Player Matchup

Anubis
Anubis
CtmDamien
Anubis
Level 108
God Stats
3W - 4L
1,663 SR
Queue Stats
109W - 136L
1,417 Elo+
Party 1
Ganesha
Ganesha
FNO limits
Ganesha
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 66L
1,385 Elo+
Party 1
Sun Wukong
Sun Wukong
SSJ Bronson
Sun Wukong
Level 131
God Stats
1W - 1L
1,736 SR
Queue Stats
39W - 80L
1,435 Elo+
Party 1
Cernunnos
Cernunnos
X J3SS3 X
Cernunnos
Level 101
God Stats
3W - 4L
1,279 SR
Queue Stats
188W - 234L
1,394 Elo+
Party 1
Pele
Pele
lBobbyWasabi
Pele
Level 145
God Stats
2W - 0L
1,745 SR
Queue Stats
48W - 73L
1,422 Elo+
Party 1
Team Averages
Level 117
1,585 SR
1,411 Elo+

VS

Team Averages
Level 72
1,671 SR
1,656 Elo+
Osiris
Osiris
Cancer_Garbage
Osiris
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 6L
1,879 Elo+
Party 2
Cupid
Cupid
El_loko444
Cupid
Level 67
God Stats
2W - 2L
1,774 SR
Queue Stats
90W - 70L
1,563 Elo+
Solo
Nox
Nox
Mordred-Mors
Nox
Level 139
God Stats
3W - 1L
1,667 SR
Queue Stats
160W - 126L
1,606 Elo+
Party 2
Hera
Hera
fuerza_positivo6
Hera
Level 18
God Stats
2W - 1L
1,913 SR
Queue Stats
35W - 14L
1,646 Elo+
Party 2
Nemesis
Nemesis
robertoangel_
Nemesis
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
153W - 137L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CtmDamien
Anubis
11
1 / 1 / 4
6,364
636
3,990
5,499
2,579
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
FNO limits
Ganesha
8
0 / 1 / 4
5,355
536
1,315
6,973
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
SSJ Bronson
Sun Wukong
10
1 / 2 / 1
5,953
595
2,270
7,036
3,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cernunnos
X J3SS3 X
Cernunnos
8
0 / 1 / 0
5,012
501
3,636
6,045
2,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 1 / 2
7,044
704
7,894
8,626
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,293
529
4,298
6,585
5,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
10
2 / 0 / 0
5,415
542
4,923
4,713
1,769
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
4,562
456
3,161
6,763
3,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 1
4,836
484
4,531
5,547
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
11
2 / 2 / 0
5,933
593
2,556
7,269
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
6
6
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Anubis
CtmDamien
Anubis
1
1
4
3
L
Cupid
2
0
0
2
W
Ganesha
FNO limits
Ganesha
0
1
4
2
L
0
2
0
0
W
Sun Wukong
SSJ Bronson
Sun Wukong
1
2
1
0.75
W
Cernunnos
X J3SS3 X
Cernunnos
0
1
0
0
L
0
4
1
0.13
W
7
1
2
8
L
Nemesis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,105
Damage
19,469
34,179
Taken
30,877
15,682
Mitigated
14,695
9,891
Healing
7,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,298
1,343
0
1,956
6,585
5,677
0
531
6,054
0
28,290
W
Anubis
CtmDamien
Anubis
3,990
597
0
3,032
5,499
2,579
184
2,667
2,832
50,820
0
L
Cupid
4,923
3,216
713
2,531
4,713
1,769
0
183
4,530
0
33,737
W
Ganesha
FNO limits
Ganesha
1,315
260
0
1,284
6,973
4,461
181
2,693
4,280
14,512
0
L
3,161
371
0
1,379
6,763
3,846
0
2,448
4,315
12,192
0
W
Sun Wukong
SSJ Bronson
Sun Wukong
2,270
744
0
1,797
7,036
3,543
0
704
6,332
0
40,943
W
Cernunnos
X J3SS3 X
Cernunnos
3,636
1,590
0
1,956
6,045
2,065
0
410
5,635
0
32,127
L
4,531
1,064
0
300
5,547
1,325
0
812
4,735
33,959
0
W
7,894
1,616
0
1,822
8,626
3,034
520
1,218
7,408
0
46,535
L
Nemesis
2,556
1,226
0
678
7,269
2,078
0
1,331
5,938
0
40,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,728
Gold Earned
26,039
306
Minions Killed
246
0
Camps Cleared
0
952,965
Distance Traveled
982,705
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,293
529
44
4
0
202,563
4
W
Anubis
6,364
636
100
10
0
175,165
4
L
Cupid
5,415
542
60
6
0
170,950
3
W
Ganesha
5,355
536
3
0
0
191,067
0
L
Nox
4,562
456
22
2
0
181,750
2
W
Sun Wukong
5,953
595
72
7
0
197,150
1
W
Cernunnos
5,012
501
67
7
0
163,388
3
L
Hera
4,836
484
49
5
0
183,658
2
W
Pele
7,044
704
64
6
0
226,195
2
L
Nemesis
5,933
593
71
7
0
243,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role