Player Matchup

Olorun
Olorun
ChiefJG7
Olorun
Level 69
God Stats
1W - 0L
1,492 SR
Queue Stats
5W - 12L
1,167 Elo+
Party 1
Bastet
Bastet
HenrickVII
Bastet
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,097 Elo+
Party 1
Medusa
Medusa
Selestro
Medusa
Level 140
God Stats
1W - 0L
1,702 SR
Queue Stats
13W - 10L
1,607 Elo+
Party 1
Tiamat
Tiamat
neopostel
Tiamat
Level 104
God Stats
1W - 1L
1,267 SR
Queue Stats
10W - 15L
1,384 Elo+
Party 1
Sobek
Sobek
x6unslin9er
Sobek
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,292 Elo+
Party 1
Team Averages
Level 88
1,492 SR
1,310 Elo+

VS

Team Averages
Level 107
1,521 SR
1,523 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Harmfulhades
Ravana
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,613 Elo+
Solo
Cernunnos
Cernunnos
Movement Ideal
Cernunnos
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 29L
1,386 Elo+
Party 2
Xing Tian
Xing Tian
Suddle Trout
Xing Tian
Level 153
God Stats
7W - 9L
1,604 SR
Queue Stats
587W - 613L
1,467 Elo+
Party 2
Osiris
Osiris
XxDrDeltaxX
Osiris
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 71L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ChiefJG7
Olorun
10
1 / 2 / 4
5,448
1,090
4,636
3,463
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
HenrickVII
Bastet
11
0 / 1 / 7
5,833
1,167
2,501
2,684
1,042
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Selestro
Medusa
11
4 / 2 / 2
6,589
1,318
3,989
4,311
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
neopostel
Tiamat
12
2 / 1 / 5
6,156
1,231
4,572
2,848
1,976
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 5
6,110
1,222
2,198
6,302
6,217
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 1
5,620
1,124
1,474
3,136
2,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ravana
5
0 / 0 / 0
4,424
885
0
0
0
Cernunnos
Movement Ideal
Cernunnos
11
0 / 3 / 3
5,555
1,111
3,976
5,211
1,932
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Suddle Trout
Xing Tian
12
4 / 2 / 1
6,020
1,204
4,872
6,368
3,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
11
3 / 3 / 4
6,151
1,230
4,502
5,819
3,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
9
Kills
8
8
Deaths
9
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
W
Olorun
ChiefJG7
Olorun
1
2
4
1.5
L
Ravana
0
0
0
0
W
Bastet
HenrickVII
Bastet
0
1
7
3.5
L
Cernunnos
Movement Ideal
Cernunnos
0
3
3
0.5
W
Medusa
Selestro
Medusa
4
2
2
2.5
L
Xing Tian
Suddle Trout
Xing Tian
4
2
1
2.25
L
Osiris
3
3
4
1.67
W
Tiamat
neopostel
Tiamat
2
1
5
4.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,896
Damage
14,824
19,608
Taken
20,534
12,673
Mitigated
11,603
4,807
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,474
61
52
708
3,136
2,809
0
1,433
1,693
4,819
0
W
Olorun
ChiefJG7
Olorun
4,636
2,551
866
546
3,463
1,641
0
1,399
2,064
7,973
0
L
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
HenrickVII
Bastet
2,501
909
0
399
2,684
1,042
477
1,038
1,646
0
8,509
L
Cernunnos
Movement Ideal
Cernunnos
3,976
2,210
259
488
5,211
1,932
0
2,899
2,198
0
12,243
W
Medusa
Selestro
Medusa
3,989
1,885
146
271
4,311
1,797
0
986
3,325
0
9,337
L
Xing Tian
Suddle Trout
Xing Tian
4,872
237
61
1,314
6,368
3,436
0
3,322
2,946
11,209
0
L
Osiris
4,502
1,038
214
851
5,819
3,426
0
3,354
2,291
0
7,120
W
Tiamat
neopostel
Tiamat
4,572
831
510
873
2,848
1,976
0
873
1,975
12,023
0
W
2,198
366
0
1,196
6,302
6,217
0
2,050
4,252
3,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,136
Gold Earned
27,770
57
Minions Killed
56
0
Camps Cleared
0
564,616
Distance Traveled
367,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,620
1,124
10
2
0
54,669
0
W
Olorun
5,448
1,090
8
2
0
95,473
0
L
Ravana
4,424
885
0
0
0
0
0
W
Bastet
5,833
1,167
12
2
0
135,900
0
L
Cernunnos
5,555
1,111
27
5
0
100,641
0
W
Medusa
6,589
1,318
15
3
0
99,605
0
L
Xing Tian
6,020
1,204
11
2
0
102,695
0
L
Osiris
6,151
1,230
8
2
0
109,318
0
W
Tiamat
6,156
1,231
20
4
0
123,061
0
W
Sobek
6,110
1,222
2
0
0
110,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role