Player Matchup

Zeus
Zeus
JOSEJAIDER
Zeus
Level 143
God Stats
1W - 1L
1,699 SR
Queue Stats
120W - 109L
1,570 Elo+
Party 3
Skadi
Skadi
NikLasVenTo
Skadi
Level 43
God Stats
4W - 1L
1,587 SR
Queue Stats
114W - 99L
1,561 Elo+
Party 3
Hera
Hera
Oscar101102
Hera
Level 106
God Stats
2W - 2L
1,699 SR
Queue Stats
96W - 76L
1,548 Elo+
Party 3
Sobek
Sobek
Slebzak
Sobek
Level 124
God Stats
2W - 8L
1,291 SR
Queue Stats
214W - 212L
1,526 Elo+
Solo
Ares
Ares
johanpro26
Ares
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 78L
1,609 Elo+
Party 3
Team Averages
Level 112
1,555 SR
1,563 Elo+

VS

Team Averages
Level 103
1,406 SR
1,477 Elo+
Surtr
Surtr
BigBoat25
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,550 Elo+
Solo
Camazotz
Camazotz
Bomber633
Camazotz
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,253 Elo+
Party 2
Nu Wa
Nu Wa
DeathBee
Nu Wa
Level 81
God Stats
0W - 2L
1,264 SR
Queue Stats
42W - 50L
1,542 Elo+
Party 1
Skadi
Skadi
RaGeRuNNeR101
Skadi
Level 84
God Stats
0W - 3L
1,267 SR
Queue Stats
89W - 97L
1,537 Elo+
Party 1
Atlas
Atlas
theshammy
Atlas
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 9
10,590
963
15,858
7,532
3,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 3 / 12
9,520
865
8,874
8,679
3,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 2 / 12
9,431
857
7,537
6,409
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Slebzak
Sobek
14
1 / 3 / 10
8,970
815
3,196
13,106
15,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
3 / 4 / 15
9,397
854
8,264
18,261
19,284
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BigBoat25
Surtr
2
0 / 0 / 0
3,424
311
0
0
0
Camazotz
Bomber633
Camazotz
17
6 / 3 / 6
9,889
899
10,029
14,515
7,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
DeathBee
Nu Wa
15
3 / 5 / 3
8,608
783
8,250
9,022
4,914
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 5 / 8
9,249
841
8,323
9,738
5,590
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atlas
theshammy
Atlas
17
2 / 5 / 11
10,185
926
8,480
16,897
21,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
42
18
Kills
14
14
Deaths
18
58
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Surtr
BigBoat25
Surtr
0
0
0
0
L
Camazotz
Bomber633
Camazotz
6
3
6
3
L
Nu Wa
DeathBee
Nu Wa
3
5
3
0.9
W
8
2
9
6.25
W
2
3
12
2.67
W
4
2
12
5
L
3
5
8
1.4
W
Sobek
Slebzak
Sobek
1
3
10
2
W
3
4
15
2.63
L
Atlas
theshammy
Atlas
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
35,082
53,987
Taken
50,172
45,438
Mitigated
39,441
18,059
Healing
12,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
BigBoat25
Surtr
0
0
0
0
0
0
0
0
0
0
0
L
Camazotz
Bomber633
Camazotz
10,029
1,559
469
6,550
14,515
7,872
1,427
10,530
3,985
0
24,493
L
Nu Wa
DeathBee
Nu Wa
8,250
1,304
710
240
9,022
4,914
1,109
7,068
1,954
17,997
0
W
15,858
1,629
1,711
2,198
7,532
3,597
2,648
2,689
4,836
35,697
0
W
8,874
3,668
285
1,645
8,679
3,945
2,101
3,578
5,099
0
24,830
W
7,537
1,692
697
1,368
6,409
2,862
2,277
2,098
4,274
25,758
0
L
8,323
2,374
962
735
9,738
5,590
1,857
6,848
2,890
0
18,220
W
Sobek
Slebzak
Sobek
3,196
196
1,688
2,431
13,106
15,750
895
2,783
10,199
10,378
0
W
8,264
705
2,538
3,498
18,261
19,284
753
5,059
12,793
17,818
0
L
Atlas
theshammy
Atlas
8,480
2,041
0
3,240
16,897
21,065
497
10,409
6,488
18,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,908
Gold Earned
41,355
126
Minions Killed
100
0
Camps Cleared
0
1,105,057
Distance Traveled
805,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
3,424
311
0
0
0
0
0
L
Camazotz
9,889
899
32
3
0
221,369
0
L
Nu Wa
8,608
783
23
2
0
198,495
0
W
Zeus
10,590
963
53
5
0
219,653
0
W
Skadi
9,520
865
28
3
0
240,734
0
W
Hera
9,431
857
24
2
0
226,616
0
L
Skadi
9,249
841
29
3
0
185,115
0
W
Sobek
8,970
815
14
1
0
209,799
0
W
Ares
9,397
854
7
1
0
208,255
0
L
Atlas
10,185
926
16
1
0
200,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role