Player Matchup

Artemis
Artemis
Danainae
Artemis
Level 147
God Stats
1W - 3L
1,438 SR
Queue Stats
95W - 99L
1,462 Elo+
Party 3
Baron Samedi
Baron Samedi
MixdNinjaz
Baron Samedi
Level 158
God Stats
2W - 4L
1,705 SR
Queue Stats
118W - 138L
1,481 Elo+
Party 2
He Bo
He Bo
PretinhoSP
He Bo
Level 126
God Stats
0W - 3L
1,276 SR
Queue Stats
98W - 102L
1,476 Elo+
Party 2
Cernunnos
Cernunnos
Qdobe
Cernunnos
Level 116
God Stats
1W - 5L
1,384 SR
Queue Stats
177W - 190L
1,460 Elo+
Solo
Mulan
Mulan
mexswimmer
Mulan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,456 Elo+
Party 3
Team Averages
Level 123
1,461 SR
1,467 Elo+

VS

Team Averages
Level 95
1,483 SR
1,481 Elo+
Pele
Pele
 
Pele
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Meaux Gutta
Da Ji
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,481 Elo+
Party 1
Bastet
Bastet
Noxinyoface
Bastet
Level 86
God Stats
3W - 5L
1,579 SR
Queue Stats
110W - 120L
1,437 Elo+
Party 1
Artio
Artio
Steephayes
Artio
Level 44
God Stats
2W - 2L
1,337 SR
Queue Stats
205W - 195L
1,467 Elo+
Solo
Nox
Nox
oTurtwig
Nox
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 147L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Danainae
Artemis
12
1 / 1 / 7
6,992
777
7,509
5,513
2,216
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MixdNinjaz
Baron Samedi
14
2 / 3 / 7
7,543
838
6,049
9,653
6,558
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

He Bo
13
4 / 3 / 6
7,459
829
8,786
8,148
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Qdobe
Cernunnos
14
4 / 5 / 4
7,869
874
11,607
10,551
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
11
1 / 2 / 6
6,667
741
4,547
8,021
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 4 / 3
7,985
887
6,600
10,594
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 3 / 7
8,962
996
5,437
8,612
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
15
4 / 3 / 5
8,313
924
8,859
11,224
6,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artio
14
0 / 3 / 9
8,320
924
3,985
13,659
15,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 2 / 8
8,669
963
9,109
6,531
3,620
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
46
12
Kills
14
14
Deaths
15
30
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
4
3
1.13
L
Artemis
Danainae
Artemis
1
1
7
4.5
W
4
3
7
2.5
L
Baron Samedi
MixdNinjaz
Baron Samedi
2
3
7
1.83
W
Bastet
4
3
5
2.17
L
He Bo
4
3
6
2.33
L
Cernunnos
Qdobe
Cernunnos
4
5
4
1.2
W
Artio
0
3
9
1.5
L
Mulan
1
2
6
2
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,498
Damage
33,990
41,886
Taken
50,620
20,977
Mitigated
35,999
14,104
Healing
17,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,600
664
651
2,303
10,594
5,262
222
3,633
6,840
0
18,502
L
Artemis
Danainae
Artemis
7,509
1,697
374
1,300
5,513
2,216
576
1,192
4,321
0
16,093
W
5,437
1,186
791
762
8,612
4,854
1,175
3,138
5,346
0
12,439
L
Baron Samedi
MixdNinjaz
Baron Samedi
6,049
242
3,976
2,621
9,653
6,558
429
2,787
6,866
16,102
0
W
Bastet
8,859
2,173
1,862
2,919
11,224
6,330
0
3,081
7,910
0
13,518
L
He Bo
8,786
508
1,044
1,404
8,148
2,719
198
1,851
6,297
14,382
0
L
Cernunnos
Qdobe
Cernunnos
11,607
6,512
781
1,079
10,551
4,259
0
4,764
5,787
0
20,913
W
Artio
3,985
220
2,432
3,077
13,659
15,933
308
2,798
10,717
7,531
0
L
Mulan
4,547
663
919
606
8,021
5,225
68
2,500
5,521
0
6,571
W
9,109
824
1,170
1,199
6,531
3,620
1,804
1,434
4,972
24,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,530
Gold Earned
42,249
91
Minions Killed
109
0
Camps Cleared
0
820,088
Distance Traveled
848,758
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,985
887
21
2
0
149,822
0
L
Artemis
6,992
777
25
3
0
155,424
0
W
Da Ji
8,962
996
21
2
0
150,016
0
L
Baron Samedi
7,543
838
12
1
0
179,689
0
W
Bastet
8,313
924
13
1
0
197,771
1
L
He Bo
7,459
829
20
2
0
182,290
0
L
Cernunnos
7,869
874
30
3
0
145,257
0
W
Artio
8,320
924
6
1
0
181,351
0
L
Mulan
6,667
741
4
0
0
157,428
0
W
Nox
8,669
963
48
5
0
169,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role