Player Matchup

Izanami
Izanami
MamaMortis
Izanami
Level 115
God Stats
1W - 0L
1,924 SR
Queue Stats
39W - 26L
1,513 Elo+
Solo
Poseidon
Poseidon
SgtLongShlong
Poseidon
Level 59
God Stats
3W - 0L
1,409 SR
Queue Stats
6W - 3L
1,618 Elo+
Party 1
Sobek
Sobek
TheDarkZypher
Sobek
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
o429
Atlas
Level 148
God Stats
8W - 6L
1,477 SR
Queue Stats
208W - 218L
1,515 Elo+
Solo
Loki
Loki
susanosenin
Loki
Level 29
God Stats
2W - 1L
1,715 SR
Queue Stats
22W - 28L
1,351 Elo+
Solo
Team Averages
Level 83
1,605 SR
1,499 Elo+

VS

Team Averages
Level 82
1,534 SR
1,478 Elo+
Charybdis
Charybdis
 
Charybdis
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
ALEJANDROy JOSE
Vulcan
Level 138
God Stats
2W - 2L
1,561 SR
Queue Stats
25W - 34L
1,458 Elo+
Solo
Bakasura
Bakasura
ELtower
Bakasura
Level 43
God Stats
18W - 25L
1,434 SR
Queue Stats
228W - 252L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
UnbrideledRage
Sun Wukong
Level 56
God Stats
1W - 1L
1,697 SR
Queue Stats
4W - 4L
1,535 Elo+
Party 2
Sol
Sol
piojo698
Sol
Level 140
God Stats
5W - 9L
1,478 SR
Queue Stats
52W - 58L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MamaMortis
Izanami
17
5 / 4 / 7
9,740
812
8,720
9,631
3,584
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
SgtLongShlong
Poseidon
19
15 / 0 / 4
11,638
970
17,123
7,604
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 2 / 7
8,789
732
6,789
15,872
19,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
o429
Atlas
15
0 / 2 / 10
8,532
711
9,141
12,190
10,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 2 / 6
8,030
669
4,161
8,935
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 4 / 1
8,419
702
7,764
10,351
4,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 4
9,273
773
7,524
7,364
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
ELtower
Bakasura
15
1 / 8 / 4
8,185
682
9,898
15,951
10,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
UnbrideledRage
Sun Wukong
13
0 / 4 / 5
7,622
635
8,963
16,835
11,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 2 / 2
8,034
670
7,973
7,506
3,150
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
21
Kills
9
10
Deaths
22
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
4
1
1.13
L
3
4
4
1.25
L
Bakasura
ELtower
Bakasura
1
8
4
0.38
W
Izanami
MamaMortis
Izanami
5
4
7
2.13
W
Poseidon
SgtLongShlong
Poseidon
15
0
4
17
W
1
2
7
2.25
L
Sun Wukong
UnbrideledRage
Sun Wukong
0
4
5
0.63
W
Atlas
o429
Atlas
0
2
10
2.5
L
1
2
2
1
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,934
Damage
42,122
54,232
Taken
58,007
41,108
Mitigated
33,201
3,511
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,764
4,458
0
1,752
10,351
4,635
36
5,565
4,786
0
19,732
L
7,524
2,568
0
100
7,364
3,455
140
4,118
3,246
43,399
0
L
Bakasura
ELtower
Bakasura
9,898
5,912
0
3,669
15,951
10,497
866
8,590
7,361
0
15,444
W
Izanami
MamaMortis
Izanami
8,720
5,135
0
298
9,631
3,584
2,908
2,179
6,865
0
34,835
W
Poseidon
SgtLongShlong
Poseidon
17,123
1,990
0
0
7,604
3,287
0
2,556
4,653
70,763
0
W
6,789
717
0
2,463
15,872
19,881
0
4,449
10,690
15,843
0
L
Sun Wukong
UnbrideledRage
Sun Wukong
8,963
2,802
0
1,702
16,835
11,464
388
11,465
5,370
0
21,762
W
Atlas
o429
Atlas
9,141
3,866
0
750
12,190
10,568
168
2,336
8,557
30,783
0
L
7,973
1,196
198
1,653
7,506
3,150
705
3,315
4,191
25,688
0
W
4,161
1,181
0
0
8,935
3,788
826
3,623
4,946
0
15,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,729
Gold Earned
41,533
254
Minions Killed
231
0
Camps Cleared
0
1,303,285
Distance Traveled
1,196,048
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,419
702
37
3
0
232,604
0
L
Vulcan
9,273
773
80
7
0
236,345
1
L
Bakasura
8,185
682
41
3
0
247,440
0
W
Izanami
9,740
812
50
4
0
241,459
0
W
Poseidon
11,638
970
117
10
0
306,022
0
W
Sobek
8,789
732
7
1
0
282,101
0
L
Sun Wukong
7,622
635
35
3
0
255,546
0
W
Atlas
8,532
711
52
4
0
228,377
3
L
Sol
8,034
670
38
3
0
224,113
1
W
Loki
8,030
669
28
2
0
245,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role