Player Matchup

Nu Wa
Nu Wa
FredFerretti
Nu Wa
Level 93
God Stats
1W - 2L
1,197 SR
Queue Stats
36W - 32L
1,463 Elo+
Solo
Chang'e
Chang'e
Jake Delt4
Chang'e
Level 108
God Stats
7W - 6L
1,549 SR
Queue Stats
226W - 234L
1,388 Elo+
Solo
Surtr
Surtr
chino--145
Surtr
Level 55
God Stats
3W - 7L
1,367 SR
Queue Stats
27W - 22L
1,456 Elo+
Party 1
Pele
Pele
franquitow4423
Pele
Level 49
God Stats
4W - 3L
1,738 SR
Queue Stats
28W - 23L
1,507 Elo+
Party 1
Hachiman
Hachiman
sacodeboi
Hachiman
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
399W - 442L
1,519 Elo+
Solo
Team Averages
Level 74
1,470 SR
1,466 Elo+

VS

Team Averages
Level 75
1,468 SR
1,307 Elo+
Shiva
Shiva
 
Shiva
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Flockar
Loki
Level 124
God Stats
13W - 8L
1,621 SR
Queue Stats
325W - 341L
1,521 Elo+
Solo
Ymir
Ymir
doughy__law__8
Ymir
Level 29
God Stats
1W - 1L
1,679 SR
Queue Stats
29W - 58L
1,184 Elo+
Party 2
Da Ji
Da Ji
dungeon_kuro69
Da Ji
Level 27
God Stats
2W - 10L
1,351 SR
Queue Stats
7W - 25L
1,148 Elo+
Party 2
Zhong Kui
Zhong Kui
thiago_NwS12
Zhong Kui
Level 40
God Stats
9W - 18L
1,188 SR
Queue Stats
38W - 67L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
7,519
537
5,103
6,489
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Jake Delt4
Chang'e
12
2 / 0 / 8
7,119
509
6,298
8,742
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
13
3 / 4 / 1
7,202
514
6,329
13,511
9,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 3
7,199
514
2,668
10,403
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
sacodeboi
Hachiman
13
5 / 2 / 4
7,865
562
8,768
11,367
3,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 3 / 4
7,471
534
10,285
13,796
13,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Flockar
Loki
14
4 / 2 / 1
8,054
575
5,724
9,912
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 3 / 0
5,128
366
787
7,555
3,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 3 / 0
5,145
368
1,251
5,832
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Zhong Kui
thiago_NwS12
Zhong Kui
11
1 / 2 / 0
6,645
475
8,249
6,855
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
8
8
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
3
4
1.67
L
Loki
Flockar
Loki
4
2
1
2.25
W
2
0
5
4.5
W
Chang'e
Jake Delt4
Chang'e
2
0
8
6
W
Surtr
3
4
1
0.88
L
0
3
0
0
L
0
3
0
0
W
1
2
3
1.25
W
Hachiman
sacodeboi
Hachiman
5
2
4
3.5
L
Zhong Kui
thiago_NwS12
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
26,296
50,512
Taken
43,950
22,584
Mitigated
27,269
21,910
Healing
10,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,285
1,339
0
2,686
13,796
13,250
0
3,250
10,546
0
46,556
L
Loki
Flockar
Loki
5,724
1,332
0
3,856
9,912
3,505
0
1,653
8,259
0
56,214
W
5,103
803
0
2,950
6,489
2,003
584
2,473
4,016
46,308
0
W
Chang'e
Jake Delt4
Chang'e
6,298
970
3,836
6,602
8,742
3,802
694
1,192
7,550
34,509
0
W
Surtr
6,329
3,035
0
2,705
13,511
9,267
0
2,090
11,421
391
36,684
L
787
251
723
456
7,555
3,601
0
2,178
5,377
9,688
0
L
1,251
56
0
0
5,832
1,974
0
1,734
4,098
0
15,142
W
2,668
450
0
1,034
10,403
3,663
32
266
10,137
0
45,243
W
Hachiman
sacodeboi
Hachiman
8,768
6,121
0
4,783
11,367
3,849
2,099
3,015
8,352
0
63,446
L
Zhong Kui
thiago_NwS12
Zhong Kui
8,249
208
0
2,636
6,855
4,939
0
2,834
4,021
51,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
32,443
350
Minions Killed
293
0
Camps Cleared
0
1,406,346
Distance Traveled
1,245,618
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,471
534
69
5
0
267,502
5
L
Loki
8,054
575
92
7
0
332,482
0
W
Nu Wa
7,519
537
81
6
0
244,979
0
W
Chang'e
7,119
509
68
5
0
286,525
3
W
Surtr
7,202
514
61
4
0
289,858
0
L
Ymir
5,128
366
13
1
0
142,255
0
L
Da Ji
5,145
368
31
2
0
256,307
0
W
Pele
7,199
514
61
4
0
316,743
0
W
Hachiman
7,865
562
79
6
0
268,241
2
L
Zhong Kui
6,645
475
88
6
0
247,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role