Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond II
GlIock
Morgan Le Fay
Diamond II
Level 157
God Stats
3W - 2L
1,931 SR
Queue Stats
50W - 24L
2,325 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Glơck
Ah Muzen Cab
Diamond II
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 24L
2,286 MMR
Party 2
Hercules
Hercules
Diamond II
shootshotshout
Hercules
Diamond II
Level 147
God Stats
2W - 1L
1,934 SR
Queue Stats
49W - 24L
2,286 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,789 SR
2,299 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,670 SR
2,221 MMR
Sun Wukong
Sun Wukong
Diamond III
ASadBoiiii
Sun Wukong
Diamond III
Level 191
God Stats
16W - 7L
1,917 SR
Queue Stats
205W - 157L
2,137 MMR
Party 1
Rama
Rama
Diamond IV
PookiePookums
Rama
Diamond IV
Level 159
God Stats
1W - 0L
1,715 SR
Queue Stats
337W - 288L
2,039 MMR
Party 1
Yu Huang
Yu Huang
Diamond I
RealSinatra
Yu Huang
Diamond I
Level 154
God Stats
1W - 0L
1,378 SR
Queue Stats
43W - 30L
2,486 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GlIock
Morgan Le Fay
15
4 / 4 / 4
13,198
776
17,189
14,052
6,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Glơck
Ah Muzen Cab
15
3 / 3 / 4
12,563
739
10,939
12,611
6,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
15
1 / 2 / 6
12,215
719
10,726
19,685
28,081
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HachimanMartichorasNe ZhaVamanaPersephone

VS

Bans
AchillesHorusSobekThorArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASadBoiiii
Sun Wukong
17
3 / 2 / 6
13,123
772
12,322
22,882
28,683
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 2 / 5
13,365
786
13,906
12,111
5,184
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
RealSinatra
Yu Huang
16
2 / 4 / 5
12,933
761
14,753
13,241
6,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
8
Kills
9
9
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASadBoiiii
Sun Wukong
3
2
6
3
L
Morgan Le Fay
GlIock
Morgan Le Fay
4
4
4
1.5
L
Ah Muzen Cab
Glơck
Ah Muzen Cab
3
3
4
1.67
W
4
2
5
3.25
W
Yu Huang
RealSinatra
Yu Huang
2
4
5
1.13
L
Hercules
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,854
Damage
40,981
46,348
Taken
48,234
40,891
Mitigated
39,885
16,900
Healing
12,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASadBoiiii
Sun Wukong
12,322
1,320
358
8,229
22,882
28,683
234
7,765
15,117
0
43,076
L
Morgan Le Fay
GlIock
Morgan Le Fay
17,189
1,018
0
2,852
14,052
6,671
126
5,932
8,120
56,788
0
L
Ah Muzen Cab
Glơck
Ah Muzen Cab
10,939
6,212
0
2,296
12,611
6,139
2,887
4,212
8,399
0
75,551
W
13,906
9,736
0
750
12,111
5,184
2,041
5,989
6,122
0
69,648
W
Yu Huang
RealSinatra
Yu Huang
14,753
941
0
3,116
13,241
6,018
930
3,531
9,710
74,608
0
L
Hercules
10,726
2,078
0
11,752
19,685
28,081
299
4,969
14,716
0
25,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,976
Gold Earned
39,421
201
Minions Killed
263
0
Camps Cleared
0
967,656
Distance Traveled
1,003,391
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,123
772
48
3
0
390,838
1
L
Morgan Le Fay
13,198
776
69
4
0
305,656
3
L
Ah Muzen Cab
12,563
739
115
7
0
307,858
0
W
Rama
13,365
786
92
5
0
328,110
1
W
Yu Huang
12,933
761
123
7
0
284,443
0
L
Hercules
12,215
719
17
1
0
354,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role