Player Matchup

Chiron
Chiron
AwakenedBlueface
Chiron
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DarkSquad9
Ah Muzen Cab
Level 124
God Stats
6W - 5L
1,456 SR
Queue Stats
163W - 178L
1,386 Elo+
Solo
Ix Chel
Ix Chel
Emmánuelður
Ix Chel
Level 128
God Stats
1W - 0L
1,270 SR
Queue Stats
70W - 44L
1,480 Elo+
Solo
Sobek
Sobek
Muchos-Dream
Sobek
Level 87
God Stats
2W - 1L
1,727 SR
Queue Stats
109W - 104L
1,410 Elo+
Solo
Rama
Rama
Xiobaidin
Rama
Level 118
God Stats
26W - 19L
1,621 SR
Queue Stats
1,047W - 1,118L
1,381 Elo+
Solo
Team Averages
Level 112
1,515 SR
1,412 Elo+

VS

Team Averages
Level 90
1,392 SR
1,420 Elo+
Fenrir
Fenrir
 
Fenrir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BigBoggzy
Amaterasu
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
337W - 423L
1,384 Elo+
Solo
Cthulhu
Cthulhu
GothicRose420
Cthulhu
Level 108
God Stats
1W - 2L
1,225 SR
Queue Stats
185W - 235L
1,317 Elo+
Solo
Pele
Pele
Ladiesman472
Pele
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,453 Elo+
Party 1
Raijin
Raijin
zay-gaymer
Raijin
Level 118
God Stats
1W - 2L
1,234 SR
Queue Stats
57W - 50L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 8
10,225
1,023
12,854
9,095
3,908
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ah Muzen Cab
DarkSquad9
Ah Muzen Cab
16
3 / 1 / 14
9,168
917
6,394
8,175
3,548
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
15
2 / 1 / 16
8,743
874
8,791
8,422
3,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 4 / 14
8,490
849
4,535
13,277
9,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
15
5 / 3 / 12
9,325
933
10,317
8,095
3,124
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 5 / 1
6,998
700
4,297
11,132
12,630
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
BigBoggzy
Amaterasu
12
0 / 7 / 3
6,669
667
2,762
12,355
9,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
7
0 / 0 / 1
5,939
594
524
1,399
1,185
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 6 / 1
8,357
836
11,424
13,491
6,022
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
zay-gaymer
Raijin
17
2 / 5 / 4
8,666
867
16,310
9,098
4,322
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
19
23
Kills
9
10
Deaths
23
64
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
1
0.3
W
12
1
8
16
L
Amaterasu
BigBoggzy
Amaterasu
0
7
3
0.21
W
Ah Muzen Cab
DarkSquad9
Ah Muzen Cab
3
1
14
10
W
Ix Chel
2
1
16
10
L
Cthulhu
0
0
1
0.5
L
6
6
1
1.08
W
1
4
14
2
W
Rama
5
3
12
3.67
L
Raijin
zay-gaymer
Raijin
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,891
Damage
35,317
47,064
Taken
47,475
23,597
Mitigated
33,831
19,436
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,297
1,213
50
1,105
11,132
12,630
0
3,793
7,339
0
6,570
W
12,854
6,011
2,675
3,633
9,095
3,908
1,743
3,932
5,116
0
24,492
L
Amaterasu
BigBoggzy
Amaterasu
2,762
571
0
633
12,355
9,672
0
3,920
8,435
0
4,897
W
Ah Muzen Cab
DarkSquad9
Ah Muzen Cab
6,394
3,014
944
260
8,175
3,548
768
3,290
4,838
0
26,307
W
Ix Chel
8,791
1,534
2,813
3,747
8,422
3,616
302
3,946
4,396
18,938
0
L
Cthulhu
524
0
278
790
1,399
1,185
0
471
928
3,523
0
L
11,424
2,410
435
3,162
13,491
6,022
0
3,378
10,113
0
21,862
W
4,535
503
637
1,332
13,277
9,401
0
3,849
9,347
6,821
0
W
Rama
10,317
8,373
1,382
2,013
8,095
3,124
531
1,817
6,157
0
13,185
L
Raijin
zay-gaymer
Raijin
16,310
480
340
1,020
9,098
4,322
22
1,764
7,334
35,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,951
Gold Earned
36,629
109
Minions Killed
89
0
Camps Cleared
0
936,428
Distance Traveled
791,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,998
700
5
1
0
196,106
0
W
Chiron
10,225
1,023
27
3
0
197,549
0
L
Amaterasu
6,669
667
8
1
0
143,684
0
W
Ah Muzen Cab
9,168
917
47
5
0
190,310
0
W
Ix Chel
8,743
874
24
2
0
200,283
0
L
Cthulhu
5,939
594
6
1
0
57,451
0
L
Pele
8,357
836
21
2
0
203,408
0
W
Sobek
8,490
849
1
0
0
188,372
0
W
Rama
9,325
933
10
1
0
159,914
0
L
Raijin
8,666
867
49
5
0
190,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role