Player Matchup

Neith
Neith
Emart02
Neith
Level 46
God Stats
3W - 2L
1,476 SR
Queue Stats
184W - 180L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
Gavio10
Cthulhu
Level 96
God Stats
2W - 0L
1,751 SR
Queue Stats
145W - 127L
1,465 Elo+
Party 2
Ah Puch
Ah Puch
Lovely_Deadman
Ah Puch
Level 28
God Stats
7W - 4L
1,906 SR
Queue Stats
240W - 252L
1,436 Elo+
Party 3
Fenrir
Fenrir
Roberto53063
Fenrir
Level 86
God Stats
6W - 6L
1,543 SR
Queue Stats
18W - 26L
1,419 Elo+
Solo
Horus
Horus
SuperDudePTown
Horus
Level 67
God Stats
2W - 4L
1,323 SR
Queue Stats
332W - 318L
1,462 Elo+
Party 3
Team Averages
Level 65
1,600 SR
1,455 Elo+

VS

Team Averages
Level 57
1,447 SR
1,408 Elo+
Vulcan
Vulcan
Arterialization
Vulcan
Level 52
God Stats
4W - 6L
1,175 SR
Queue Stats
120W - 152L
1,390 Elo+
Party 1
Bellona
Bellona
AwkwardApple931
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,408 Elo+
Party 1
Ishtar
Ishtar
Cern3x4
Ishtar
Level 123
God Stats
0W - 2L
1,592 SR
Queue Stats
133W - 123L
1,488 Elo+
Solo
Loki
Loki
PPGetter
Loki
Level 61
God Stats
4W - 7L
1,473 SR
Queue Stats
184W - 190L
1,437 Elo+
Party 1
Anubis
Anubis
SimilarJaguar53
Anubis
Level 29
God Stats
3W - 3L
1,494 SR
Queue Stats
94W - 116L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Emart02
Neith
12
2 / 1 / 2
6,689
478
3,656
6,050
2,058
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Gavio10
Cthulhu
12
0 / 1 / 3
7,518
537
3,584
11,235
9,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 4 / 7
8,540
610
13,243
10,293
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
8 / 3 / 3
9,201
657
5,894
13,223
5,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 2 / 4
7,869
562
11,219
10,718
9,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
7,256
518
7,899
11,390
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 4 / 1
7,551
539
5,743
15,169
13,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Cern3x4
Ishtar
1
0 / 0 / 0
4,309
308
0
0
0
Loki
13
3 / 2 / 0
8,593
614
11,168
11,325
5,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 5
7,457
533
5,233
12,357
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
19
Kills
9
11
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
1
4
1
0.38
L
Ishtar
Cern3x4
Ishtar
0
0
0
0
W
Neith
Emart02
Neith
2
1
2
3
W
Cthulhu
Gavio10
Cthulhu
0
1
3
1.5
W
5
4
7
2.13
L
Loki
3
2
0
1.5
W
Fenrir
8
3
3
3.17
L
2
7
5
0.64
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,596
Damage
30,043
51,519
Taken
50,241
29,848
Mitigated
28,685
12,660
Healing
9,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,899
1,985
0
800
11,390
4,260
0
5,701
5,640
42,352
0
L
5,743
1,311
0
3,374
15,169
13,880
0
2,702
11,308
0
46,303
L
Ishtar
Cern3x4
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Neith
Emart02
Neith
3,656
1,367
0
1,125
6,050
2,058
770
89
5,961
0
33,290
W
Cthulhu
Gavio10
Cthulhu
3,584
935
1,369
2,215
11,235
9,013
0
2,395
8,840
38,110
0
W
13,243
215
0
3,470
10,293
3,469
993
4,124
6,169
62,622
0
L
Loki
11,168
2,401
71
3,065
11,325
5,548
0
4,712
6,572
0
46,601
W
Fenrir
5,894
697
0
1,599
13,223
5,755
0
4,383
8,840
0
74,989
L
5,233
411
0
1,904
12,357
4,997
0
3,712
8,521
39,297
0
W
11,219
3,966
287
2,595
10,718
9,553
0
2,141
8,577
0
45,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,817
Gold Earned
35,166
383
Minions Killed
285
0
Camps Cleared
0
1,397,906
Distance Traveled
1,126,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,256
518
76
5
0
292,401
0
L
Bellona
7,551
539
87
6
0
243,348
0
L
Ishtar
4,309
308
0
0
0
0
0
W
Neith
6,689
478
56
4
0
272,751
0
W
Cthulhu
7,518
537
62
4
0
238,552
0
W
Ah Puch
8,540
610
93
7
0
275,997
0
L
Loki
8,593
614
58
4
0
306,816
0
W
Fenrir
9,201
657
116
8
0
307,499
0
L
Anubis
7,457
533
64
5
0
283,707
0
W
Horus
7,869
562
56
4
0
303,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role