Player Matchup

Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Alekai221
Amaterasu
Level 145
God Stats
0W - 1L
1,469 SR
Queue Stats
7W - 7L
1,532 Elo+
Solo
Danzaburou
Danzaburou
DasFluke
Danzaburou
Level 17
God Stats
0W - 1L
1,288 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Mercury
Mercury
GTaigrs
Mercury
Level 65
God Stats
0W - 1L
1,317 SR
Queue Stats
9W - 9L
1,760 Elo+
Party 2
Team Averages
Level 66
1,415 SR
1,558 Elo+

VS

Team Averages
Level 96
1,374 SR
1,427 Elo+
Anubis
Anubis
HamothyTheGreat
Anubis
Level 143
God Stats
15W - 10L
1,632 SR
Queue Stats
621W - 580L
1,525 Elo+
Solo
Thor
Thor
Sebt21
Thor
Level 115
God Stats
2W - 3L
1,186 SR
Queue Stats
18W - 18L
1,424 Elo+
Party 1
Hachiman
Hachiman
SpursHarryKane
Hachiman
Level 104
God Stats
3W - 4L
1,339 SR
Queue Stats
20W - 21L
1,456 Elo+
Party 1
Bacchus
Bacchus
nc2212
Bacchus
Level 13
God Stats
3W - 2L
1,141 SR
Queue Stats
5W - 6L
1,284 Elo+
Party 1
Scylla
Scylla
winner579864321
Scylla
Level 104
God Stats
1W - 1L
1,571 SR
Queue Stats
10W - 9L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 4 / 0
7,249
518
3,448
7,862
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
9
0 / 3 / 1
6,281
449
1,068
10,516
7,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Alekai221
Amaterasu
11
0 / 6 / 0
6,840
489
4,065
14,761
7,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
DasFluke
Danzaburou
10
0 / 5 / 1
6,066
433
2,664
7,870
2,899
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Mercury
GTaigrs
Mercury
13
1 / 3 / 1
7,540
539
3,413
11,237
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 2
10,233
731
12,768
8,882
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
Sebt21
Thor
14
4 / 1 / 4
8,831
631
4,672
9,369
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
15
4 / 0 / 2
8,607
615
8,872
6,132
2,692
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
nc2212
Bacchus
12
1 / 1 / 6
7,857
561
2,746
8,608
9,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 3
9,522
680
7,201
3,391
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
21
21
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
0
0.25
L
Khepri
 
Khepri
0
3
1
0.17
L
Amaterasu
Alekai221
Amaterasu
0
6
0
0
L
Danzaburou
DasFluke
Danzaburou
0
5
1
0.1
L
Mercury
GTaigrs
Mercury
1
3
1
0.5
W
8
0
2
9
W
Thor
Sebt21
Thor
4
1
4
6
W
Hachiman
4
0
2
5
W
Bacchus
nc2212
Bacchus
1
1
6
4
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,658
Damage
36,259
52,246
Taken
36,382
25,579
Mitigated
21,954
8,016
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,448
296
0
498
7,862
2,938
0
4,020
3,670
50,018
0
L
Khepri
 
Khepri
1,068
47
0
2,414
10,516
7,944
0
3,525
6,955
14,013
0
L
Amaterasu
Alekai221
Amaterasu
4,065
1,142
0
2,886
14,761
7,852
0
10,843
3,896
0
51,125
L
Danzaburou
DasFluke
Danzaburou
2,664
940
0
1,164
7,870
2,899
0
830
7,040
0
26,809
L
Mercury
GTaigrs
Mercury
3,413
960
0
1,054
11,237
3,946
0
3,183
7,970
0
69,487
W
12,768
1,279
0
5,018
8,882
4,354
402
406
8,476
88,604
0
W
Thor
Sebt21
Thor
4,672
1,043
0
505
9,369
3,758
232
993
8,376
0
67,963
W
Hachiman
8,872
5,924
0
4,637
6,132
2,692
407
1,062
5,070
0
81,530
W
Bacchus
nc2212
Bacchus
2,746
248
0
2,618
8,608
9,816
0
2,031
6,577
19,650
0
W
7,201
76
0
646
3,391
1,334
0
430
2,961
79,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
45,050
369
Minions Killed
538
0
Camps Cleared
0
1,353,387
Distance Traveled
1,380,336
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,249
518
99
7
0
276,809
0
L
Khepri
6,281
449
23
2
0
260,687
5
L
Amaterasu
6,840
489
89
6
0
254,411
0
L
Danzaburou
6,066
433
36
3
0
225,652
0
L
Mercury
7,540
539
122
9
0
335,828
4
W
Anubis
10,233
731
152
11
0
267,385
3
W
Thor
8,831
631
102
7
0
333,143
3
W
Hachiman
8,607
615
129
9
0
241,041
1
W
Bacchus
7,857
561
23
2
0
251,906
0
W
Scylla
9,522
680
132
9
0
286,861
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role