Player Matchup

Serqet
Serqet
BABYCRUMB805
Serqet
Level 86
God Stats
1W - 2L
1,493 SR
Queue Stats
82W - 72L
1,489 Elo+
Solo
Atlas
Atlas
CobraComander90
Atlas
Level 32
God Stats
0W - 3L
1,171 SR
Queue Stats
6W - 16L
1,091 Elo+
Party 1
King Arthur
King Arthur
MasterBeerus
King Arthur
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,258 Elo+
Party 1
Neith
Neith
SpearedPoodle
Neith
Level 21
God Stats
2W - 2L
1,567 SR
Queue Stats
14W - 12L
1,473 Elo+
Party 1
Anubis
Anubis
TraumaticDrop
Anubis
Level 82
God Stats
1W - 1L
1,710 SR
Queue Stats
27W - 28L
1,329 Elo+
Party 1
Team Averages
Level 53
1,488 SR
1,328 Elo+

VS

Team Averages
Level 78
1,504 SR
1,427 Elo+
Skadi
Skadi
I_Freakazoid
Skadi
Level 89
God Stats
1W - 1L
1,421 SR
Queue Stats
193W - 166L
1,414 Elo+
Solo
Arachne
Arachne
M4STERxHUNTER
Arachne
Level 67
God Stats
5W - 2L
1,500 SR
Queue Stats
148W - 125L
1,475 Elo+
Party 3
Baba Yaga
Baba Yaga
Ninjamek
Baba Yaga
Level 78
God Stats
5W - 10L
1,387 SR
Queue Stats
117W - 109L
1,465 Elo+
Party 3
Hera
Hera
WidowmakerUchiha
Hera
Level 108
God Stats
14W - 2L
1,841 SR
Queue Stats
205W - 186L
1,426 Elo+
Party 2
Yemoja
Yemoja
genji_Uchiha666
Yemoja
Level 46
God Stats
8W - 9L
1,373 SR
Queue Stats
50W - 59L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
4 / 3 / 1
8,815
519
12,338
16,700
7,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 1
8,300
488
5,054
11,605
11,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
MasterBeerus
King Arthur
13
0 / 3 / 1
8,013
471
4,260
12,797
10,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 3
7,450
438
5,272
10,543
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
3 / 6 / 1
9,053
533
6,308
15,559
7,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
7,931
467
11,143
12,825
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
18
13 / 1 / 5
11,472
675
19,000
14,824
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
Ninjamek
Baba Yaga
14
2 / 4 / 7
9,073
534
11,588
12,524
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 5
9,386
552
5,413
9,041
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 11
8,440
496
1,025
6,707
4,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
19
19
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Serqet
4
3
1
1.5
L
2
3
1
0.83
W
2
4
5
1.13
W
Arachne
13
1
5
15.5
L
King Arthur
MasterBeerus
King Arthur
0
3
1
0.17
W
Baba Yaga
Ninjamek
Baba Yaga
2
4
7
1.38
L
0
4
3
0.38
L
3
6
1
0.58
W
2
1
5
4.5
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
48,169
67,204
Taken
55,921
41,176
Mitigated
21,590
10,564
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
12,338
1,211
0
1,203
16,700
7,467
0
4,188
12,512
0
72,069
L
5,054
1,446
0
2,428
11,605
11,453
284
1,304
10,301
30,226
0
W
11,143
4,872
0
661
12,825
4,169
1,005
2,654
10,056
0
56,840
W
Arachne
19,000
13,327
0
3,164
14,824
5,973
688
2,115
12,457
0
106,125
L
King Arthur
MasterBeerus
King Arthur
4,260
575
0
98
12,797
10,813
450
3,724
9,073
0
44,512
W
Baba Yaga
Ninjamek
Baba Yaga
11,588
468
0
1,967
12,524
4,074
51
3,349
8,725
63,675
0
L
5,272
1,266
0
1,256
10,543
4,129
291
140
10,403
0
43,689
L
6,308
232
0
5,579
15,559
7,314
23
8,670
6,889
63,257
0
W
5,413
986
0
1,133
9,041
2,878
743
974
8,034
62,879
0
W
1,025
807
4,310
2,536
6,707
4,496
312
2,270
4,437
9,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,631
Gold Earned
46,302
377
Minions Killed
414
0
Camps Cleared
0
1,618,407
Distance Traveled
1,727,458
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,815
519
96
6
0
379,946
0
L
Atlas
8,300
488
31
2
0
316,825
4
W
Skadi
7,931
467
72
4
0
299,173
0
W
Arachne
11,472
675
118
7
0
433,731
0
L
King Arthur
8,013
471
72
4
0
323,855
0
W
Baba Yaga
9,073
534
99
6
0
341,285
2
L
Neith
7,450
438
75
4
0
330,576
0
L
Anubis
9,053
533
103
6
0
267,205
2
W
Hera
9,386
552
112
7
0
308,317
0
W
Yemoja
8,440
496
13
1
0
344,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role