206W - 240L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
4 / 6 / 4
9,632
688
15,433
15,691
6,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
 
Ix Chel
16
2 / 6 / 6
9,396
671
12,695
15,246
6,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 8 / 2
9,625
688
11,548
17,007
13,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fafnir
14
0 / 8 / 4
8,680
620
7,900
23,498
31,915
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cliodhna
Linguo65
Cliodhna
15
3 / 10 / 3
9,191
657
14,062
18,679
7,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LunarPathz
Tsukuyomi
20
11 / 3 / 22
12,545
896
26,516
17,309
10,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Raven Ferms
Bacchus
18
8 / 2 / 22
11,591
828
15,403
27,169
32,559
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 25
10,946
782
17,589
11,740
6,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
SpiderGlaz
Cabrakan
18
5 / 2 / 20
11,998
857
7,574
15,631
24,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
18
10 / 3 / 19
11,818
844
18,546
16,565
10,205
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
146
11
Kills
38
38
Deaths
13
19
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
6
4
1
L
Ix Chel
 
Ix Chel
2
6
6
0.83
L
2
8
2
0.38
L
Fafnir
0
8
4
0.25
L
Cliodhna
Linguo65
Cliodhna
3
10
3
0.45
W
Tsukuyomi
LunarPathz
Tsukuyomi
11
3
22
7.33
W
Bacchus
Raven Ferms
Bacchus
8
2
22
9.5
W
4
3
25
5.5
W
Cabrakan
SpiderGlaz
Cabrakan
5
2
20
7.5
W
Apollo
10
3
19
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,638
Damage
85,628
90,121
Taken
88,414
66,416
Mitigated
83,943
13,565
Healing
36,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
15,433
3,466
1,141
1,326
15,691
6,802
0
6,936
8,755
0
28,577
L
Ix Chel
 
Ix Chel
12,695
551
1,286
2,006
15,246
6,457
0
5,540
9,706
29,384
0
L
11,548
8,181
680
1,861
17,007
13,501
0
9,124
7,883
0
22,760
L
Fafnir
7,900
1,872
1,156
2,513
23,498
31,915
0
10,088
13,410
12,615
0
L
Cliodhna
Linguo65
Cliodhna
14,062
1,103
417
1,179
18,679
7,741
0
8,878
9,801
0
21,237
W
Tsukuyomi
LunarPathz
Tsukuyomi
26,516
7,268
1,832
4,679
17,309
10,303
2,561
4,074
13,137
0
50,922
W
Bacchus
Raven Ferms
Bacchus
15,403
2,891
3,158
10,378
27,169
32,559
1,306
4,998
21,744
23,780
0
W
17,589
1,017
3,312
2,004
11,740
6,507
1,192
2,825
8,915
27,336
0
W
Cabrakan
SpiderGlaz
Cabrakan
7,574
606
1,519
3,738
15,631
24,369
499
4,900
10,471
16,962
0
W
Apollo
18,546
13,322
1,905
4,249
16,565
10,205
3,335
3,798
12,637
0
45,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,524
Gold Earned
58,898
123
Minions Killed
137
0
Camps Cleared
0
1,082,524
Distance Traveled
1,392,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,632
688
33
2
0
195,467
0
L
Ix Chel
9,396
671
41
3
0
244,231
0
L
Vamana
9,625
688
28
2
0
196,372
0
L
Fafnir
8,680
620
8
1
0
216,279
0
L
Cliodhna
9,191
657
13
1
0
230,175
0
W
Tsukuyomi
12,545
896
25
2
0
301,762
0
W
Bacchus
11,591
828
18
1
0
289,759
0
W
Eset
10,946
782
13
1
0
287,287
0
W
Cabrakan
11,998
857
21
2
0
290,452
0
W
Apollo
11,818
844
60
4
0
223,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role