Player Matchup

Cthulhu
Cthulhu
Kanyes Mid
Cthulhu
Level 54
God Stats
2W - 1L
1,467 SR
Queue Stats
22W - 26L
1,390 Elo+
Party 3
Poseidon
Poseidon
NXS_Silver10
Poseidon
Level 63
God Stats
20W - 20L
1,387 SR
Queue Stats
474W - 579L
1,385 Elo+
Party 2
Osiris
Osiris
TotiMateo_
Osiris
Level 56
God Stats
3W - 7L
1,461 SR
Queue Stats
576W - 684L
1,294 Elo+
Party 2
Skadi
Skadi
Yoshiman98YT
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,296 Elo+
Party 3
Loki
Loki
sanynahy3105
Loki
Level 28
God Stats
40W - 32L
1,305 SR
Queue Stats
507W - 594L
1,292 Elo+
Party 2
Team Averages
Level 45
1,424 SR
1,331 Elo+

VS

Team Averages
Level 46
1,555 SR
1,365 Elo+
Sol
Sol
DabOnThemOooos
Sol
Level 75
God Stats
21W - 16L
1,452 SR
Queue Stats
99W - 84L
1,376 Elo+
Solo
Gilgamesh
Gilgamesh
ITheNamelessOneI
Gilgamesh
Level 28
God Stats
13W - 9L
1,669 SR
Queue Stats
57W - 77L
1,295 Elo+
Party 1
Fenrir
Fenrir
Ki1oo
Fenrir
Level 43
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 99L
1,408 Elo+
Solo
Hou Yi
Hou Yi
LionMan221
Hou Yi
Level 42
God Stats
2W - 0L
1,687 SR
Queue Stats
80W - 114L
1,392 Elo+
Party 1
Anubis
Anubis
jacko9274123
Anubis
Level 43
God Stats
30W - 34L
1,466 SR
Queue Stats
114W - 136L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kanyes Mid
Cthulhu
11
2 / 5 / 4
7,181
479
6,396
14,744
11,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
NXS_Silver10
Poseidon
14
3 / 3 / 4
8,421
561
10,518
10,893
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
TotiMateo_
Osiris
9
1 / 2 / 1
6,146
410
1,511
9,945
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 7 / 2
6,846
456
8,554
14,751
6,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 6 / 2
7,561
504
5,247
14,298
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 2
9,172
611
10,675
12,703
4,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
11
0 / 2 / 4
6,982
465
5,031
11,104
11,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Ki1oo
Fenrir
16
8 / 1 / 2
10,204
680
10,282
11,866
6,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
LionMan221
Hou Yi
11
6 / 3 / 3
7,618
508
10,425
11,607
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
15
5 / 2 / 0
9,411
627
13,556
7,283
3,309
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
12
Kills
23
23
Deaths
12
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
W
Gilgamesh
0
2
4
1
L
Cthulhu
Kanyes Mid
Cthulhu
2
5
4
0.8
W
Fenrir
Ki1oo
Fenrir
8
1
2
9
W
Hou Yi
LionMan221
Hou Yi
6
3
3
2.5
L
Poseidon
NXS_Silver10
Poseidon
3
3
4
1.67
L
Osiris
TotiMateo_
Osiris
1
2
1
0.75
L
3
7
2
0.57
W
Anubis
5
2
0
2.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
49,969
64,631
Taken
54,563
29,742
Mitigated
30,515
13,648
Healing
14,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,675
3,347
0
5,741
12,703
4,888
1,069
7,384
5,319
66,646
0
W
Gilgamesh
5,031
669
296
1,764
11,104
11,768
138
3,379
7,725
0
21,250
L
Cthulhu
Kanyes Mid
Cthulhu
6,396
500
1,735
3,314
14,744
11,107
162
1,574
13,170
24,416
0
W
Fenrir
Ki1oo
Fenrir
10,282
2,822
0
1,819
11,866
6,063
0
547
11,319
0
91,549
W
Hou Yi
LionMan221
Hou Yi
10,425
5,103
0
1,885
11,607
4,487
985
4,322
7,285
0
31,015
L
Poseidon
NXS_Silver10
Poseidon
10,518
969
0
3,309
10,893
3,872
274
8,629
2,264
63,420
0
L
Osiris
TotiMateo_
Osiris
1,511
575
0
1,559
9,945
4,594
0
6,903
3,042
0
18,200
L
8,554
3,851
0
1,039
14,751
6,345
668
1,217
13,534
0
38,975
W
Anubis
13,556
406
0
2,629
7,283
3,309
3,435
1,282
6,001
70,798
0
L
5,247
1,939
0
2,692
14,298
3,824
0
5,908
8,390
0
36,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,155
Gold Earned
43,387
267
Minions Killed
383
0
Camps Cleared
0
1,334,258
Distance Traveled
1,394,758
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,172
611
97
6
0
257,511
0
W
Gilgamesh
6,982
465
16
1
0
314,304
0
L
Cthulhu
7,181
479
32
2
0
286,281
0
W
Fenrir
10,204
680
117
8
0
317,182
2
W
Hou Yi
7,618
508
48
3
0
261,533
0
L
Poseidon
8,421
561
99
7
0
309,551
0
L
Osiris
6,146
410
27
2
0
182,070
0
L
Skadi
6,846
456
53
4
0
260,719
0
W
Anubis
9,411
627
105
7
0
244,228
0
L
Loki
7,561
504
56
4
0
295,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role