Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BBR Beast
Geb
Level 131
God Stats
12W - 10L
1,699 SR
Queue Stats
308W - 281L
1,536 Elo+
Party 1
Achilles
Achilles
Frasttoy
Achilles
Level 149
God Stats
7W - 4L
1,810 SR
Queue Stats
138W - 142L
1,492 Elo+
Party 1
Nemesis
Nemesis
Link1995
Nemesis
Level 120
God Stats
46W - 47L
1,523 SR
Queue Stats
86W - 90L
1,496 Elo+
Party 1
Izanami
Izanami
OryanPrime
Izanami
Level 154
God Stats
7W - 6L
1,624 SR
Queue Stats
51W - 41L
1,567 Elo+
Solo
Team Averages
Level 137
1,631 SR
1,518 Elo+

VS

Team Averages
Level 122
1,547 SR
1,530 Elo+
Hachiman
Hachiman
SWEATAS
Hachiman
Level 69
God Stats
9W - 6L
1,400 SR
Queue Stats
35W - 33L
1,530 Elo+
Party 2
Vamana
Vamana
SrPepino117
Vamana
Level 155
God Stats
3W - 1L
1,693 SR
Queue Stats
43W - 58L
1,455 Elo+
Solo
Thoth
Thoth
TheDcJ
Thoth
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,546 Elo+
Party 2
Athena
Athena
Tuukwik
Athena
Level 62
God Stats
3W - 2L
1,255 SR
Queue Stats
54W - 53L
1,526 Elo+
Party 2
Awilix
Awilix
boardum
Awilix
Level 159
God Stats
2W - 0L
1,888 SR
Queue Stats
103W - 84L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 3 / 1
6,333
373
2,915
6,195
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 3 / 6
8,228
484
7,022
16,469
13,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Frasttoy
Achilles
17
6 / 2 / 0
10,734
631
15,354
16,007
15,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Link1995
Nemesis
17
2 / 3 / 0
9,379
552
3,177
10,661
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
OryanPrime
Izanami
16
6 / 2 / 1
10,690
629
15,877
12,681
5,018
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SWEATAS
Hachiman
16
2 / 0 / 0
9,193
541
7,558
8,045
3,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
16
1 / 3 / 2
9,396
553
7,984
18,427
14,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thoth
TheDcJ
Thoth
14
5 / 4 / 3
9,090
535
6,825
7,534
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Tuukwik
Athena
11
0 / 4 / 6
7,526
443
2,267
12,197
9,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
boardum
Awilix
15
5 / 4 / 7
9,208
542
16,759
14,663
5,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
15
Kills
13
13
Deaths
15
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
L
1
3
6
1.33
L
Achilles
Frasttoy
Achilles
6
2
0
3
L
Nemesis
Link1995
Nemesis
2
3
0
0.67
L
Izanami
OryanPrime
Izanami
6
2
1
3.25
W
Hachiman
SWEATAS
Hachiman
2
0
0
2
W
Vamana
1
3
2
0.67
W
Thoth
TheDcJ
Thoth
5
4
3
1.63
W
Athena
Tuukwik
Athena
0
4
6
0.75
W
Awilix
boardum
Awilix
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,345
Damage
41,393
62,013
Taken
60,866
41,155
Mitigated
36,664
21,919
Healing
12,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,915
328
262
1,279
6,195
2,364
0
2,563
3,632
31,889
0
L
7,022
1,890
2,535
3,629
16,469
13,715
0
3,553
12,916
16,408
0
L
Achilles
Frasttoy
Achilles
15,354
4,325
0
6,784
16,007
15,862
0
191
15,816
0
92,600
L
Nemesis
Link1995
Nemesis
3,177
1,526
0
1,422
10,661
4,196
0
1,498
9,163
0
99,013
L
Izanami
OryanPrime
Izanami
15,877
11,178
0
6,008
12,681
5,018
1,989
1,359
11,322
0
104,290
W
Hachiman
SWEATAS
Hachiman
7,558
5,349
0
3,704
8,045
3,214
210
343
7,702
0
92,867
W
Vamana
7,984
3,198
0
6,079
18,427
14,831
0
950
16,269
120
79,560
W
Thoth
TheDcJ
Thoth
6,825
917
0
610
7,534
2,682
0
2,367
5,113
58,041
0
W
Athena
Tuukwik
Athena
2,267
827
0
1,390
12,197
9,961
177
2,194
10,003
16,682
0
W
Awilix
boardum
Awilix
16,759
8,468
0
1,020
14,663
5,976
0
4,083
10,388
0
74,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,364
Gold Earned
44,413
531
Minions Killed
504
0
Camps Cleared
0
1,531,236
Distance Traveled
1,595,038
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,333
373
58
3
0
148,274
0
L
Geb
8,228
484
11
1
0
332,196
2
L
Achilles
10,734
631
148
9
0
366,238
5
L
Nemesis
9,379
552
140
8
0
375,925
0
L
Izanami
10,690
629
174
10
0
308,603
2
W
Hachiman
9,193
541
145
9
0
319,754
9
W
Vamana
9,396
553
136
8
0
335,875
0
W
Thoth
9,090
535
110
6
0
244,367
0
W
Athena
7,526
443
23
1
0
339,908
2
W
Awilix
9,208
542
90
5
0
355,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role