Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond IV
BuffMiner
Chernobog
Diamond IV
Level 108
God Stats
3W - 7L
1,469 SR
Queue Stats
222W - 186L
2,266 MMR
Solo
Hercules
Hercules
Diamond III
NandoGamgee
Hercules
Diamond III
Level 166
God Stats
13W - 20L
1,638 SR
Queue Stats
394W - 385L
2,221 MMR
Solo
Thor
Thor
Diamond III
OinkOinkPiggle
Thor
Diamond III
Level 126
God Stats
6W - 9L
1,434 SR
Queue Stats
304W - 273L
2,261 MMR
Solo
Baba Yaga
Baba Yaga
Diamond III
Ultimehh
Baba Yaga
Diamond III
Level 229
God Stats
4W - 2L
1,893 SR
Queue Stats
122W - 102L
2,218 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,587 SR
2,093 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,671 SR
2,262 MMR
Horus
Horus
Diamond II
Baramorre
Horus
Diamond II
Level 166
God Stats
14W - 7L
1,787 SR
Queue Stats
194W - 169L
2,365 MMR
Party 1
Nemesis
Nemesis
Diamond II
Lun4ticsSong
Nemesis
Diamond II
Level 201
God Stats
4W - 4L
1,831 SR
Queue Stats
242W - 222L
2,329 MMR
Party 1
Hachiman
Hachiman
Diamond III
Preswitchrs
Hachiman
Diamond III
Level 157
God Stats
6W - 7L
1,645 SR
Queue Stats
152W - 150L
2,201 MMR
Solo
Persephone
Persephone
Diamond II
Łovе
Persephone
Diamond II
Level 157
God Stats
2W - 6L
1,417 SR
Queue Stats
108W - 93L
2,245 MMR
Party 2
Poseidon
Poseidon
Diamond III
Łuѕt
Poseidon
Diamond III
Level 60
God Stats
4W - 4L
1,674 SR
Queue Stats
79W - 68L
2,171 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 2 / 1
6,949
535
4,923
11,040
9,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
BuffMiner
Chernobog
11
1 / 4 / 1
6,376
490
3,444
9,092
3,467
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
NandoGamgee
Hercules
9
0 / 4 / 1
5,856
450
2,958
13,151
8,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 2
6,700
515
3,994
9,891
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baba Yaga
Ultimehh
Baba Yaga
12
2 / 3 / 0
6,654
512
7,153
7,688
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ix ChelNe ZhaVamana

VS

Bans
SerqetMartichorasJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Baramorre
Horus
11
3 / 0 / 8
7,567
582
4,440
9,172
8,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Lun4ticsSong
Nemesis
14
6 / 0 / 2
8,119
625
8,292
9,479
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Preswitchrs
Hachiman
14
2 / 0 / 2
8,300
638
6,359
6,156
2,538
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Łovе
Persephone
12
3 / 2 / 4
7,620
586
8,180
4,922
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
Łuѕt
Poseidon
13
2 / 3 / 5
7,606
585
6,920
8,598
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
16
16
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
1
0.75
W
Horus
Baramorre
Horus
3
0
8
7
L
Chernobog
BuffMiner
Chernobog
1
4
1
0.38
W
Nemesis
Lun4ticsSong
Nemesis
6
0
2
7
L
Hercules
NandoGamgee
Hercules
0
4
1
0.13
L
1
3
2
0.67
W
Hachiman
Preswitchrs
Hachiman
2
0
2
3
L
Baba Yaga
Ultimehh
Baba Yaga
2
3
0
0.67
W
Persephone
Łovе
Persephone
3
2
4
2.5
W
Poseidon
Łuѕt
Poseidon
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,472
Damage
34,191
50,862
Taken
38,327
28,838
Mitigated
20,493
8,762
Healing
16,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,923
984
0
2,214
11,040
9,979
309
3,799
7,241
0
44,570
W
Horus
Baramorre
Horus
4,440
1,445
1,115
4,534
9,172
8,307
0
3,082
6,090
0
12,197
L
Chernobog
BuffMiner
Chernobog
3,444
1,827
0
834
9,092
3,467
0
1,039
8,053
0
42,204
W
Nemesis
Lun4ticsSong
Nemesis
8,292
5,102
0
3,060
9,479
4,234
0
1,579
7,900
0
61,679
L
Hercules
NandoGamgee
Hercules
2,958
634
0
3,056
13,151
8,926
0
5,402
7,749
0
13,168
L
3,994
715
0
777
9,891
3,801
0
1,702
8,189
0
50,511
W
Hachiman
Preswitchrs
Hachiman
6,359
3,957
0
4,431
6,156
2,538
639
0
6,156
0
74,652
L
Baba Yaga
Ultimehh
Baba Yaga
7,153
306
0
1,881
7,688
2,665
0
3,158
4,530
54,166
0
W
Persephone
Łovе
Persephone
8,180
824
0
972
4,922
1,813
0
2,024
2,893
56,982
0
W
Poseidon
Łuѕt
Poseidon
6,920
1,160
0
2,339
8,598
3,601
228
771
7,827
64,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
39,212
355
Minions Killed
421
0
Camps Cleared
0
1,233,602
Distance Traveled
1,363,276
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,949
535
84
6
0
249,612
0
W
Horus
7,567
582
13
1
0
283,563
5
L
Chernobog
6,376
490
76
6
0
228,066
3
W
Nemesis
8,119
625
92
7
0
337,039
0
L
Hercules
5,856
450
22
2
0
260,029
3
L
Thor
6,700
515
81
6
0
257,002
0
W
Hachiman
8,300
638
119
9
0
217,290
2
L
Baba Yaga
6,654
512
92
7
0
238,893
0
W
Persephone
7,620
586
93
7
0
266,948
2
W
Poseidon
7,606
585
104
8
0
258,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role