Player Matchup

Hera
Hera
Indiedreams
Hera
Level 122
God Stats
1W - 4L
1,333 SR
Queue Stats
131W - 128L
1,525 Elo+
Party 2
He Bo
He Bo
Sewcrates
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 48L
1,603 Elo+
Party 2
Izanami
Izanami
SwarmThunder
Izanami
Level 127
God Stats
3W - 2L
1,828 SR
Queue Stats
238W - 216L
1,563 Elo+
Party 2
Horus
Horus
lolilover21
Horus
Level 134
God Stats
4W - 3L
1,623 SR
Queue Stats
217W - 202L
1,577 Elo+
Party 2
Baba Yaga
Baba Yaga
papiarzac
Baba Yaga
Level 62
God Stats
3W - 3L
1,398 SR
Queue Stats
103W - 74L
1,583 Elo+
Party 2
Team Averages
Level 111
1,536 SR
1,570 Elo+

VS

Team Averages
Level 175
1,694 SR
1,637 Elo+
Guan Yu
Guan Yu
Mustang
Guan Yu
Level 226
God Stats
7W - 3L
1,786 SR
Queue Stats
372W - 265L
1,657 Elo+
Party 1
Jormungandr
Jormungandr
Myraxes
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,640 Elo+
Party 1
Kukulkan
Kukulkan
SATPenguin
Kukulkan
Level 156
God Stats
1W - 2L
1,783 SR
Queue Stats
213W - 138L
1,695 Elo+
Party 1
Hun Batz
Hun Batz
SuppLifeJerid
Hun Batz
Level 223
God Stats
3W - 1L
1,775 SR
Queue Stats
159W - 95L
1,644 Elo+
Party 1
Martichoras
Martichoras
Veseere
Martichoras
Level 147
God Stats
5W - 5L
1,624 SR
Queue Stats
267W - 271L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
8,671
578
7,745
10,854
3,985
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
Sewcrates
He Bo
17
4 / 5 / 1
10,151
677
11,232
11,180
4,154
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
SwarmThunder
Izanami
18
3 / 5 / 3
10,138
676
15,264
15,008
6,309
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 4 / 7
8,947
596
6,649
20,189
22,129
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Baba Yaga
papiarzac
Baba Yaga
14
0 / 7 / 5
8,436
562
10,159
15,250
5,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mustang
Guan Yu
16
1 / 2 / 16
10,891
726
4,689
15,465
13,302
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr
Myraxes
Jormungandr
17
0 / 1 / 21
10,290
686
8,430
15,641
15,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
SATPenguin
Kukulkan
20
12 / 1 / 9
12,714
848
17,895
9,218
5,186
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
SuppLifeJerid
Hun Batz
18
10 / 5 / 9
11,681
779
17,992
16,969
8,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Martichoras
Veseere
Martichoras
18
4 / 2 / 17
10,847
723
19,234
14,932
8,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
99
8
Kills
27
27
Deaths
11
17
Assists
72
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Guan Yu
Mustang
Guan Yu
1
2
16
4.5
W
Jormungandr
Myraxes
Jormungandr
0
1
21
10.5
W
Kukulkan
SATPenguin
Kukulkan
12
1
9
16.5
L
He Bo
Sewcrates
He Bo
4
5
1
0.9
W
Hun Batz
SuppLifeJerid
Hun Batz
10
5
9
2.9
L
Izanami
SwarmThunder
Izanami
3
5
3
0.9
W
Martichoras
Veseere
Martichoras
4
2
17
6.25
L
0
4
7
0.88
L
Baba Yaga
papiarzac
Baba Yaga
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,049
Damage
68,240
72,481
Taken
72,225
42,285
Mitigated
50,758
23,691
Healing
36,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,745
866
0
250
10,854
3,985
0
3,503
6,862
20,975
0
W
Guan Yu
Mustang
Guan Yu
4,689
315
14,218
8,434
15,465
13,302
901
4,499
10,771
0
8,882
W
Jormungandr
Myraxes
Jormungandr
8,430
1,722
1,331
3,180
15,641
15,790
264
5,472
9,798
27,446
0
W
Kukulkan
SATPenguin
Kukulkan
17,895
1,629
1,194
1,926
9,218
5,186
2,677
5,862
3,304
49,321
0
L
He Bo
Sewcrates
He Bo
11,232
619
1,260
1,187
11,180
4,154
0
3,296
7,694
24,141
0
W
Hun Batz
SuppLifeJerid
Hun Batz
17,992
3,300
652
2,847
16,969
8,410
408
7,271
9,365
0
26,456
L
Izanami
SwarmThunder
Izanami
15,264
12,408
464
1,691
15,008
6,309
0
3,122
11,351
0
43,741
W
Martichoras
Veseere
Martichoras
19,234
3,830
1,068
1,789
14,932
8,070
2,447
5,669
8,995
0
37,430
L
6,649
2,054
7,028
8,676
20,189
22,129
0
7,591
11,425
0
9,519
L
Baba Yaga
papiarzac
Baba Yaga
10,159
89
612
2,523
15,250
5,708
0
6,027
8,819
14,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,343
Gold Earned
56,423
148
Minions Killed
167
0
Camps Cleared
0
1,311,782
Distance Traveled
1,447,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,671
578
27
2
0
265,817
0
W
Guan Yu
10,891
726
11
1
0
308,680
0
W
Jormungandr
10,290
686
22
1
0
280,553
0
W
Kukulkan
12,714
848
73
5
0
314,481
0
L
He Bo
10,151
677
46
3
0
272,206
0
W
Hun Batz
11,681
779
28
2
0
257,378
0
L
Izanami
10,138
676
56
4
0
229,613
0
W
Martichoras
10,847
723
33
2
0
286,492
0
L
Horus
8,947
596
10
1
0
312,584
0
L
Baba Yaga
8,436
562
9
1
0
231,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role