Player Matchup

Hercules
Hercules
ItsRahd
Hercules
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
184W - 231L
1,269 Elo+
Party 1
Danzaburou
Danzaburou
Sea Lewy
Danzaburou
Level 107
God Stats
11W - 21L
1,538 SR
Queue Stats
149W - 189L
1,335 Elo+
Party 1
Arachne
Arachne
TYGERCLAW
Arachne
Level 62
God Stats
3W - 5L
1,500 SR
Queue Stats
36W - 75L
1,303 Elo+
Party 1
Horus
Horus
TwizzyVirgo
Horus
Level 63
God Stats
23W - 41L
1,487 SR
Queue Stats
147W - 235L
1,277 Elo+
Party 1
He Bo
He Bo
YoKid1999
He Bo
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 157L
1,311 Elo+
Party 1
Team Averages
Level 80
1,505 SR
1,299 Elo+

VS

Team Averages
Level 60
1,615 SR
1,400 Elo+
Cernunnos
Cernunnos
BMRfreakyy
Cernunnos
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 55L
1,259 Elo+
Solo
Anubis
Anubis
BiggieBawlz1273
Anubis
Level 88
God Stats
33W - 27L
1,573 SR
Queue Stats
241W - 240L
1,382 Elo+
Party 2
Ares
Ares
IGOTDAHERBS
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,402 Elo+
Party 2
Thanatos
Thanatos
TheRealTrae
Thanatos
Level 63
God Stats
11W - 11L
1,667 SR
Queue Stats
21W - 23L
1,492 Elo+
Party 2
Merlin
Merlin
smchiles98
Merlin
Level 112
God Stats
3W - 2L
1,834 SR
Queue Stats
24W - 30L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ItsRahd
Hercules
14
0 / 2 / 0
7,841
461
4,084
14,228
10,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Sea Lewy
Danzaburou
14
4 / 3 / 5
8,791
517
12,394
12,750
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
TYGERCLAW
Arachne
16
10 / 2 / 1
10,096
594
14,172
12,082
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 7
8,876
522
6,750
16,409
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
YoKid1999
He Bo
16
3 / 3 / 1
9,119
536
6,982
9,910
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BMRfreakyy
Cernunnos
13
3 / 3 / 4
8,126
478
12,203
13,832
6,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 2 / 1
9,839
579
11,955
13,128
7,129
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 5 / 1
6,891
405
2,498
14,079
12,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
TheRealTrae
Thanatos
14
6 / 5 / 4
9,060
533
7,452
15,803
6,698
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
smchiles98
Merlin
15
2 / 4 / 5
9,496
559
7,433
12,295
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
18
Kills
13
13
Deaths
19
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BMRfreakyy
Cernunnos
3
3
4
1.67
L
2
2
1
1.25
L
0
5
1
0.1
W
Hercules
ItsRahd
Hercules
0
2
0
0
W
Danzaburou
Sea Lewy
Danzaburou
4
3
5
2.17
W
Arachne
TYGERCLAW
Arachne
10
2
1
5.25
L
Thanatos
TheRealTrae
Thanatos
6
5
4
1.6
W
1
3
7
1.5
W
He Bo
YoKid1999
He Bo
3
3
1
1.17
L
Merlin
smchiles98
Merlin
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
41,541
65,379
Taken
69,137
34,311
Mitigated
37,724
21,274
Healing
24,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BMRfreakyy
Cernunnos
12,203
6,238
0
6,513
13,832
6,075
174
0
13,832
0
68,357
L
11,955
143
0
6,641
13,128
7,129
0
994
12,134
92,816
0
L
2,498
644
0
866
14,079
12,929
0
0
14,079
13,595
0
W
Hercules
ItsRahd
Hercules
4,084
1,569
0
3,354
14,228
10,258
0
8,003
6,225
0
49,835
W
Danzaburou
Sea Lewy
Danzaburou
12,394
4,765
241
4,275
12,750
4,589
1,753
3,888
8,862
0
77,158
W
Arachne
TYGERCLAW
Arachne
14,172
10,419
0
448
12,082
4,438
0
3,362
8,720
0
66,366
L
Thanatos
TheRealTrae
Thanatos
7,452
1,820
0
9,213
15,803
6,698
0
2,074
13,729
0
46,600
W
6,750
3,236
2,684
7,938
16,409
12,164
205
3,351
13,058
0
23,400
W
He Bo
YoKid1999
He Bo
6,982
0
0
2,334
9,910
2,862
0
3,282
6,628
69,873
0
L
Merlin
smchiles98
Merlin
7,433
599
0
1,586
12,295
4,893
832
4,383
7,912
71,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,723
Gold Earned
43,412
427
Minions Killed
427
0
Camps Cleared
0
1,763,415
Distance Traveled
1,582,058
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,126
478
97
6
0
268,349
1
L
Anubis
9,839
579
140
8
0
306,761
0
L
Ares
6,891
405
22
1
0
311,986
0
W
Hercules
7,841
461
93
5
0
294,605
1
W
Danzaburou
8,791
517
97
6
0
368,157
2
W
Arachne
10,096
594
90
5
0
382,485
3
L
Thanatos
9,060
533
64
4
0
383,739
0
W
Horus
8,876
522
35
2
0
390,318
2
W
He Bo
9,119
536
112
7
0
327,850
0
L
Merlin
9,496
559
104
6
0
311,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role